Finalize picking for demo

Won't be satsified, just need to fix the actual rendering so the tuning isn't required.
This commit is contained in:
2025-01-11 01:41:42 -05:00
parent a1b4bcf77f
commit d56e1d608c

View File

@@ -235,8 +235,8 @@ init :: proc "c" ()
ve.startup( & demo_ctx.ve_ctx, .STB_TrueType, allocator = context.allocator,
glyph_draw_params = glyph_draw_opts,
shaper_params = shaper_opts,
px_scalar = 1.4,
alpha_sharpen = 0.0,
px_scalar = 1.8,
alpha_sharpen = 0.05,
)
ve_sokol.setup_gfx_objects( & demo_ctx.render_ctx, & demo_ctx.ve_ctx, vert_cap = 256 * 1024, index_cap = 512 * 1024 )
@@ -332,6 +332,8 @@ frame :: proc "c" ()
frametime_text := fmt.tprintf("Frametime %v", frame_duration)
draw_text(frametime_text, demo_ctx.font_title, {0.0, 0.0}, size = 30)
// Below is content based on the original demo from the C++ library.
if current_scroll < 1.5 {
intro := `Ça va! Everything here is rendered using VE Font Cache, a single header-only library designed for game engines.
It aims to: