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https://github.com/Ed94/VEFontCache-Odin.git
synced 2025-08-06 06:52:44 -07:00
Decided to add back generated shader code since there should be no discrpancies when building on any platform
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@@ -29,17 +29,17 @@ pushd "$path_backend_sokol" > /dev/null
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"$sokol_shdc" "$flag_input" "$shadersrc_blit_atlas" \
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"$flag_output" "$shaderout_blit_atlas" \
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"$flag_target_lang" "glsl410:glsl300es:metal_macos:wgsl" \
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"$flag_target_lang" "glsl410:glsl300es:hlsl4:metal_macos:wgsl" \
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"$flag_format_odin" "$flag_module=blit_atlas"
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"$sokol_shdc" "$flag_input" "$shadersrc_render_glyph" \
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"$flag_output" "$shaderout_render_glyph" \
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"$flag_target_lang" "glsl410:glsl300es:metal_macos:wgsl" \
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"$flag_target_lang" "glsl410:glsl300es:hlsl4:metal_macos:wgsl" \
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"$flag_format_odin" "$flag_module=render_glyph"
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"$sokol_shdc" "$flag_input" "$shadersrc_draw_text" \
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"$flag_output" "$shaderout_draw_text" \
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"$flag_target_lang" "glsl410:glsl300es:metal_macos:wgsl" \
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"$flag_target_lang" "glsl410:glsl300es:hlsl4:metal_macos:wgsl" \
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"$flag_format_odin" "$flag_module=draw_text"
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popd > /dev/null
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