Decided to add back generated shader code since there should be no discrpancies when building on any platform

This commit is contained in:
2024-10-19 15:34:29 -04:00
parent a8823c9776
commit c2dbe91973
5 changed files with 3153 additions and 6 deletions

View File

@@ -29,17 +29,17 @@ pushd "$path_backend_sokol" > /dev/null
"$sokol_shdc" "$flag_input" "$shadersrc_blit_atlas" \
"$flag_output" "$shaderout_blit_atlas" \
"$flag_target_lang" "glsl410:glsl300es:metal_macos:wgsl" \
"$flag_target_lang" "glsl410:glsl300es:hlsl4:metal_macos:wgsl" \
"$flag_format_odin" "$flag_module=blit_atlas"
"$sokol_shdc" "$flag_input" "$shadersrc_render_glyph" \
"$flag_output" "$shaderout_render_glyph" \
"$flag_target_lang" "glsl410:glsl300es:metal_macos:wgsl" \
"$flag_target_lang" "glsl410:glsl300es:hlsl4:metal_macos:wgsl" \
"$flag_format_odin" "$flag_module=render_glyph"
"$sokol_shdc" "$flag_input" "$shadersrc_draw_text" \
"$flag_output" "$shaderout_draw_text" \
"$flag_target_lang" "glsl410:glsl300es:metal_macos:wgsl" \
"$flag_target_lang" "glsl410:glsl300es:hlsl4:metal_macos:wgsl" \
"$flag_format_odin" "$flag_module=draw_text"
popd > /dev/null