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Decided to add back generated shader code since there should be no discrpancies when building on any platform
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6
.gitignore
vendored
6
.gitignore
vendored
@@ -1,6 +1,6 @@
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build
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thirdparty
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.vscode
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backend/sokol/render_glyph.odin
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backend/sokol/blit_atlas.odin
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backend/sokol/draw_text.odin
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# backend/sokol/render_glyph.odin
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# backend/sokol/blit_atlas.odin
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# backend/sokol/draw_text.odin
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