mirror of
https://github.com/Ed94/VEFontCache-Odin.git
synced 2025-08-06 06:52:44 -07:00
wip freetype glyph caching suffering part 2
This commit is contained in:
@@ -454,7 +454,7 @@ render_text_layer :: proc( screen_extent : ve.Vec2, ve_ctx : ^ve.Context, ctx :
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Range :: gfx.Range
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Shader_Stage :: gfx.Shader_Stage
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vbuf_layer_slice, ibuf_layer_slice, calls_layer_slice := ve.get_draw_list_layer( ve_ctx )
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vbuf_layer_slice, ibuf_layer_slice, calls_layer_slice := ve.get_draw_list_layer( ve_ctx, optimize_before_returning = false )
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vbuf_ve_range := Range{ raw_data(vbuf_layer_slice), cast(u64) len(vbuf_layer_slice) * size_of(ve.Vertex) }
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ibuf_ve_range := Range{ raw_data(ibuf_layer_slice), cast(u64) len(ibuf_layer_slice) * size_of(u32) }
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@@ -88,114 +88,140 @@ blit_quad :: proc( draw_list : ^DrawList, p0 : Vec2 = {0, 0}, p1 : Vec2 = {1, 1}
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return
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}
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// TODO(Ed): glyph caching cannot be handled in a 'font parser' abstraction. Just going to have explicit procedures to grab info neatly...
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cache_glyph_freetype :: proc(ctx: ^Context, font: FontID, glyph_index: Glyph, entry: ^Entry, bounds_0, bounds_1: Vec2, scale, translate: Vec2) -> b32
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{
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if glyph_index == Glyph(0) {
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return false
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return false
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}
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face := entry.parser_info.freetype_info
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error := freetype.load_glyph(face, u32(glyph_index), {.No_Bitmap, .No_Hinting, .No_Scale})
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error := freetype.load_glyph(face, u32(glyph_index), {.No_Bitmap, .No_Scale})
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if error != .Ok {
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return false
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return false
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}
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glyph := face.glyph
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if glyph.format != .Outline {
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return false
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return false
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}
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outline := &glyph.outline
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if outline.n_points == 0 {
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return false
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return false
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}
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outside := Vec2{bounds_0.x - 21, bounds_0.y - 33}
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draw := DrawCall_Default
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draw.pass = FrameBufferPass.Glyph
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draw.start_index = u32(len(ctx.draw_list.indices))
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contours := slice.from_ptr(cast( [^]i16) outline.contours, int(outline.n_contours))
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points := slice.from_ptr(cast( [^]freetype.Vector) outline.points, int(outline.n_points))
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tags := slice.from_ptr(cast( [^]u8) outline.tags, int(outline.n_points))
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path := &ctx.temp_path
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clear(path)
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points := slice.from_ptr(cast([^]freetype.Vector)outline.points, int(outline.n_points))
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tags := slice.from_ptr(cast([^]u8)outline.tags, int(outline.n_points))
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contours := slice.from_ptr(cast([^]i16)outline.contours, int(outline.n_contours))
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outside := Vec2{ bounds_0.x - 21, bounds_0.y - 33 }
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curve_quality := max(entry.curve_quality, 12) // Increase minimum curve quality
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start := 0
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start_index: int = 0
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for contour_index in 0..<int(outline.n_contours)
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{
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end := int(contours[contour_index]) + 1
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first_point := Vec2{f32(points[start].x), f32(points[start].y)}
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if len(path) > 0 {
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draw_filled_path(&ctx.draw_list, outside, path[:], scale, translate, ctx.debug_print_verbose)
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clear(path)
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}
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append(path, Vertex{pos = first_point})
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for point_index := start + 1; point_index <= end; point_index += 1
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end_index := int(contours[contour_index]) + 1
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for i := start_index; i < end_index; i += 1
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{
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curr := points[point_index % int(outline.n_points)]
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curr_tag := tags[point_index % int(outline.n_points)]
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curr_pos := Vec2 { f32(curr.x), f32(curr.y) }
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is_current_off_curve := (tags[i] & 1) == 0
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next_index := (i + 1) % int(outline.n_points)
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is_next_off_curve := (tags[next_index] & 1) == 0
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if curr_tag & 1 != 0
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{
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// On-curve point
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append(path, Vertex{pos = curr_pos})
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} else
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{
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// Off-curve point
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prev := path[len(path)-1].pos
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next: Vec2
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if point_index == end
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{
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next = first_point
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}
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else
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{
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next_point := points[(point_index + 1) % int(outline.n_points)]
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next = Vec2{f32(next_point.x), f32(next_point.y)}
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if tags[(point_index + 1) % int(outline.n_points)] & 1 == 0
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{
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// Next point is also off-curve, insert virtual on-curve point
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next = {(curr_pos.x + next.x) * 0.5, (curr_pos.y + next.y) * 0.5}
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}
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}
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for i: f32 = 1; i <= curve_quality; i += 1
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{
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t := i / curve_quality
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q := eval_point_on_bezier3(prev, curr_pos, next, t)
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append(path, Vertex{pos = q})
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}
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if is_current_off_curve && i != end_index - 1 && is_next_off_curve {
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// both current and next points are off-curve
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midpoint := Vec2{
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(f32(points[i].x) + f32(points[next_index].x)) * 0.5,
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(f32(points[i].y) + f32(points[next_index].y)) * 0.5
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}
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append(path, Vertex{pos = midpoint})
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i += 1 // skip the next point because it's handled here
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}
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else
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{
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current_pos := Vec2{f32(points[i].x), f32(points[i].y)}
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append(path, Vertex{pos = current_pos})
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}
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}
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// Explicitly close the contour
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if path[0].pos != path[len(path)-1].pos {
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append(path, Vertex{pos = first_point})
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// ensure the contour is closed
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if path[0].pos != path[len(path)-1].pos
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{
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append(path, Vertex{pos = path[0].pos})
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}
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start = end
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draw_filled_path(&ctx.draw_list, bounds_0, path[:], scale, translate, ctx.debug_print_verbose)
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clear(path)
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start_index = end_index
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}
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if len(path) > 0 {
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draw_filled_path(&ctx.draw_list, outside, path[:], scale, translate, ctx.debug_print_verbose)
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draw_filled_path_freetype(&ctx.draw_list, outside, path[:], scale, translate, ctx.debug_print_verbose)
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}
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draw.end_index = u32(len(ctx.draw_list.indices))
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draw.end_index = cast(u32) len(ctx.draw_list.indices)
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if draw.end_index > draw.start_index {
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append(&ctx.draw_list.calls, draw)
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append( & ctx.draw_list.calls, draw)
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}
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return true
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}
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draw_filled_path_freetype :: proc( draw_list : ^DrawList, outside_point : Vec2, path : []Vertex,
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scale := Vec2 { 1, 1 },
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translate := Vec2 { 0, 0 },
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debug_print_verbose : b32 = false
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)
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{
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if debug_print_verbose
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{
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log("outline_path:")
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for point in path {
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vec := point.pos * scale + translate
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logf(" %0.2f %0.2f", vec.x, vec.y )
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}
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}
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// Apply transformations and add vertices to the draw list
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v_offset := cast(u32) len(draw_list.vertices)
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for point in path {
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transformed_point := Vertex {
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pos = point.pos * scale + translate,
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u = 0, // If texture coordinates are used, set appropriately
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v = 0
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}
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append( & draw_list.vertices, transformed_point )
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}
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// Ensure there's enough vertices to form at least one triangle
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if len(path) > 2 {
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indices := & draw_list.indices
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// Connect each vertex to form a triangle fan without an outside vertex
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for index : u32 = 1; index < cast(u32) len(path) - 1; index += 1 {
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to_add := [3]u32 {
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v_offset, // Start vertex (first vertex of the path)
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v_offset + index, // Current vertex
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v_offset + index + 1 // Next vertex
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}
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append( indices, ..to_add[:] )
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}
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// Close the path by connecting the last vertex to the first two
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to_add := [3]u32 {
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v_offset, // First vertex
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v_offset + cast(u32)(len(path) - 1), // Last vertex
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v_offset + 1 // Second vertex, to close the loop
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}
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append( indices, ..to_add[:] )
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}
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}
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cache_glyph :: proc(ctx : ^Context, font : FontID, glyph_index : Glyph, entry : ^Entry, bounds_0, bounds_1 : Vec2, scale, translate : Vec2) -> b32
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{
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// profile(#procedure)
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@@ -203,6 +229,7 @@ cache_glyph :: proc(ctx : ^Context, font : FontID, glyph_index : Glyph, entry :
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return false
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}
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// Glyph shape handling are not abstractable between freetype and stb_truetype
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if entry.parser_info.kind == .Freetype {
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result := cache_glyph_freetype( ctx, font, glyph_index, entry, bounds_0, bounds_1, scale, translate )
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return result
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