finish force rename

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2024-06-30 22:05:12 -04:00
parent 4e800b9a72
commit b7f008521d
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vefontcache/LRU.odin Normal file
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package VEFontCache
/*
The choice was made to keep the LRU cache implementation as close to the original as possible.
*/
import "base:runtime"
PoolListIter :: i32
PoolListValue :: u64
PoolListItem :: struct {
prev : PoolListIter,
next : PoolListIter,
value : PoolListValue,
}
PoolList :: struct {
items : [dynamic]PoolListItem,
free_list : [dynamic]PoolListIter,
front : PoolListIter,
back : PoolListIter,
size : i32,
capacity : i32,
dbg_name : string,
}
pool_list_init :: proc( pool : ^PoolList, capacity : i32, dbg_name : string = "" )
{
error : AllocatorError
pool.items, error = make( [dynamic]PoolListItem, int(capacity) )
assert( error == .None, "VEFontCache.pool_list_init : Failed to allocate items array")
resize( & pool.items, capacity )
pool.free_list, error = make( [dynamic]PoolListIter, len = 0, cap = int(capacity) )
assert( error == .None, "VEFontCache.pool_list_init : Failed to allocate free_list array")
resize( & pool.free_list, capacity )
pool.capacity = capacity
pool.dbg_name = dbg_name
using pool
for id in 0 ..< capacity {
free_list[id] = i32(id)
items[id] = {
prev = -1,
next = -1,
}
}
front = -1
back = -1
}
pool_list_free :: proc( pool : ^PoolList ) {
// TODO(Ed): Implement
}
pool_list_reload :: proc( pool : ^PoolList, allocator : Allocator ) {
reload_array( & pool.items, allocator )
reload_array( & pool.free_list, allocator )
}
pool_list_push_front :: proc( pool : ^PoolList, value : PoolListValue )
{
using pool
if size >= capacity do return
length := len(free_list)
assert( length > 0 )
assert( length == int(capacity - size) )
id := free_list[ len(free_list) - 1 ]
if pool.dbg_name != "" {
logf("pool_list: back %v", id)
}
pop( & free_list )
items[ id ].prev = -1
items[ id ].next = front
items[ id ].value = value
if pool.dbg_name != "" {
logf("pool_list: pushed %v into id %v", value, id)
}
if front != -1 do items[ front ].prev = id
if back == -1 do back = id
front = id
size += 1
}
pool_list_erase :: proc( pool : ^PoolList, iter : PoolListIter )
{
using pool
if size <= 0 do return
assert( iter >= 0 && iter < i32(capacity) )
assert( len(free_list) == int(capacity - size) )
iter_node := & items[ iter ]
prev := iter_node.prev
next := iter_node.next
if iter_node.prev != -1 do items[ prev ].next = iter_node.next
if iter_node.next != -1 do items[ next ].prev = iter_node.prev
if front == iter do front = iter_node.next
if back == iter do back = iter_node.prev
iter_node.prev = -1
iter_node.next = -1
iter_node.value = 0
append( & free_list, iter )
size -= 1
if size == 0 {
back = -1
front = -1
}
}
pool_list_move_to_front :: #force_inline proc( pool : ^PoolList, iter : PoolListIter )
{
using pool
if front == iter do return
item := & items[iter]
if item.prev != -1 do items[ item.prev ].next = item.next
if item.next != -1 do items[ item.next ].prev = item.prev
if back == iter do back = item.prev
item.prev = -1
item.next = front
items[ front ].prev = iter
front = iter
}
pool_list_peek_back :: #force_inline proc ( pool : ^PoolList ) -> PoolListValue {
assert( pool.back != - 1 )
value := pool.items[ pool.back ].value
return value
}
pool_list_pop_back :: #force_inline proc( pool : ^PoolList ) -> PoolListValue {
if pool.size <= 0 do return 0
assert( pool.back != -1 )
value := pool.items[ pool.back ].value
pool_list_erase( pool, pool.back )
return value
}
LRU_Link :: struct {
pad_top : u64,
value : i32,
ptr : PoolListIter,
pad_bottom : u64,
}
LRU_Cache :: struct {
capacity : i32,
num : i32,
table : map[u64]LRU_Link,
key_queue : PoolList,
}
LRU_init :: proc( cache : ^LRU_Cache, capacity : i32, dbg_name : string = "" ) {
error : AllocatorError
cache.capacity = capacity
cache.table, error = make( map[u64]LRU_Link, uint(capacity) )
assert( error == .None, "VEFontCache.LRU_init : Failed to allocate cache's table")
pool_list_init( & cache.key_queue, capacity, dbg_name = dbg_name )
}
LRU_free :: proc( cache : ^LRU_Cache ) {
// TODO(Ed): Implement
}
LRU_reload :: #force_inline proc( cache : ^LRU_Cache, allocator : Allocator ) {
reload_map( & cache.table, allocator )
pool_list_reload( & cache.key_queue, allocator )
}
LRU_find :: #force_inline proc "contextless" ( cache : ^LRU_Cache, key : u64, must_find := false ) -> (LRU_Link, bool) {
link, success := cache.table[key]
return link, success
}
LRU_get :: #force_inline proc( cache: ^LRU_Cache, key : u64 ) -> i32 {
if link, ok := &cache.table[ key ]; ok {
pool_list_move_to_front(&cache.key_queue, link.ptr)
return link.value
}
return -1
}
LRU_get_next_evicted :: #force_inline proc ( cache : ^LRU_Cache ) -> u64 {
if cache.key_queue.size >= cache.capacity {
evict := pool_list_peek_back( & cache.key_queue )
return evict
}
return 0xFFFFFFFFFFFFFFFF
}
LRU_peek :: #force_inline proc ( cache : ^LRU_Cache, key : u64, must_find := false ) -> i32 {
iter, success := LRU_find( cache, key, must_find )
if success == false {
return -1
}
return iter.value
}
LRU_put :: #force_inline proc( cache : ^LRU_Cache, key : u64, value : i32 ) -> u64
{
if link, ok := & cache.table[ key ]; ok {
pool_list_move_to_front( & cache.key_queue, link.ptr )
link.value = value
return key
}
evict := key
if cache.key_queue.size >= cache.capacity {
evict = pool_list_pop_back(&cache.key_queue)
delete_key(&cache.table, evict)
cache.num -= 1
}
pool_list_push_front(&cache.key_queue, key)
cache.table[key] = LRU_Link{
value = value,
ptr = cache.key_queue.front,
}
cache.num += 1
return evict
}
LRU_refresh :: proc( cache : ^LRU_Cache, key : u64 ) {
link, success := LRU_find( cache, key )
pool_list_erase( & cache.key_queue, link.ptr )
pool_list_push_front( & cache.key_queue, key )
link.ptr = cache.key_queue.front
}

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/*
A port of (https://github.com/hypernewbie/VEFontCache) to Odin.
See: https://github.com/Ed94/VEFontCache-Odin
*/
package VEFontCache
import "base:runtime"
Advance_Snap_Smallfont_Size :: 0
FontID :: distinct i64
Glyph :: distinct i32
Entry :: struct {
parser_info : ParserFontInfo,
shaper_info : ShaperInfo,
id : FontID,
used : b32,
curve_quality : f32,
size : f32,
size_scale : f32,
}
Entry_Default :: Entry {
id = 0,
used = false,
size = 24.0,
size_scale = 1.0,
}
Context :: struct {
backing : Allocator,
parser_kind : ParserKind,
parser_ctx : ParserContext,
shaper_ctx : ShaperContext,
entries : [dynamic]Entry,
temp_path : [dynamic]Vertex,
temp_codepoint_seen : map[u64]bool,
temp_codepoint_seen_num : int,
snap_width : f32,
snap_height : f32,
colour : Colour,
cursor_pos : Vec2,
draw_layer : struct {
vertices_offset : int,
indices_offset : int,
calls_offset : int,
},
draw_list : DrawList,
atlas : Atlas,
glyph_buffer : GlyphDrawBuffer,
shape_cache : ShapedTextCache,
default_curve_quality : i32,
text_shape_adv : b32,
debug_print : b32,
debug_print_verbose : b32,
}
#region("lifetime")
InitAtlasRegionParams :: struct {
width : u32,
height : u32,
}
InitAtlasParams :: struct {
width : u32,
height : u32,
glyph_padding : u32,
region_a : InitAtlasRegionParams,
region_b : InitAtlasRegionParams,
region_c : InitAtlasRegionParams,
region_d : InitAtlasRegionParams,
}
InitAtlasParams_Default :: InitAtlasParams {
width = 4096,
height = 2048,
glyph_padding = 4,
region_a = {
width = 32,
height = 32,
},
region_b = {
width = 32,
height = 64,
},
region_c = {
width = 64,
height = 64,
},
region_d = {
width = 128,
height = 128,
}
}
InitGlyphDrawParams :: struct {
over_sample : Vec2i,
buffer_batch : u32,
draw_padding : u32,
}
InitGlyphDrawParams_Default :: InitGlyphDrawParams {
over_sample = { 8, 8 },
buffer_batch = 4,
draw_padding = InitAtlasParams_Default.glyph_padding,
}
InitShapeCacheParams :: struct {
capacity : u32,
reserve_length : u32,
}
InitShapeCacheParams_Default :: InitShapeCacheParams {
capacity = 8 * 1024,
reserve_length = 256,
}
// ve_fontcache_init
startup :: proc( ctx : ^Context, parser_kind : ParserKind,
allocator := context.allocator,
atlas_params := InitAtlasParams_Default,
glyph_draw_params := InitGlyphDrawParams_Default,
shape_cache_params := InitShapeCacheParams_Default,
default_curve_quality : u32 = 3,
entires_reserve : u32 = 512,
temp_path_reserve : u32 = 1024,
temp_codepoint_seen_reserve : u32 = 2048,
)
{
assert( ctx != nil, "Must provide a valid context" )
using ctx
ctx.backing = allocator
context.allocator = ctx.backing
if default_curve_quality == 0 {
default_curve_quality = 3
}
ctx.default_curve_quality = default_curve_quality
error : AllocatorError
entries, error = make( [dynamic]Entry, len = 0, cap = entires_reserve )
assert(error == .None, "VEFontCache.init : Failed to allocate entries")
temp_path, error = make( [dynamic]Vertex, len = 0, cap = temp_path_reserve )
assert(error == .None, "VEFontCache.init : Failed to allocate temp_path")
temp_codepoint_seen, error = make( map[u64]bool, uint(temp_codepoint_seen_reserve) )
assert(error == .None, "VEFontCache.init : Failed to allocate temp_path")
draw_list.vertices, error = make( [dynamic]Vertex, len = 0, cap = 4 * Kilobyte )
assert(error == .None, "VEFontCache.init : Failed to allocate draw_list.vertices")
draw_list.indices, error = make( [dynamic]u32, len = 0, cap = 8 * Kilobyte )
assert(error == .None, "VEFontCache.init : Failed to allocate draw_list.indices")
draw_list.calls, error = make( [dynamic]DrawCall, len = 0, cap = 512 )
assert(error == .None, "VEFontCache.init : Failed to allocate draw_list.calls")
init_atlas_region :: proc( region : ^AtlasRegion, params : InitAtlasParams, region_params : InitAtlasRegionParams, factor : Vec2i, expected_cap : i32 )
{
using region
next_idx = 0;
width = i32(region_params.width)
height = i32(region_params.height)
size = {
i32(params.width) / factor.x,
i32(params.height) / factor.y,
}
capacity = {
size.x / i32(width),
size.y / i32(height),
}
assert( capacity.x * capacity.y == expected_cap )
error : AllocatorError
LRU_init( & state, capacity.x * capacity.y )
}
init_atlas_region( & atlas.region_a, atlas_params, atlas_params.region_a, { 4, 2}, 1024 )
init_atlas_region( & atlas.region_b, atlas_params, atlas_params.region_b, { 4, 2}, 512 )
init_atlas_region( & atlas.region_c, atlas_params, atlas_params.region_c, { 4, 1}, 512 )
init_atlas_region( & atlas.region_d, atlas_params, atlas_params.region_d, { 2, 1}, 256 )
atlas.width = i32(atlas_params.width)
atlas.height = i32(atlas_params.height)
atlas.glyph_padding = i32(atlas_params.glyph_padding)
atlas.region_a.offset = {0, 0}
atlas.region_b.offset.x = 0
atlas.region_b.offset.y = atlas.region_a.size.y
atlas.region_c.offset.x = atlas.region_a.size.x
atlas.region_c.offset.y = 0
atlas.region_d.offset.x = atlas.width / 2
atlas.region_d.offset.y = 0
LRU_init( & shape_cache.state, i32(shape_cache_params.capacity) )
shape_cache.storage, error = make( [dynamic]ShapedText, shape_cache_params.capacity )
assert(error == .None, "VEFontCache.init : Failed to allocate shape_cache.storage")
for idx : u32 = 0; idx < shape_cache_params.capacity; idx += 1 {
stroage_entry := & shape_cache.storage[idx]
using stroage_entry
glyphs, error = make( [dynamic]Glyph, len = 0, cap = shape_cache_params.reserve_length )
assert( error == .None, "VEFontCache.init : Failed to allocate glyphs array for shape cache storage" )
positions, error = make( [dynamic]Vec2, len = 0, cap = shape_cache_params.reserve_length )
assert( error == .None, "VEFontCache.init : Failed to allocate positions array for shape cache storage" )
draw_list.calls, error = make( [dynamic]DrawCall, len = 0, cap = glyph_draw_params.buffer_batch * 2 )
assert( error == .None, "VEFontCache.init : Failed to allocate calls for draw_list" )
draw_list.indices, error = make( [dynamic]u32, len = 0, cap = glyph_draw_params.buffer_batch * 2 * 6 )
assert( error == .None, "VEFontCache.init : Failed to allocate indices array for draw_list" )
draw_list.vertices, error = make( [dynamic]Vertex, len = 0, cap = glyph_draw_params.buffer_batch * 2 * 4 )
assert( error == .None, "VEFontCache.init : Failed to allocate vertices array for draw_list" )
}
// Note(From original author): We can actually go over VE_FONTCACHE_GLYPHDRAW_BUFFER_BATCH batches due to smart packing!
{
using glyph_buffer
over_sample = vec2(glyph_draw_params.over_sample)
batch = cast(i32) glyph_draw_params.buffer_batch
width = atlas.region_d.width * i32(over_sample.x) * batch
height = atlas.region_d.height * i32(over_sample.y)
draw_padding = cast(i32) glyph_draw_params.draw_padding
draw_list.calls, error = make( [dynamic]DrawCall, len = 0, cap = glyph_draw_params.buffer_batch * 2 )
assert( error == .None, "VEFontCache.init : Failed to allocate calls for draw_list" )
draw_list.indices, error = make( [dynamic]u32, len = 0, cap = glyph_draw_params.buffer_batch * 2 * 6 )
assert( error == .None, "VEFontCache.init : Failed to allocate indices array for draw_list" )
draw_list.vertices, error = make( [dynamic]Vertex, len = 0, cap = glyph_draw_params.buffer_batch * 2 * 4 )
assert( error == .None, "VEFontCache.init : Failed to allocate vertices array for draw_list" )
clear_draw_list.calls, error = make( [dynamic]DrawCall, len = 0, cap = glyph_draw_params.buffer_batch * 2 )
assert( error == .None, "VEFontCache.init : Failed to allocate calls for calls for clear_draw_list" )
clear_draw_list.indices, error = make( [dynamic]u32, len = 0, cap = glyph_draw_params.buffer_batch * 2 * 4 )
assert( error == .None, "VEFontCache.init : Failed to allocate calls for indices array for clear_draw_list" )
clear_draw_list.vertices, error = make( [dynamic]Vertex, len = 0, cap = glyph_draw_params.buffer_batch * 2 * 4 )
assert( error == .None, "VEFontCache.init : Failed to allocate vertices array for clear_draw_list" )
}
parser_init( & parser_ctx )
shaper_init( & shaper_ctx )
}
hot_reload :: proc( ctx : ^Context, allocator : Allocator )
{
assert( ctx != nil )
ctx.backing = allocator
context.allocator = ctx.backing
using ctx
reload_array( & entries, allocator )
reload_array( & temp_path, allocator )
reload_map( & ctx.temp_codepoint_seen, allocator )
reload_array( & draw_list.vertices, allocator)
reload_array( & draw_list.indices, allocator )
reload_array( & draw_list.calls, allocator )
LRU_reload( & atlas.region_a.state, allocator)
LRU_reload( & atlas.region_b.state, allocator)
LRU_reload( & atlas.region_c.state, allocator)
LRU_reload( & atlas.region_d.state, allocator)
LRU_reload( & shape_cache.state, allocator )
for idx : i32 = 0; idx < i32(len(shape_cache.storage)); idx += 1 {
stroage_entry := & shape_cache.storage[idx]
using stroage_entry
reload_array( & glyphs, allocator )
reload_array( & positions, allocator )
}
reload_array( & glyph_buffer.draw_list.calls, allocator )
reload_array( & glyph_buffer.draw_list.indices, allocator )
reload_array( & glyph_buffer.draw_list.vertices, allocator )
reload_array( & glyph_buffer.clear_draw_list.calls, allocator )
reload_array( & glyph_buffer.clear_draw_list.indices, allocator )
reload_array( & glyph_buffer.clear_draw_list.vertices, allocator )
reload_array( & shape_cache.storage, allocator )
LRU_reload( & shape_cache.state, allocator )
}
// ve_foncache_shutdown
shutdown :: proc( ctx : ^Context )
{
assert( ctx != nil )
context.allocator = ctx.backing
using ctx
for & entry in entries {
unload_font( ctx, entry.id )
}
shaper_shutdown( & shaper_ctx )
// TODO(Ed): Finish implementing, there is quite a few resource not released here.
}
// ve_fontcache_load
load_font :: proc( ctx : ^Context, label : string, data : []byte, size_px : f32, glyph_curve_quality : u32 = 0 ) -> (font_id : FontID)
{
assert( ctx != nil )
assert( len(data) > 0 )
using ctx
context.allocator = backing
id : i32 = -1
for index : i32 = 0; index < i32(len(entries)); index += 1 {
if entries[index].used do continue
id = index
break
}
if id == -1 {
append_elem( & entries, Entry {})
id = cast(i32) len(entries) - 1
}
assert( id >= 0 && id < i32(len(entries)) )
entry := & entries[ id ]
{
using entry
used = true
parser_info = parser_load_font( & parser_ctx, label, data )
// assert( parser_info != nil, "VEFontCache.load_font: Failed to load font info from parser" )
shaper_info = shaper_load_font( & shaper_ctx, label, data, transmute(rawptr) id )
// assert( shaper_info != nil, "VEFontCache.load_font: Failed to load font from shaper")
size = size_px
size_scale = size_px < 0.0 ? \
parser_scale_for_pixel_height( & parser_info, -size_px ) \
: parser_scale_for_mapping_em_to_pixels( & parser_info, size_px )
if glyph_curve_quality == 0 {
curve_quality = f32(ctx.default_curve_quality)
}
else {
curve_quality = f32(glyph_curve_quality)
}
}
entry.id = FontID(id)
ctx.entries[ id ].id = FontID(id)
font_id = FontID(id)
return
}
// ve_fontcache_unload
unload_font :: proc( ctx : ^Context, font : FontID )
{
assert( ctx != nil )
assert( font >= 0 && int(font) < len(ctx.entries) )
context.allocator = ctx.backing
using ctx
entry := & ctx.entries[ font ]
entry.used = false
parser_unload_font( & entry.parser_info )
shaper_unload_font( & entry.shaper_info )
}
#endregion("lifetime")
#region("drawing")
// ve_fontcache_configure_snap
configure_snap :: #force_inline proc( ctx : ^Context, snap_width, snap_height : u32 ) {
assert( ctx != nil )
ctx.snap_width = f32(snap_width)
ctx.snap_height = f32(snap_height)
}
get_cursor_pos :: #force_inline proc "contextless" ( ctx : ^Context ) -> Vec2 { return ctx.cursor_pos }
set_colour :: #force_inline proc "contextless" ( ctx : ^Context, colour : Colour ) { ctx.colour = colour }
draw_text :: proc( ctx : ^Context, font : FontID, text_utf8 : string, position, scale : Vec2 ) -> b32
{
// profile(#procedure)
assert( ctx != nil )
assert( font >= 0 && int(font) < len(ctx.entries) )
ctx.cursor_pos = {}
position := position
if ctx.snap_width > 0 do position.x = cast(f32) cast(u32) (position.x * ctx.snap_width + 0.5) / ctx.snap_width
if ctx.snap_height > 0 do position.y = cast(f32) cast(u32) (position.y * ctx.snap_height + 0.5) / ctx.snap_height
entry := & ctx.entries[ font ]
ChunkType :: enum u32 { Visible, Formatting }
chunk_kind : ChunkType
chunk_start : int = 0
chunk_end : int = 0
text_utf8_bytes := transmute([]u8) text_utf8
text_chunk : string
text_chunk = transmute(string) text_utf8_bytes[ : ]
if len(text_chunk) > 0 {
shaped := shape_text_cached( ctx, font, text_chunk, entry )
ctx.cursor_pos = draw_text_shape( ctx, font, entry, shaped, position, scale, ctx.snap_width, ctx.snap_height )
}
return true
}
// ve_fontcache_drawlist
get_draw_list :: proc( ctx : ^Context, optimize_before_returning := true ) -> ^DrawList {
assert( ctx != nil )
if optimize_before_returning do optimize_draw_list( & ctx.draw_list, 0 )
return & ctx.draw_list
}
get_draw_list_layer :: proc( ctx : ^Context, optimize_before_returning := true ) -> (vertices : []Vertex, indices : []u32, calls : []DrawCall) {
assert( ctx != nil )
if optimize_before_returning do optimize_draw_list( & ctx.draw_list, ctx.draw_layer.calls_offset )
vertices = ctx.draw_list.vertices[ ctx.draw_layer.vertices_offset : ]
indices = ctx.draw_list.indices [ ctx.draw_layer.indices_offset : ]
calls = ctx.draw_list.calls [ ctx.draw_layer.calls_offset : ]
return
}
// ve_fontcache_flush_drawlist
flush_draw_list :: proc( ctx : ^Context ) {
assert( ctx != nil )
using ctx
clear_draw_list( & draw_list )
draw_layer.vertices_offset = 0
draw_layer.indices_offset = 0
draw_layer.calls_offset = 0
}
flush_draw_list_layer :: proc( ctx : ^Context ) {
assert( ctx != nil )
using ctx
draw_layer.vertices_offset = len(draw_list.vertices)
draw_layer.indices_offset = len(draw_list.indices)
draw_layer.calls_offset = len(draw_list.calls)
}
#endregion("drawing")
#region("metrics")
measure_text_size :: proc( ctx : ^Context, font : FontID, text_utf8 : string ) -> (measured : Vec2)
{
// profile(#procedure)
assert( ctx != nil )
assert( font >= 0 && int(font) < len(ctx.entries) )
entry := &ctx.entries[font]
shaped := shape_text_cached(ctx, font, text_utf8, entry)
return shaped.size
}
get_font_vertical_metrics :: #force_inline proc ( ctx : ^Context, font : FontID ) -> ( ascent, descent, line_gap : f32 )
{
assert( ctx != nil )
assert( font >= 0 && int(font) < len(ctx.entries) )
entry := & ctx.entries[ font ]
ascent_i32, descent_i32, line_gap_i32 := parser_get_font_vertical_metrics( & entry.parser_info )
ascent = ceil(f32(ascent_i32) * entry.size_scale)
descent = ceil(f32(descent_i32) * entry.size_scale)
line_gap = ceil(f32(line_gap_i32) * entry.size_scale)
return
}
#endregion("metrics")

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package VEFontCache
AtlasRegionKind :: enum u8 {
None = 0x00,
A = 0x41,
B = 0x42,
C = 0x43,
D = 0x44,
E = 0x45,
Ignore = 0xFF, // ve_fontcache_cache_glyph_to_atlas uses a -1 value in clear draw call
}
AtlasRegion :: struct {
state : LRU_Cache,
width : i32,
height : i32,
size : Vec2i,
capacity : Vec2i,
offset : Vec2i,
next_idx : i32,
}
Atlas :: struct {
width : i32,
height : i32,
glyph_padding : i32,
region_a : AtlasRegion,
region_b : AtlasRegion,
region_c : AtlasRegion,
region_d : AtlasRegion,
}
atlas_bbox :: proc( atlas : ^Atlas, region : AtlasRegionKind, local_idx : i32 ) -> (position, size: Vec2)
{
switch region
{
case .A:
size.x = f32(atlas.region_a.width)
size.y = f32(atlas.region_a.height)
position.x = cast(f32) (( local_idx % atlas.region_a.capacity.x ) * atlas.region_a.width)
position.y = cast(f32) (( local_idx / atlas.region_a.capacity.x ) * atlas.region_a.height)
position.x += f32(atlas.region_a.offset.x)
position.y += f32(atlas.region_a.offset.y)
case .B:
size.x = f32(atlas.region_b.width)
size.y = f32(atlas.region_b.height)
position.x = cast(f32) (( local_idx % atlas.region_b.capacity.x ) * atlas.region_b.width)
position.y = cast(f32) (( local_idx / atlas.region_b.capacity.x ) * atlas.region_b.height)
position.x += f32(atlas.region_b.offset.x)
position.y += f32(atlas.region_b.offset.y)
case .C:
size.x = f32(atlas.region_c.width)
size.y = f32(atlas.region_c.height)
position.x = cast(f32) (( local_idx % atlas.region_c.capacity.x ) * atlas.region_c.width)
position.y = cast(f32) (( local_idx / atlas.region_c.capacity.x ) * atlas.region_c.height)
position.x += f32(atlas.region_c.offset.x)
position.y += f32(atlas.region_c.offset.y)
case .D:
size.x = f32(atlas.region_d.width)
size.y = f32(atlas.region_d.height)
position.x = cast(f32) (( local_idx % atlas.region_d.capacity.x ) * atlas.region_d.width)
position.y = cast(f32) (( local_idx / atlas.region_d.capacity.x ) * atlas.region_d.height)
position.x += f32(atlas.region_d.offset.x)
position.y += f32(atlas.region_d.offset.y)
case .Ignore: fallthrough
case .None: fallthrough
case .E:
}
return
}
decide_codepoint_region :: proc(ctx : ^Context, entry : ^Entry, glyph_index : Glyph
) -> (region_kind : AtlasRegionKind, region : ^AtlasRegion, over_sample : Vec2)
{
if parser_is_glyph_empty(&entry.parser_info, glyph_index) {
return .None, nil, {}
}
bounds_0, bounds_1 := parser_get_glyph_box(&entry.parser_info, glyph_index)
bounds_width := f32(bounds_1.x - bounds_0.x)
bounds_height := f32(bounds_1.y - bounds_0.y)
atlas := & ctx.atlas
glyph_buffer := & ctx.glyph_buffer
glyph_padding := f32( atlas.glyph_padding ) * 2
bounds_width_scaled := i32(bounds_width * entry.size_scale + glyph_padding)
bounds_height_scaled := i32(bounds_height * entry.size_scale + glyph_padding)
// Use a lookup table for faster region selection
region_lookup := [4]struct { kind: AtlasRegionKind, region: ^AtlasRegion } {
{ .A, & atlas.region_a },
{ .B, & atlas.region_b },
{ .C, & atlas.region_c },
{ .D, & atlas.region_d },
}
for region in region_lookup do if bounds_width_scaled <= region.region.width && bounds_height_scaled <= region.region.height {
return region.kind, region.region, glyph_buffer.over_sample
}
if bounds_width_scaled <= glyph_buffer.width \
&& bounds_height_scaled <= glyph_buffer.height {
over_sample = \
bounds_width_scaled <= glyph_buffer.width / 2 &&
bounds_height_scaled <= glyph_buffer.height / 2 ? \
{2.0, 2.0} \
: {1.0, 1.0}
return .E, nil, over_sample
}
return .None, nil, {}
}

637
vefontcache/draw.odin Normal file
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@@ -0,0 +1,637 @@
package VEFontCache
Vertex :: struct {
pos : Vec2,
u, v : f32,
}
DrawCall :: struct {
pass : FrameBufferPass,
start_index : u32,
end_index : u32,
clear_before_draw : b32,
region : AtlasRegionKind,
colour : Colour,
}
DrawCall_Default :: DrawCall {
pass = .None,
start_index = 0,
end_index = 0,
clear_before_draw = false,
region = .A,
colour = { 1.0, 1.0, 1.0, 1.0 }
}
DrawList :: struct {
vertices : [dynamic]Vertex,
indices : [dynamic]u32,
calls : [dynamic]DrawCall,
}
// TODO(Ed): This was a rough translation of the raw values the orignal was using, need to give better names...
FrameBufferPass :: enum u32 {
None = 0,
Glyph = 1,
Atlas = 2,
Target = 3,
Target_Uncached = 4,
}
GlyphDrawBuffer :: struct {
over_sample : Vec2,
batch : i32,
width : i32,
height : i32,
draw_padding : i32,
batch_x : i32,
clear_draw_list : DrawList,
draw_list : DrawList,
}
blit_quad :: proc( draw_list : ^DrawList, p0 : Vec2 = {0, 0}, p1 : Vec2 = {1, 1}, uv0 : Vec2 = {0, 0}, uv1 : Vec2 = {1, 1} )
{
// profile(#procedure)
// logf("Blitting: xy0: %0.2f, %0.2f xy1: %0.2f, %0.2f uv0: %0.2f, %0.2f uv1: %0.2f, %0.2f",
// p0.x, p0.y, p1.x, p1.y, uv0.x, uv0.y, uv1.x, uv1.y);
v_offset := cast(u32) len(draw_list.vertices)
quadv : [4]Vertex = {
{
{p0.x, p0.y},
uv0.x, uv0.y
},
{
{p0.x, p1.y},
uv0.x, uv1.y
},
{
{p1.x, p0.y},
uv1.x, uv0.y
},
{
{p1.x, p1.y},
uv1.x, uv1.y
}
}
append( & draw_list.vertices, ..quadv[:] )
quad_indices : []u32 = {
0 + v_offset, 1 + v_offset, 2 + v_offset,
2 + v_offset, 1 + v_offset, 3 + v_offset
}
append( & draw_list.indices, ..quad_indices[:] )
return
}
cache_glyph :: proc(ctx : ^Context, font : FontID, glyph_index : Glyph, entry : ^Entry, bounds_0, bounds_1 : Vec2, scale, translate : Vec2) -> b32
{
// profile(#procedure)
if glyph_index == Glyph(0) {
return false
}
shape, error := parser_get_glyph_shape(&entry.parser_info, glyph_index)
assert(error == .None)
if len(shape) == 0 {
return false
}
outside := Vec2{bounds_0.x - 21, bounds_0.y - 33}
draw := DrawCall_Default
draw.pass = FrameBufferPass.Glyph
draw.start_index = u32(len(ctx.draw_list.indices))
path := &ctx.temp_path
clear(path)
for edge in shape do #partial switch edge.type
{
case .Move:
if len(path) > 0 {
draw_filled_path(&ctx.draw_list, outside, path[:], scale, translate, ctx.debug_print_verbose)
clear(path)
}
fallthrough
case .Line:
append( path, Vertex { pos = Vec2 { f32(edge.x), f32(edge.y)} } )
case .Curve:
assert(len(path) > 0)
p0 := path[ len(path) - 1].pos
p1 := Vec2{ f32(edge.contour_x0), f32(edge.contour_y0) }
p2 := Vec2{ f32(edge.x), f32(edge.y) }
step := 1.0 / entry.curve_quality
for index : f32 = 1; index <= entry.curve_quality; index += 1 {
alpha := index * step
append( path, Vertex { pos = eval_point_on_bezier3(p0, p1, p2, alpha) } )
}
case .Cubic:
assert( len(path) > 0)
p0 := path[ len(path) - 1].pos
p1 := Vec2{ f32(edge.contour_x0), f32(edge.contour_y0) }
p2 := Vec2{ f32(edge.contour_x1), f32(edge.contour_y1) }
p3 := Vec2{ f32(edge.x), f32(edge.y) }
step := 1.0 / entry.curve_quality
for index : f32 = 1; index <= entry.curve_quality; index += 1 {
alpha := index * step
append( path, Vertex { pos = eval_point_on_bezier4(p0, p1, p2, p3, alpha) } )
}
}
if len(path) > 0 {
draw_filled_path(&ctx.draw_list, outside, path[:], scale, translate, ctx.debug_print_verbose)
}
draw.end_index = u32(len(ctx.draw_list.indices))
if draw.end_index > draw.start_index {
append(&ctx.draw_list.calls, draw)
}
parser_free_shape(&entry.parser_info, shape)
return true
}
/*
Called by:
* can_batch_glyph : If it determines that the glyph was not detected and we haven't reached capacity in the atlas
* draw_text_shape : Glyph
*/
cache_glyph_to_atlas :: proc( ctx : ^Context,
font : FontID,
glyph_index : Glyph,
lru_code : u64,
atlas_index : i32,
entry : ^Entry,
region_kind : AtlasRegionKind,
region : ^AtlasRegion,
over_sample : Vec2 )
{
// profile(#procedure)
// Get hb_font text metrics. These are unscaled!
bounds_0, bounds_1 := parser_get_glyph_box( & entry.parser_info, glyph_index )
bounds_size := Vec2 {
f32(bounds_1.x - bounds_0.x),
f32(bounds_1.y - bounds_0.y)
}
// E region is special case and not cached to atlas.
if region_kind == .None || region_kind == .E do return
// Grab an atlas LRU cache slot.
atlas_index := atlas_index
if atlas_index == -1
{
if region.next_idx < region.state.capacity
{
evicted := LRU_put( & region.state, lru_code, i32(region.next_idx) )
atlas_index = i32(region.next_idx)
region.next_idx += 1
assert( evicted == lru_code )
}
else
{
next_evict_codepoint := LRU_get_next_evicted( & region.state )
assert( next_evict_codepoint != 0xFFFFFFFFFFFFFFFF )
atlas_index = LRU_peek( & region.state, next_evict_codepoint, must_find = true )
assert( atlas_index != -1 )
evicted := LRU_put( & region.state, lru_code, atlas_index )
assert( evicted == next_evict_codepoint )
}
assert( LRU_get( & region.state, lru_code ) != - 1 )
}
atlas := & ctx.atlas
glyph_buffer := & ctx.glyph_buffer
atlas_size := Vec2 { f32(atlas.width), f32(atlas.height) }
glyph_buffer_size := Vec2 { f32(glyph_buffer.width), f32(glyph_buffer.height) }
glyph_padding := cast(f32) atlas.glyph_padding
if ctx.debug_print
{
@static debug_total_cached : i32 = 0
logf("glyph %v%v( %v ) caching to atlas region %v at idx %d. %d total glyphs cached.\n",
i32(glyph_index), rune(glyph_index), cast(rune) region_kind, atlas_index, debug_total_cached)
debug_total_cached += 1
}
// Draw oversized glyph to update FBO
glyph_draw_scale := over_sample * entry.size_scale
glyph_draw_translate := -1 * vec2(bounds_0) * glyph_draw_scale + vec2( glyph_padding )
glyph_draw_translate.x = cast(f32) (i32(glyph_draw_translate.x + 0.9999999))
glyph_draw_translate.y = cast(f32) (i32(glyph_draw_translate.y + 0.9999999))
// Allocate a glyph_update_FBO region
gwidth_scaled_px := bounds_size.x * glyph_draw_scale.x + 1.0 + over_sample.x * glyph_padding
if i32(f32(glyph_buffer.batch_x) + gwidth_scaled_px) >= i32(glyph_buffer.width) {
flush_glyph_buffer_to_atlas( ctx )
}
// Calculate the src and destination regions
slot_position, slot_szie := atlas_bbox( atlas, region_kind, atlas_index )
dst_glyph_position := slot_position
dst_glyph_size := bounds_size * entry.size_scale + glyph_padding
dst_size := slot_szie
screenspace_x_form( & dst_glyph_position, & dst_glyph_size, atlas_size )
screenspace_x_form( & slot_position, & dst_size, atlas_size )
src_position := Vec2 { f32(glyph_buffer.batch_x), 0 }
src_size := bounds_size * glyph_draw_scale + over_sample * glyph_padding
textspace_x_form( & src_position, & src_size, glyph_buffer_size )
// Advance glyph_update_batch_x and calculate final glyph drawing transform
glyph_draw_translate.x += f32(glyph_buffer.batch_x)
glyph_buffer.batch_x += i32(gwidth_scaled_px)
screenspace_x_form( & glyph_draw_translate, & glyph_draw_scale, glyph_buffer_size )
clear_target_region : DrawCall
{
using clear_target_region
pass = .Atlas
region = .Ignore
start_index = cast(u32) len(glyph_buffer.clear_draw_list.indices)
blit_quad( & glyph_buffer.clear_draw_list,
slot_position, slot_position + dst_size,
{ 1.0, 1.0 }, { 1.0, 1.0 } )
end_index = cast(u32) len(glyph_buffer.clear_draw_list.indices)
}
blit_to_atlas : DrawCall
{
using blit_to_atlas
pass = .Atlas
region = .None
start_index = cast(u32) len(glyph_buffer.draw_list.indices)
blit_quad( & glyph_buffer.draw_list,
dst_glyph_position, slot_position + dst_glyph_size,
src_position, src_position + src_size )
end_index = cast(u32) len(glyph_buffer.draw_list.indices)
}
append( & glyph_buffer.clear_draw_list.calls, clear_target_region )
append( & glyph_buffer.draw_list.calls, blit_to_atlas )
// Render glyph to glyph_update_FBO
cache_glyph( ctx, font, glyph_index, entry, vec2(bounds_0), vec2(bounds_1), glyph_draw_scale, glyph_draw_translate )
}
// If the glyuph is found in the atlas, nothing occurs, otherwise, the glyph call is setup to catch it to the atlas
check_glyph_in_atlas :: #force_inline proc( ctx : ^Context, font : FontID, entry : ^Entry, glyph_index : Glyph,
lru_code : u64,
atlas_index : i32,
region_kind : AtlasRegionKind,
region : ^AtlasRegion,
over_sample : Vec2
) -> b32
{
// profile(#procedure)
assert( glyph_index != -1 )
// E region can't batch
if region_kind == .E || region_kind == .None do return false
if ctx.temp_codepoint_seen_num > 1024 do return false
// TODO(Ed): Why 1024?
if atlas_index == - 1
{
if region.next_idx > region.state.capacity {
// We will evict LRU. We must predict which LRU will get evicted, and if it's something we've seen then we need to take slowpath and flush batch.
next_evict_codepoint := LRU_get_next_evicted( & region.state )
seen, success := ctx.temp_codepoint_seen[next_evict_codepoint]
assert(success != false)
if (seen) {
return false
}
}
cache_glyph_to_atlas( ctx, font, glyph_index, lru_code, atlas_index, entry, region_kind, region, over_sample )
}
assert( LRU_get( & region.state, lru_code ) != -1 )
mark_batch_codepoint_seen( ctx, lru_code)
return true
}
// ve_fontcache_clear_drawlist
clear_draw_list :: #force_inline proc ( draw_list : ^DrawList ) {
clear( & draw_list.calls )
clear( & draw_list.indices )
clear( & draw_list.vertices )
}
directly_draw_massive_glyph :: proc( ctx : ^Context,
entry : ^Entry,
glyph : Glyph,
bounds_0, bounds_1 : Vec2,
bounds_size : Vec2,
over_sample, position, scale : Vec2 )
{
// profile(#procedure)
flush_glyph_buffer_to_atlas( ctx )
glyph_padding := f32(ctx.atlas.glyph_padding)
glyph_buffer_size := Vec2 { f32(ctx.glyph_buffer.width), f32(ctx.glyph_buffer.height) }
// Draw un-antialiased glyph to update FBO.
glyph_draw_scale := over_sample * entry.size_scale
glyph_draw_translate := -1 * bounds_0 * glyph_draw_scale + vec2_from_scalar(glyph_padding)
screenspace_x_form( & glyph_draw_translate, & glyph_draw_scale, glyph_buffer_size )
cache_glyph( ctx, entry.id, glyph, entry, bounds_0, bounds_1, glyph_draw_scale, glyph_draw_translate )
glyph_padding_dbl := glyph_padding * 2
bounds_scaled := bounds_size * entry.size_scale
// Figure out the source rect.
glyph_position := Vec2 {}
glyph_size := vec2(glyph_padding_dbl)
glyph_dst_size := glyph_size + bounds_scaled
glyph_size += bounds_scaled * over_sample
// Figure out the destination rect.
bounds_0_scaled := Vec2 {
cast(f32) i32(bounds_0.x * entry.size_scale - 0.5),
cast(f32) i32(bounds_0.y * entry.size_scale - 0.5),
}
dst := position + scale * bounds_0_scaled - glyph_padding * scale
dst_size := glyph_dst_size * scale
textspace_x_form( & glyph_position, & glyph_size, glyph_buffer_size )
// Add the glyph drawcall.
calls : [2]DrawCall
draw_to_target := & calls[0]
{
using draw_to_target
pass = .Target_Uncached
colour = ctx.colour
start_index = u32(len(ctx.draw_list.indices))
blit_quad( & ctx.draw_list,
dst, dst + dst_size,
glyph_position, glyph_position + glyph_size )
end_index = u32(len(ctx.draw_list.indices))
}
clear_glyph_update := & calls[1]
{
// Clear glyph_update_FBO.
clear_glyph_update.pass = .Glyph
clear_glyph_update.start_index = 0
clear_glyph_update.end_index = 0
clear_glyph_update.clear_before_draw = true
}
append( & ctx.draw_list.calls, ..calls[:] )
}
// Constructs a triangle fan to fill a shape using the provided path
// outside_point represents the center point of the fan.
//
// Note(Original Author):
// WARNING: doesn't actually append drawcall; caller is responsible for actually appending the drawcall.
// ve_fontcache_draw_filled_path
draw_filled_path :: proc( draw_list : ^DrawList, outside_point : Vec2, path : []Vertex,
scale := Vec2 { 1, 1 },
translate := Vec2 { 0, 0 },
debug_print_verbose : b32 = false
)
{
if debug_print_verbose
{
log("outline_path:")
for point in path {
vec := point.pos * scale + translate
logf(" %0.2f %0.2f", vec.x, vec.y )
}
}
v_offset := cast(u32) len(draw_list.vertices)
for point in path {
point := point
point.pos = point.pos * scale + translate
append( & draw_list.vertices, point )
}
outside_vertex := cast(u32) len(draw_list.vertices)
{
vertex := Vertex {
pos = outside_point * scale + translate,
u = 0,
v = 0,
}
append( & draw_list.vertices, vertex )
}
for index : u32 = 1; index < cast(u32) len(path); index += 1 {
indices := & draw_list.indices
to_add := [3]u32 {
outside_vertex,
v_offset + index - 1,
v_offset + index
}
append( indices, ..to_add[:] )
}
}
draw_text_batch :: proc(ctx: ^Context, entry: ^Entry, shaped: ^ShapedText,
batch_start_idx, batch_end_idx : i32,
position, scale : Vec2,
snap_width, snap_height : f32 )
{
flush_glyph_buffer_to_atlas(ctx)
atlas := & ctx.atlas
atlas_size := Vec2{ f32(atlas.width), f32(atlas.height) }
glyph_padding := f32(atlas.glyph_padding)
for index := batch_start_idx; index < batch_end_idx; index += 1
{
glyph_index := shaped.glyphs[index]
if glyph_index == 0 || parser_is_glyph_empty( & entry.parser_info, glyph_index) do continue
region_kind, region, over_sample := decide_codepoint_region( ctx, entry, glyph_index )
lru_code := font_glyph_lru_code( entry.id, glyph_index )
atlas_index := region_kind != .E ? LRU_get( & region.state, lru_code ) : -1
bounds_0, bounds_1 := parser_get_glyph_box( & entry.parser_info, glyph_index )
vbounds_0 := vec2(bounds_0)
vbounds_1 := vec2(bounds_1)
bounds_size := Vec2 { vbounds_1.x - vbounds_0.x, vbounds_1.y - vbounds_0.y }
shaped_position := shaped.positions[index]
glyph_translate := position + shaped_position * scale
if region_kind == .E
{
directly_draw_massive_glyph(ctx, entry, glyph_index,
vbounds_0, vbounds_1,
bounds_size,
over_sample, glyph_translate, scale )
}
else if atlas_index != -1
{
// Draw cacxhed glyph
slot_position, _ := atlas_bbox( atlas, region_kind, atlas_index )
glyph_scale := bounds_size * entry.size_scale + glyph_padding
bounds_0_scaled := ceil(vbounds_0 * entry.size_scale)
dst := glyph_translate + bounds_0_scaled * scale
dst_scale := glyph_scale * scale
textspace_x_form( & slot_position, & glyph_scale, atlas_size )
call := DrawCall_Default
call.pass = .Target
call.colour = ctx.colour
call.start_index = u32(len(ctx.draw_list.indices))
blit_quad(&ctx.draw_list,
dst, dst + dst_scale,
slot_position, slot_position + glyph_scale )
call.end_index = u32(len(ctx.draw_list.indices))
append(&ctx.draw_list.calls, call)
}
}
}
// Helper for draw_text, all raw text content should be confirmed to be either formatting or visible shapes before getting cached.
draw_text_shape :: proc( ctx : ^Context,
font : FontID,
entry : ^Entry,
shaped : ^ShapedText,
position, scale : Vec2,
snap_width, snap_height : f32
) -> (cursor_pos : Vec2)
{
// profile(#procedure)
batch_start_idx : i32 = 0
for index : i32 = 0; index < cast(i32) len(shaped.glyphs); index += 1
{
glyph_index := shaped.glyphs[ index ]
if is_empty( ctx, entry, glyph_index ) do continue
region_kind, region, over_sample := decide_codepoint_region( ctx, entry, glyph_index )
lru_code := font_glyph_lru_code(entry.id, glyph_index)
atlas_index := cast(i32) -1
if region_kind != .E do atlas_index = LRU_get( & region.state, lru_code )
if check_glyph_in_atlas( ctx, font, entry, glyph_index, lru_code, atlas_index, region_kind, region, over_sample ) do continue
// We can no longer directly append the shape as it has missing glyphs in the atlas
// First batch the other cached glyphs
// flush_glyph_buffer_to_atlas(ctx)
draw_text_batch( ctx, entry, shaped, batch_start_idx, index, position, scale, snap_width, snap_height )
reset_batch_codepoint_state( ctx )
cache_glyph_to_atlas( ctx, font, glyph_index, lru_code, atlas_index, entry, region_kind, region, over_sample )
mark_batch_codepoint_seen( ctx, lru_code)
batch_start_idx = index
}
draw_text_batch( ctx, entry, shaped, batch_start_idx, cast(i32) len(shaped.glyphs), position, scale, snap_width , snap_height )
reset_batch_codepoint_state( ctx )
cursor_pos = position + shaped.end_cursor_pos * scale
return
}
flush_glyph_buffer_to_atlas :: proc( ctx : ^Context )
{
// profile(#procedure)
// Flush drawcalls to draw list
merge_draw_list( & ctx.draw_list, & ctx.glyph_buffer.clear_draw_list )
merge_draw_list( & ctx.draw_list, & ctx.glyph_buffer.draw_list)
clear_draw_list( & ctx.glyph_buffer.draw_list )
clear_draw_list( & ctx.glyph_buffer.clear_draw_list )
// Clear glyph_update_FBO
if ctx.glyph_buffer.batch_x != 0
{
call := DrawCall_Default
call.pass = .Glyph
call.start_index = 0
call.end_index = 0
call.clear_before_draw = true
append( & ctx.draw_list.calls, call )
ctx.glyph_buffer.batch_x = 0
}
}
// ve_fontcache_merge_drawlist
merge_draw_list :: proc( dst, src : ^DrawList )
{
// profile(#procedure)
error : AllocatorError
v_offset := cast(u32) len( dst.vertices )
num_appended : int
num_appended, error = append( & dst.vertices, ..src.vertices[:] )
assert( error == .None )
i_offset := cast(u32) len(dst.indices)
for index : int = 0; index < len(src.indices); index += 1 {
ignored : int
ignored, error = append( & dst.indices, src.indices[index] + v_offset )
assert( error == .None )
}
for index : int = 0; index < len(src.calls); index += 1 {
src_call := src.calls[ index ]
src_call.start_index += i_offset
src_call.end_index += i_offset
append( & dst.calls, src_call )
assert( error == .None )
}
}
optimize_draw_list :: proc(draw_list: ^DrawList, call_offset: int) {
// profile(#procedure)
assert(draw_list != nil)
can_merge_draw_calls :: #force_inline proc "contextless" ( a, b : ^DrawCall ) -> bool {
result := \
a.pass == b.pass &&
a.end_index == b.start_index &&
a.region == b.region &&
a.colour == b.colour &&
! b.clear_before_draw
return result
}
write_index := call_offset
for read_index := call_offset + 1; read_index < len(draw_list.calls); read_index += 1
{
draw_current := & draw_list.calls[write_index]
draw_next := & draw_list.calls[read_index]
if can_merge_draw_calls(draw_current, draw_next) {
draw_current.end_index = draw_next.end_index
}
else {
// Move to the next write position and copy the draw call
write_index += 1
if write_index != read_index {
draw_list.calls[write_index] = (draw_next^)
}
}
}
resize( & draw_list.calls, write_index + 1)
}

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package VEFontCache
import "core:hash"
fnv64a :: hash.fnv64a
import "core:math"
ceil_f16 :: math.ceil_f16
ceil_f16le :: math.ceil_f16le
ceil_f16be :: math.ceil_f16be
ceil_f32 :: math.ceil_f32
ceil_f32le :: math.ceil_f32le
ceil_f32be :: math.ceil_f32be
ceil_f64 :: math.ceil_f64
ceil_f64le :: math.ceil_f64le
ceil_f64be :: math.ceil_f64be
floor_f16 :: math.floor_f16
floor_f16le :: math.floor_f16le
floor_f16be :: math.floor_f16be
floor_f32 :: math.floor_f32
floor_f32le :: math.floor_f32le
floor_f32be :: math.floor_f32be
floor_f64 :: math.floor_f64
floor_f64le :: math.floor_f64le
floor_f64be :: math.floor_f64be
import "core:math/linalg"
import "core:mem"
Kilobyte :: mem.Kilobyte
slice_ptr :: mem.slice_ptr
Allocator :: mem.Allocator
AllocatorError :: mem.Allocator_Error
Arena :: mem.Arena
arena_allocator :: mem.arena_allocator
arena_init :: mem.arena_init
//#region("Proc overload mappings")
append :: proc {
append_elem,
append_elems,
append_elem_string,
}
ceil :: proc {
math.ceil_f16,
math.ceil_f16le,
math.ceil_f16be,
math.ceil_f32,
math.ceil_f32le,
math.ceil_f32be,
math.ceil_f64,
math.ceil_f64le,
math.ceil_f64be,
ceil_vec2,
}
clear :: proc {
clear_dynamic_array,
}
floor :: proc {
math.floor_f16,
math.floor_f16le,
math.floor_f16be,
math.floor_f32,
math.floor_f32le,
math.floor_f32be,
math.floor_f64,
math.floor_f64le,
math.floor_f64be,
floor_vec2,
}
make :: proc {
make_dynamic_array,
make_dynamic_array_len,
make_dynamic_array_len_cap,
make_map,
}
resize :: proc {
resize_dynamic_array,
}
vec2 :: proc {
vec2_from_scalar,
vec2_from_vec2i,
}
vec2i :: proc {
vec2i_from_vec2,
}
vec2_64 :: proc {
vec2_64_from_vec2,
}
//#endregion("Proc overload mappings")

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package VEFontCache
import "base:runtime"
import "core:simd"
import "core:math"
// import core_log "core:log"
Colour :: [4]f32
Vec2 :: [2]f32
Vec2i :: [2]i32
Vec2_64 :: [2]f64
vec2_from_scalar :: #force_inline proc "contextless" ( scalar : f32 ) -> Vec2 { return { scalar, scalar }}
vec2_64_from_vec2 :: #force_inline proc "contextless" ( v2 : Vec2 ) -> Vec2_64 { return { f64(v2.x), f64(v2.y) }}
vec2_from_vec2i :: #force_inline proc "contextless" ( v2i : Vec2i ) -> Vec2 { return { f32(v2i.x), f32(v2i.y) }}
vec2i_from_vec2 :: #force_inline proc "contextless" ( v2 : Vec2 ) -> Vec2i { return { i32(v2.x), i32(v2.y) }}
@(require_results) ceil_vec2 :: proc "contextless" ( v : Vec2 ) -> Vec2 { return { ceil_f32(v.x), ceil_f32(v.y) } }
@(require_results) floor_vec2 :: proc "contextless" ( v : Vec2 ) -> Vec2 { return { floor_f32(v.x), floor_f32(v.y) } }
// This buffer is used below excluisvely to prevent any allocator recusion when verbose logging from allocators.
// This means a single line is limited to 4k buffer
Logger_Allocator_Buffer : [4 * Kilobyte]u8
log :: proc( msg : string, level := core_log.Level.Info, loc := #caller_location ) {
temp_arena : Arena; arena_init(& temp_arena, Logger_Allocator_Buffer[:])
context.allocator = arena_allocator(& temp_arena)
context.temp_allocator = arena_allocator(& temp_arena)
core_log.log( level, msg, location = loc )
}
logf :: proc( fmt : string, args : ..any, level := core_log.Level.Info, loc := #caller_location ) {
temp_arena : Arena; arena_init(& temp_arena, Logger_Allocator_Buffer[:])
context.allocator = arena_allocator(& temp_arena)
context.temp_allocator = arena_allocator(& temp_arena)
core_log.logf( level, fmt, ..args, location = loc )
}
reload_array :: proc( self : ^[dynamic]$Type, allocator : Allocator ) {
raw := transmute( ^runtime.Raw_Dynamic_Array) self
raw.allocator = allocator
}
reload_map :: proc( self : ^map [$KeyType] $EntryType, allocator : Allocator ) {
raw := transmute( ^runtime.Raw_Map) self
raw.allocator = allocator
}
font_glyph_lru_code :: #force_inline proc "contextless" ( font : FontID, glyph_index : Glyph ) -> (lru_code : u64) {
lru_code = u64(glyph_index) + ( ( 0x100000000 * u64(font) ) & 0xFFFFFFFF00000000 )
return
}
is_empty :: #force_inline proc ( ctx : ^Context, entry : ^Entry, glyph_index : Glyph ) -> b32
{
if glyph_index == 0 do return true
if parser_is_glyph_empty( & entry.parser_info, glyph_index ) do return true
return false
}
mark_batch_codepoint_seen :: #force_inline proc ( ctx : ^Context, lru_code : u64 ) {
ctx.temp_codepoint_seen[lru_code] = true
ctx.temp_codepoint_seen_num += 1
}
reset_batch_codepoint_state :: #force_inline proc( ctx : ^Context ) {
clear_map( & ctx.temp_codepoint_seen )
ctx.temp_codepoint_seen_num = 0
}
screenspace_x_form :: #force_inline proc "contextless" ( position, scale : ^Vec2, size : Vec2 )
{
if true
{
pos_64 := vec2_64_from_vec2(position^)
scale_64 := vec2_64_from_vec2(scale^)
quotient : Vec2_64 = 1.0 / vec2_64(size)
pos_64 = pos_64 * quotient * 2.0 - 1.0
scale_64 = scale_64 * quotient * 2.0
(position^) = { f32(pos_64.x), f32(pos_64.y) }
(scale^) = { f32(scale_64.x), f32(scale_64.y) }
}
else
{
pos := position^
scale_32 := scale^
quotient : Vec2 = 1.0 / size
pos = pos * quotient * 2.0 - 1.0
scale_32 = scale_32 * quotient * 2.0
(position^) = pos
(scale^) = scale_32
}
}
textspace_x_form :: #force_inline proc "contextless" ( position, scale : ^Vec2, size : Vec2 )
{
if true
{
pos_64 := vec2_64_from_vec2(position^)
scale_64 := vec2_64_from_vec2(scale^)
quotient : Vec2_64 = 1.0 / vec2_64(size)
pos_64 *= quotient
scale_64 *= quotient
(position^) = { f32(pos_64.x), f32(pos_64.y) }
(scale^) = { f32(scale_64.x), f32(scale_64.y) }
}
else
{
quotient : Vec2 = 1.0 / size
(position^) *= quotient
(scale^) *= quotient
}
}
Use_SIMD_For_Bezier_Ops :: true
when ! Use_SIMD_For_Bezier_Ops
{
// For a provided alpha value,
// allows the function to calculate the position of a point along the curve at any given fraction of its total length
// ve_fontcache_eval_bezier (quadratic)
eval_point_on_bezier3 :: #force_inline proc "contextless" ( p0, p1, p2 : Vec2, alpha : f32 ) -> Vec2
{
p0 := vec2_64(p0)
p1 := vec2_64(p1)
p2 := vec2_64(p2)
alpha := f64(alpha)
weight_start := (1 - alpha) * (1 - alpha)
weight_control := 2.0 * (1 - alpha) * alpha
weight_end := alpha * alpha
starting_point := p0 * weight_start
control_point := p1 * weight_control
end_point := p2 * weight_end
point := starting_point + control_point + end_point
return { f32(point.x), f32(point.y) }
}
// For a provided alpha value,
// allows the function to calculate the position of a point along the curve at any given fraction of its total length
// ve_fontcache_eval_bezier (cubic)
eval_point_on_bezier4 :: #force_inline proc "contextless" ( p0, p1, p2, p3 : Vec2, alpha : f32 ) -> Vec2
{
p0 := vec2_64(p0)
p1 := vec2_64(p1)
p2 := vec2_64(p2)
p3 := vec2_64(p3)
alpha := f64(alpha)
weight_start := (1 - alpha) * (1 - alpha) * (1 - alpha)
weight_c_a := 3 * (1 - alpha) * (1 - alpha) * alpha
weight_c_b := 3 * (1 - alpha) * alpha * alpha
weight_end := alpha * alpha * alpha
start_point := p0 * weight_start
control_a := p1 * weight_c_a
control_b := p2 * weight_c_b
end_point := p3 * weight_end
point := start_point + control_a + control_b + end_point
return { f32(point.x), f32(point.y) }
}
}
else
{
Vec2_SIMD :: simd.f32x4
vec2_to_simd :: #force_inline proc "contextless" (v: Vec2) -> Vec2_SIMD {
return Vec2_SIMD{v.x, v.y, 0, 0}
}
simd_to_vec2 :: #force_inline proc "contextless" (v: Vec2_SIMD) -> Vec2 {
return Vec2{ simd.extract(v, 0), simd.extract(v, 1) }
}
vec2_add_simd :: #force_inline proc "contextless" (a, b: Vec2) -> Vec2 {
simd_a := vec2_to_simd(a)
simd_b := vec2_to_simd(b)
result := simd.add(simd_a, simd_b)
return simd_to_vec2(result)
}
vec2_sub_simd :: #force_inline proc "contextless" (a, b: Vec2) -> Vec2 {
simd_a := vec2_to_simd(a)
simd_b := vec2_to_simd(b)
result := simd.sub(simd_a, simd_b)
return simd_to_vec2(result)
}
vec2_mul_simd :: #force_inline proc "contextless" (a: Vec2, s: f32) -> Vec2 {
simd_a := vec2_to_simd(a)
simd_s := Vec2_SIMD{s, s, s, s}
result := simd.mul(simd_a, simd_s)
return simd_to_vec2(result)
}
vec2_div_simd :: #force_inline proc "contextless" (a: Vec2, s: f32) -> Vec2 {
simd_a := vec2_to_simd(a)
simd_s := Vec2_SIMD{s, s, s, s}
result := simd.div(simd_a, simd_s)
return simd_to_vec2(result)
}
vec2_dot_simd :: #force_inline proc "contextless" (a, b: Vec2) -> f32 {
simd_a := vec2_to_simd(a)
simd_b := vec2_to_simd(b)
result := simd.mul(simd_a, simd_b)
return simd.reduce_add_ordered(result)
}
vec2_length_sqr_simd :: #force_inline proc "contextless" (a: Vec2) -> f32 {
return vec2_dot_simd(a, a)
}
vec2_length_simd :: #force_inline proc "contextless" (a: Vec2) -> f32 {
return math.sqrt(vec2_length_sqr_simd(a))
}
vec2_normalize_simd :: #force_inline proc "contextless" (a: Vec2) -> Vec2 {
len := vec2_length_simd(a)
if len > 0 {
inv_len := 1.0 / len
return vec2_mul_simd(a, inv_len)
}
return a
}
// SIMD-optimized version of eval_point_on_bezier3
eval_point_on_bezier3 :: #force_inline proc "contextless" (p0, p1, p2: Vec2, alpha: f32) -> Vec2
{
simd_p0 := vec2_to_simd(p0)
simd_p1 := vec2_to_simd(p1)
simd_p2 := vec2_to_simd(p2)
one_minus_alpha := 1.0 - alpha
weight_start := one_minus_alpha * one_minus_alpha
weight_control := 2.0 * one_minus_alpha * alpha
weight_end := alpha * alpha
simd_weights := Vec2_SIMD{weight_start, weight_control, weight_end, 0}
result := simd.add(
simd.add(
simd.mul( simd_p0, simd.swizzle( simd_weights, 0, 0, 0, 0) ),
simd.mul( simd_p1, simd.swizzle( simd_weights, 1, 1, 1, 1) )
),
simd.mul( simd_p2, simd.swizzle(simd_weights, 2, 2, 2, 2) )
)
return simd_to_vec2(result)
}
eval_point_on_bezier4 :: #force_inline proc "contextless" (p0, p1, p2, p3: Vec2, alpha: f32) -> Vec2
{
simd_p0 := vec2_to_simd(p0)
simd_p1 := vec2_to_simd(p1)
simd_p2 := vec2_to_simd(p2)
simd_p3 := vec2_to_simd(p3)
one_minus_alpha := 1.0 - alpha
weight_start := one_minus_alpha * one_minus_alpha * one_minus_alpha
weight_c_a := 3 * one_minus_alpha * one_minus_alpha * alpha
weight_c_b := 3 * one_minus_alpha * alpha * alpha
weight_end := alpha * alpha * alpha
simd_weights := Vec2_SIMD { weight_start, weight_c_a, weight_c_b, weight_end }
result := simd.add(
simd.add(
simd.mul( simd_p0, simd.swizzle(simd_weights, 0, 0, 0, 0) ),
simd.mul( simd_p1, simd.swizzle(simd_weights, 1, 1, 1, 1) )
),
simd.add(
simd.mul( simd_p2, simd.swizzle(simd_weights, 2, 2, 2, 2) ),
simd.mul( simd_p3, simd.swizzle(simd_weights, 3, 3, 3, 3) )
)
)
return simd_to_vec2(result)
}
}

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package VEFontCache
/*
Notes:
Freetype will do memory allocations and has an interface the user can implement.
That interface is not exposed from this parser but could be added to parser_init.
STB_Truetype has macros for its allocation unfortuantely
*/
import "base:runtime"
import "core:c"
import "core:math"
import stbtt "vendor:stb/truetype"
import freetype "thirdparty:freetype"
ParserKind :: enum u32 {
STB_TrueType,
Freetype,
}
ParserFontInfo :: struct {
label : string,
kind : ParserKind,
using _ : struct #raw_union {
stbtt_info : stbtt.fontinfo,
freetype_info : freetype.Face
},
data : []byte,
}
GlyphVertType :: enum u8 {
None,
Move = 1,
Line,
Curve,
Cubic,
}
// Based directly off of stb_truetype's vertex
ParserGlyphVertex :: struct {
x, y : i16,
contour_x0, contour_y0 : i16,
contour_x1, contour_y1 : i16,
type : GlyphVertType,
padding : u8,
}
// A shape can be a dynamic array free_type or an opaque set of data handled by stb_truetype
ParserGlyphShape :: [dynamic]ParserGlyphVertex
ParserContext :: struct {
kind : ParserKind,
ft_library : freetype.Library,
// fonts : HMapChained(ParserFontInfo),
}
parser_init :: proc( ctx : ^ParserContext )
{
switch ctx.kind
{
case .Freetype:
result := freetype.init_free_type( & ctx.ft_library )
assert( result == freetype.Error.Ok, "VEFontCache.parser_init: Failed to initialize freetype" )
case .STB_TrueType:
// Do nothing intentional
}
// error : AllocatorError
// ctx.fonts, error = make( HMapChained(ParserFontInfo), 256 )
// assert( error == .None, "VEFontCache.parser_init: Failed to allocate fonts array" )
}
parser_shutdown :: proc( ctx : ^ParserContext ) {
// TODO(Ed): Implement
}
parser_load_font :: proc( ctx : ^ParserContext, label : string, data : []byte ) -> (font : ParserFontInfo)
{
// key := font_key_from_label(label)
// font = get( ctx.fonts, key )
// if font != nil do return
// error : AllocatorError
// font, error = set( ctx.fonts, key, ParserFontInfo {} )
// assert( error == .None, "VEFontCache.parser_load_font: Failed to set a new parser font info" )
switch ctx.kind
{
case .Freetype:
error := freetype.new_memory_face( ctx.ft_library, raw_data(data), cast(i32) len(data), 0, & font.freetype_info )
if error != .Ok do return
case .STB_TrueType:
success := stbtt.InitFont( & font.stbtt_info, raw_data(data), 0 )
if ! success do return
}
font.label = label
font.data = data
return
}
parser_unload_font :: proc( font : ^ParserFontInfo )
{
switch font.kind {
case .Freetype:
error := freetype.done_face( font.freetype_info )
assert( error == .Ok, "VEFontCache.parser_unload_font: Failed to unload freetype face" )
case .STB_TrueType:
// Do Nothing
}
}
parser_find_glyph_index :: #force_inline proc "contextless" ( font : ^ParserFontInfo, codepoint : rune ) -> (glyph_index : Glyph)
{
switch font.kind
{
case .Freetype:
glyph_index = transmute(Glyph) freetype.get_char_index( font.freetype_info, transmute(u32) codepoint )
return
case .STB_TrueType:
glyph_index = transmute(Glyph) stbtt.FindGlyphIndex( & font.stbtt_info, codepoint )
return
}
return Glyph(-1)
}
parser_free_shape :: proc( font : ^ParserFontInfo, shape : ParserGlyphShape )
{
switch font.kind
{
case .Freetype:
delete(shape)
case .STB_TrueType:
stbtt.FreeShape( & font.stbtt_info, transmute( [^]stbtt.vertex) raw_data(shape) )
}
}
parser_get_codepoint_horizontal_metrics :: #force_inline proc "contextless" ( font : ^ParserFontInfo, codepoint : rune ) -> ( advance, to_left_side_glyph : i32 )
{
switch font.kind
{
case .Freetype:
glyph_index := transmute(Glyph) freetype.get_char_index( font.freetype_info, transmute(u32) codepoint )
if glyph_index != 0
{
freetype.load_glyph( font.freetype_info, c.uint(codepoint), { .No_Bitmap, .No_Hinting, .No_Scale } )
advance = i32(font.freetype_info.glyph.advance.x) >> 6
to_left_side_glyph = i32(font.freetype_info.glyph.metrics.hori_bearing_x) >> 6
}
else
{
advance = 0
to_left_side_glyph = 0
}
case .STB_TrueType:
stbtt.GetCodepointHMetrics( & font.stbtt_info, codepoint, & advance, & to_left_side_glyph )
}
return
}
parser_get_codepoint_kern_advance :: #force_inline proc "contextless" ( font : ^ParserFontInfo, prev_codepoint, codepoint : rune ) -> i32
{
switch font.kind
{
case .Freetype:
prev_glyph_index := transmute(Glyph) freetype.get_char_index( font.freetype_info, transmute(u32) prev_codepoint )
glyph_index := transmute(Glyph) freetype.get_char_index( font.freetype_info, transmute(u32) codepoint )
if prev_glyph_index != 0 && glyph_index != 0
{
kerning : freetype.Vector
font.freetype_info.driver.clazz.get_kerning( font.freetype_info, transmute(u32) prev_codepoint, transmute(u32) codepoint, & kerning )
}
case .STB_TrueType:
kern := stbtt.GetCodepointKernAdvance( & font.stbtt_info, prev_codepoint, codepoint )
return kern
}
return -1
}
parser_get_font_vertical_metrics :: #force_inline proc "contextless" ( font : ^ParserFontInfo ) -> (ascent, descent, line_gap : i32 )
{
switch font.kind
{
case .Freetype:
case .STB_TrueType:
stbtt.GetFontVMetrics( & font.stbtt_info, & ascent, & descent, & line_gap )
}
return
}
parser_get_glyph_box :: #force_inline proc ( font : ^ParserFontInfo, glyph_index : Glyph ) -> (bounds_0, bounds_1 : Vec2i)
{
switch font.kind
{
case .Freetype:
freetype.load_glyph( font.freetype_info, c.uint(glyph_index), { .No_Bitmap, .No_Hinting, .No_Scale } )
metrics := font.freetype_info.glyph.metrics
bounds_0 = {i32(metrics.hori_bearing_x), i32(metrics.hori_bearing_y - metrics.height)}
bounds_1 = {i32(metrics.hori_bearing_x + metrics.width), i32(metrics.hori_bearing_y)}
case .STB_TrueType:
x0, y0, x1, y1 : i32
success := cast(bool) stbtt.GetGlyphBox( & font.stbtt_info, i32(glyph_index), & x0, & y0, & x1, & y1 )
assert( success )
bounds_0 = { i32(x0), i32(y0) }
bounds_1 = { i32(x1), i32(y1) }
}
return
}
parser_get_glyph_shape :: proc( font : ^ParserFontInfo, glyph_index : Glyph ) -> (shape : ParserGlyphShape, error : AllocatorError)
{
switch font.kind
{
case .Freetype:
error := freetype.load_glyph( font.freetype_info, cast(u32) glyph_index, { .No_Bitmap, .No_Hinting, .No_Scale } )
if error != .Ok {
return
}
glyph := font.freetype_info.glyph
if glyph.format != .Outline {
return
}
/*
convert freetype outline to stb_truetype shape
freetype docs: https://freetype.org/freetype2/docs/glyphs/glyphs-6.html
stb_truetype shape info:
The shape is a series of contours. Each one starts with
a STBTT_moveto, then consists of a series of mixed
STBTT_lineto and STBTT_curveto segments. A lineto
draws a line from previous endpoint to its x,y; a curveto
draws a quadratic bezier from previous endpoint to
its x,y, using cx,cy as the bezier control point.
*/
{
FT_CURVE_TAG_CONIC :: 0x00
FT_CURVE_TAG_ON :: 0x01
FT_CURVE_TAG_CUBIC :: 0x02
vertices, error := make( [dynamic]ParserGlyphVertex, 1024 )
assert( error == .None )
// TODO(Ed): This makes freetype second class I guess but VEFontCache doesn't have native support for freetype originally so....
outline := & glyph.outline
contours := transmute( [^]u16) outline.contours
points := transmute( [^]freetype.Vector) outline.points
tags := transmute( [^]u8) outline.tags
// TODO(Ed): Review this, never tested before and its problably bad.
for contour : i32 = 0; contour < i32(outline.n_contours); contour += 1
{
start := (contour == 0) ? 0 : i32(contours[ contour - 1 ] + 1)
end := i32(contours[ contour ])
for index := start; index < i32(outline.n_points); index += 1
{
point := points[ index ]
tag := tags[ index ]
if (tag & FT_CURVE_TAG_ON) != 0
{
if len(vertices) > 0 && !(vertices[len(vertices) - 1].type == .Move )
{
// Close the previous contour if needed
append(& vertices, ParserGlyphVertex { type = .Line,
x = i16(points[start].x), y = i16(points[start].y),
contour_x0 = i16(0), contour_y0 = i16(0),
contour_x1 = i16(0), contour_y1 = i16(0),
padding = 0,
})
}
append(& vertices, ParserGlyphVertex { type = .Move,
x = i16(point.x), y = i16(point.y),
contour_x0 = i16(0), contour_y0 = i16(0),
contour_x1 = i16(0), contour_y1 = i16(0),
padding = 0,
})
}
else if (tag & FT_CURVE_TAG_CUBIC) != 0
{
point1 := points[ index + 1 ]
point2 := points[ index + 2 ]
append(& vertices, ParserGlyphVertex { type = .Cubic,
x = i16(point2.x), y = i16(point2.y),
contour_x0 = i16(point.x), contour_y0 = i16(point.y),
contour_x1 = i16(point1.x), contour_y1 = i16(point1.y),
padding = 0,
})
index += 2
}
else if (tag & FT_CURVE_TAG_CONIC) != 0
{
// TODO(Ed): This is using a very dead simple algo to convert the conic to a cubic curve
// not sure if we need something more sophisticaated
point1 := points[ index + 1 ]
control_conv :: f32(0.5) // Conic to cubic control point distance
to_float := f32(1.0 / 64.0)
fp := Vec2 { f32(point.x), f32(point.y) } * to_float
fp1 := Vec2 { f32(point1.x), f32(point1.y) } * to_float
control1 := freetype.Vector {
point.x + freetype.Pos( (fp1.x - fp.x) * control_conv * 64.0 ),
point.y + freetype.Pos( (fp1.y - fp.y) * control_conv * 64.0 ),
}
control2 := freetype.Vector {
point1.x + freetype.Pos( (fp.x - fp1.x) * control_conv * 64.0 ),
point1.y + freetype.Pos( (fp.y - fp1.y) * control_conv * 64.0 ),
}
append(& vertices, ParserGlyphVertex { type = .Cubic,
x = i16(point1.x), y = i16(point1.y),
contour_x0 = i16(control1.x), contour_y0 = i16(control1.y),
contour_x1 = i16(control2.x), contour_y1 = i16(control2.y),
padding = 0,
})
index += 1
}
else
{
append(& vertices, ParserGlyphVertex { type = .Line,
x = i16(point.x), y = i16(point.y),
contour_x0 = i16(0), contour_y0 = i16(0),
contour_x1 = i16(0), contour_y1 = i16(0),
padding = 0,
})
}
}
// Close contour
append(& vertices, ParserGlyphVertex { type = .Line,
x = i16(points[start].x), y = i16(points[start].y),
contour_x0 = i16(0), contour_y0 = i16(0),
contour_x1 = i16(0), contour_y1 = i16(0),
padding = 0,
})
}
shape = vertices
}
case .STB_TrueType:
stb_shape : [^]stbtt.vertex
nverts := stbtt.GetGlyphShape( & font.stbtt_info, cast(i32) glyph_index, & stb_shape )
shape_raw := transmute( ^runtime.Raw_Dynamic_Array) & shape
shape_raw.data = stb_shape
shape_raw.len = int(nverts)
shape_raw.cap = int(nverts)
shape_raw.allocator = runtime.nil_allocator()
error = AllocatorError.None
return
}
return
}
parser_is_glyph_empty :: #force_inline proc "contextless" ( font : ^ParserFontInfo, glyph_index : Glyph ) -> b32
{
switch font.kind
{
case .Freetype:
error := freetype.load_glyph( font.freetype_info, cast(u32) glyph_index, { .No_Bitmap, .No_Hinting, .No_Scale } )
if error == .Ok
{
if font.freetype_info.glyph.format == .Outline {
return font.freetype_info.glyph.outline.n_points == 0
}
else if font.freetype_info.glyph.format == .Bitmap {
return font.freetype_info.glyph.bitmap.width == 0 && font.freetype_info.glyph.bitmap.rows == 0;
}
}
return false
case .STB_TrueType:
return stbtt.IsGlyphEmpty( & font.stbtt_info, cast(c.int) glyph_index )
}
return false
}
parser_scale :: #force_inline proc "contextless" ( font : ^ParserFontInfo, size : f32 ) -> f32
{
size_scale := size < 0.0 ? \
parser_scale_for_pixel_height( font, -size ) \
: parser_scale_for_mapping_em_to_pixels( font, size )
// size_scale = 1.0
return size_scale
}
parser_scale_for_pixel_height :: #force_inline proc "contextless" ( font : ^ParserFontInfo, size : f32 ) -> f32
{
switch font.kind {
case .Freetype:
freetype.set_pixel_sizes( font.freetype_info, 0, cast(u32) size )
size_scale := size / cast(f32)font.freetype_info.units_per_em
return size_scale
case.STB_TrueType:
return stbtt.ScaleForPixelHeight( & font.stbtt_info, size )
}
return 0
}
parser_scale_for_mapping_em_to_pixels :: #force_inline proc "contextless" ( font : ^ParserFontInfo, size : f32 ) -> f32
{
switch font.kind {
case .Freetype:
Inches_To_CM :: cast(f32) 2.54
Points_Per_CM :: cast(f32) 28.3465
CM_Per_Point :: cast(f32) 1.0 / DPT_DPCM
CM_Per_Pixel :: cast(f32) 1.0 / DPT_PPCM
DPT_DPCM :: cast(f32) 72.0 * Inches_To_CM // 182.88 points/dots per cm
DPT_PPCM :: cast(f32) 96.0 * Inches_To_CM // 243.84 pixels per cm
DPT_DPI :: cast(f32) 72.0
// TODO(Ed): Don't assume the dots or pixels per inch.
system_dpi :: DPT_DPI
FT_Font_Size_Point_Unit :: 1.0 / 64.0
FT_Point_10 :: 64.0
points_per_em := (size / system_dpi ) * DPT_DPI
freetype.set_char_size( font.freetype_info, 0, cast(freetype.F26Dot6) f32(points_per_em * FT_Point_10), cast(u32) DPT_DPI, cast(u32) DPT_DPI )
size_scale := f32(f64(size) / cast(f64) font.freetype_info.units_per_em)
return size_scale
case .STB_TrueType:
return stbtt.ScaleForMappingEmToPixels( & font.stbtt_info, size )
}
return 0
}
when false {
parser_convert_conic_to_cubic_freetype :: proc( vertices : Array(ParserGlyphVertex), p0, p1, p2 : freetype.Vector, tolerance : f32 )
{
scratch : [Kilobyte * 4]u8
scratch_arena : Arena; arena_init(& scratch_arena, scratch[:])
points, error := make( Array(freetype.Vector), 256, allocator = arena_allocator( &scratch_arena) )
assert(error == .None)
append( & points, p0)
append( & points, p1)
append( & points, p2)
to_float : f32 = 1.0 / 64.0
control_conv :: f32(2.0 / 3.0) // Conic to cubic control point distance
for ; points.num > 1; {
p0 := points.data[0]
p1 := points.data[1]
p2 := points.data[2]
fp0 := Vec2{ f32(p0.x), f32(p0.y) } * to_float
fp1 := Vec2{ f32(p1.x), f32(p1.y) } * to_float
fp2 := Vec2{ f32(p2.x), f32(p2.y) } * to_float
delta_x := fp0.x - 2 * fp1.x + fp2.x;
delta_y := fp0.y - 2 * fp1.y + fp2.y;
distance := math.sqrt(delta_x * delta_x + delta_y * delta_y);
if distance <= tolerance
{
control1 := {
}
}
else
{
control2 := {
}
}
}
}
}

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@@ -0,0 +1,135 @@
package VEFontCache
ShapedText :: struct {
glyphs : [dynamic]Glyph,
positions : [dynamic]Vec2,
end_cursor_pos : Vec2,
size : Vec2,
}
ShapedTextCache :: struct {
storage : [dynamic]ShapedText,
state : LRU_Cache,
next_cache_id : i32,
}
shape_lru_hash :: #force_inline proc "contextless" ( hash : ^u64, bytes : []byte ) {
for value in bytes {
(hash^) = (( (hash^) << 8) + (hash^) ) + u64(value)
}
}
shape_text_cached :: proc( ctx : ^Context, font : FontID, text_utf8 : string, entry : ^Entry ) -> ^ShapedText
{
// profile(#procedure)
font := font
font_bytes := slice_ptr( transmute(^byte) & font, size_of(FontID) )
text_bytes := transmute( []byte) text_utf8
lru_code : u64
shape_lru_hash( & lru_code, font_bytes )
shape_lru_hash( & lru_code, text_bytes )
shape_cache := & ctx.shape_cache
state := & ctx.shape_cache.state
shape_cache_idx := LRU_get( state, lru_code )
if shape_cache_idx == -1
{
if shape_cache.next_cache_id < i32(state.capacity) {
shape_cache_idx = shape_cache.next_cache_id
shape_cache.next_cache_id += 1
evicted := LRU_put( state, lru_code, shape_cache_idx )
}
else
{
next_evict_idx := LRU_get_next_evicted( state )
assert( next_evict_idx != 0xFFFFFFFFFFFFFFFF )
shape_cache_idx = LRU_peek( state, next_evict_idx, must_find = true )
assert( shape_cache_idx != - 1 )
LRU_put( state, lru_code, shape_cache_idx )
}
shape_entry := & shape_cache.storage[ shape_cache_idx ]
shape_text_uncached( ctx, font, text_utf8, entry, shape_entry )
}
return & shape_cache.storage[ shape_cache_idx ]
}
shape_text_uncached :: proc( ctx : ^Context, font : FontID, text_utf8 : string, entry : ^Entry, output : ^ShapedText )
{
// profile(#procedure)
assert( ctx != nil )
assert( font >= 0 && int(font) < len(ctx.entries) )
use_full_text_shape := ctx.text_shape_adv
clear( & output.glyphs )
clear( & output.positions )
ascent_i32, descent_i32, line_gap_i32 := parser_get_font_vertical_metrics( & entry.parser_info )
ascent := f32(ascent_i32)
descent := f32(descent_i32)
line_gap := f32(line_gap_i32)
line_height := (ascent - descent + line_gap) * entry.size_scale
if use_full_text_shape
{
// assert( entry.shaper_info != nil )
shaper_shape_from_text( & ctx.shaper_ctx, & entry.shaper_info, output, text_utf8, ascent_i32, descent_i32, line_gap_i32, entry.size, entry.size_scale )
// TODO(Ed): Need to be able to provide the text height as well
return
}
else
{
// Note(Original Author):
// We use our own fallback dumbass text shaping.
// WARNING: PLEASE USE HARFBUZZ. GOOD TEXT SHAPING IS IMPORTANT FOR INTERNATIONALISATION.
line_count : int = 1
max_line_width : f32 = 0
position : Vec2
prev_codepoint : rune
for codepoint in text_utf8
{
if prev_codepoint > 0 {
kern := parser_get_codepoint_kern_advance( & entry.parser_info, prev_codepoint, codepoint )
position.x += f32(kern) * entry.size_scale
}
if codepoint == '\n'
{
line_count += 1
max_line_width = max(max_line_width, position.x)
position.x = 0.0
position.y -= line_height
position.y = ceil(position.y)
prev_codepoint = rune(0)
continue
}
if abs( entry.size ) <= Advance_Snap_Smallfont_Size {
position.x = position.x
}
append( & output.glyphs, parser_find_glyph_index( & entry.parser_info, codepoint ))
advance, _ := parser_get_codepoint_horizontal_metrics( & entry.parser_info, codepoint )
append( & output.positions, Vec2 {
ceil(position.x),
position.y
})
position.x += ceil(f32(advance) * entry.size_scale)
prev_codepoint = codepoint
}
output.end_cursor_pos = position
max_line_width = max(max_line_width, position.x)
output.size.x = ceil(max_line_width)
output.size.y = f32(line_count) * line_height
}
}

165
vefontcache/shaper.odin Normal file
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package VEFontCache
/*
Note(Ed): The only reason I didn't directly use harfbuzz is because hamza exists and seems to be under active development as an alternative.
*/
import "core:c"
import "thirdparty:harfbuzz"
ShaperKind :: enum {
Naive = 0,
Harfbuzz = 1,
}
ShaperContext :: struct {
hb_buffer : harfbuzz.Buffer,
// infos : HMapChained(ShaperInfo),
}
ShaperInfo :: struct {
blob : harfbuzz.Blob,
face : harfbuzz.Face,
font : harfbuzz.Font,
}
shaper_init :: proc( ctx : ^ShaperContext )
{
ctx.hb_buffer = harfbuzz.buffer_create()
assert( ctx.hb_buffer != nil, "VEFontCache.shaper_init: Failed to create harfbuzz buffer")
// error : AllocatorError
// ctx.infos, error = make( HMapChained(ShaperInfo), 256 )
// assert( error == .None, "VEFontCache.shaper_init: Failed to create shaper infos map" )
}
shaper_shutdown :: proc( ctx : ^ShaperContext )
{
if ctx.hb_buffer != nil {
harfbuzz.buffer_destory( ctx.hb_buffer )
}
// delete(& ctx.infos)
}
shaper_load_font :: proc( ctx : ^ShaperContext, label : string, data : []byte, user_data : rawptr ) -> (info : ShaperInfo)
{
// key := font_key_from_label( label )
// info = get( ctx.infos, key )
// if info != nil do return
// error : AllocatorError
// info, error = set( ctx.infos, key, ShaperInfo {} )
// assert( error == .None, "VEFontCache.parser_load_font: Failed to set a new shaper info" )
using info
blob = harfbuzz.blob_create( raw_data(data), cast(c.uint) len(data), harfbuzz.Memory_Mode.READONLY, user_data, nil )
face = harfbuzz.face_create( blob, 0 )
font = harfbuzz.font_create( face )
return
}
shaper_unload_font :: proc( ctx : ^ShaperInfo )
{
using ctx
if blob != nil do harfbuzz.font_destroy( font )
if face != nil do harfbuzz.face_destroy( face )
if blob != nil do harfbuzz.blob_destroy( blob )
}
shaper_shape_from_text :: proc( ctx : ^ShaperContext, info : ^ShaperInfo, output :^ShapedText, text_utf8 : string,
ascent, descent, line_gap : i32, size, size_scale : f32 )
{
// profile(#procedure)
current_script := harfbuzz.Script.UNKNOWN
hb_ucfunc := harfbuzz.unicode_funcs_get_default()
harfbuzz.buffer_clear_contents( ctx.hb_buffer )
assert( info.font != nil )
ascent := f32(ascent)
descent := f32(descent)
line_gap := f32(line_gap)
position, vertical_position : f32
shape_run :: proc( buffer : harfbuzz.Buffer, script : harfbuzz.Script, font : harfbuzz.Font, output : ^ShapedText,
position, vertical_position : ^f32,
ascent, descent, line_gap, size, size_scale : f32 )
{
// Set script and direction. We use the system's default langauge.
// script = HB_SCRIPT_LATIN
harfbuzz.buffer_set_script( buffer, script )
harfbuzz.buffer_set_direction( buffer, harfbuzz.script_get_horizontal_direction( script ))
harfbuzz.buffer_set_language( buffer, harfbuzz.language_get_default() )
// Perform the actual shaping of this run using HarfBuzz.
harfbuzz.shape( font, buffer, nil, 0 )
// Loop over glyphs and append to output buffer.
glyph_count : u32
glyph_infos := harfbuzz.buffer_get_glyph_infos( buffer, & glyph_count )
glyph_positions := harfbuzz.buffer_get_glyph_positions( buffer, & glyph_count )
for index : i32; index < i32(glyph_count); index += 1
{
hb_glyph := glyph_infos[ index ]
hb_gposition := glyph_positions[ index ]
glyph_id := cast(Glyph) hb_glyph.codepoint
if hb_glyph.cluster > 0
{
(position^) = 0.0
(vertical_position^) -= (ascent - descent + line_gap) * size_scale
(vertical_position^) = cast(f32) i32(vertical_position^ + 0.5)
continue
}
if abs( size ) <= Advance_Snap_Smallfont_Size
{
(position^) = ceil( position^ )
}
append( & output.glyphs, glyph_id )
pos := position^
v_pos := vertical_position^
offset_x := f32(hb_gposition.x_offset) * size_scale
offset_y := f32(hb_gposition.y_offset) * size_scale
append( & output.positions, Vec2 { cast(f32) i32( pos + offset_x + 0.5 ),
v_pos + offset_y,
})
(position^) += f32(hb_gposition.x_advance) * size_scale
(vertical_position^) += f32(hb_gposition.y_advance) * size_scale
}
output.end_cursor_pos.x = position^
output.end_cursor_pos.y = vertical_position^
harfbuzz.buffer_clear_contents( buffer )
}
// Note(Original Author):
// We first start with simple bidi and run logic.
// True CTL is pretty hard and we don't fully support that; patches welcome!
for codepoint, byte_offset in text_utf8
{
script := harfbuzz.unicode_script( hb_ucfunc, cast(harfbuzz.Codepoint) codepoint )
// Can we continue the current run?
ScriptKind :: harfbuzz.Script
special_script : b32 = script == ScriptKind.UNKNOWN || script == ScriptKind.INHERITED || script == ScriptKind.COMMON
if special_script || script == current_script {
harfbuzz.buffer_add( ctx.hb_buffer, cast(harfbuzz.Codepoint) codepoint, codepoint == '\n' ? 1 : 0 )
current_script = special_script ? current_script : script
continue
}
// End current run since we've encountered a script change.
shape_run( ctx.hb_buffer, current_script, info.font, output, & position, & vertical_position, ascent, descent, line_gap, size, size_scale )
harfbuzz.buffer_add( ctx.hb_buffer, cast(harfbuzz.Codepoint) codepoint, codepoint == '\n' ? 1 : 0 )
current_script = script
}
// End the last run if needed
shape_run( ctx.hb_buffer, current_script, info.font, output, & position, & vertical_position, ascent, descent, line_gap, size, size_scale )
return
}