diff --git a/backend/sokol/blit_atlas.odin b/backend/sokol/blit_atlas.odin deleted file mode 100644 index 12f6151..0000000 --- a/backend/sokol/blit_atlas.odin +++ /dev/null @@ -1,1558 +0,0 @@ -package ve_sokol -import sg "thirdparty:sokol/gfx" -/* - #version:1# (machine generated, don't edit!) - - Generated by sokol-shdc (https://github.com/floooh/sokol-tools) - - Cmdline: - sokol-shdc --input C:\projects\VEFontCache-Odin\backend\sokol\blit_atlas.shdc.glsl --output C:\projects\VEFontCache-Odin\backend\sokol\blit_atlas.odin --slang glsl410:glsl300es:hlsl4:metal_macos:wgsl --format=sokol_odin --module =blit_atlas - - Overview: - ========= - Shader program: 'blit_atlas': - Get shader desc: blit_atlas_shader_desc(sg.query_backend()) - Vertex shader: blit_atlas_vs - Attributes: - ATTR_blit_atlas_vs_v_position => 0 - ATTR_blit_atlas_vs_v_texture => 1 - Fragment shader: blit_atlas_fs - Uniform block 'blit_atlas_fs_params': - Odin struct: Blit_Atlas_Fs_Params - Bind slot: SLOT_blit_atlas_fs_params => 0 - Image 'blit_atlas_src_texture': - Image type: ._2D - Sample type: .FLOAT - Multisampled: false - Bind slot: SLOT_blit_atlas_src_texture => 0 - Sampler 'blit_atlas_src_sampler': - Type: .FILTERING - Bind slot: SLOT_blit_atlas_src_sampler => 0 - Image Sampler Pair 'blit_atlas_src_texture_blit_atlas_src_sampler': - Image: blit_atlas_src_texture - Sampler: blit_atlas_src_sampler -*/ -ATTR_blit_atlas_vs_v_position :: 0 -ATTR_blit_atlas_vs_v_texture :: 1 -SLOT_blit_atlas_fs_params :: 0 -SLOT_blit_atlas_src_texture :: 0 -SLOT_blit_atlas_src_sampler :: 0 -Blit_Atlas_Fs_Params :: struct #align(16) { - using _: struct #packed { - region: i32, - _: [12]u8, - }, -} -/* - #version 410 - - layout(location = 0) out vec2 uv; - layout(location = 1) in vec2 v_texture; - layout(location = 0) in vec2 v_position; - - void main() - { - uv = vec2(v_texture.x, 1.0 - v_texture.y); - gl_Position = vec4(v_position, 0.0, 1.0); - } - -*/ -@(private) -blit_atlas_vs_source_glsl410 := [241]u8 { - 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x6c,0x61, - 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if (_109) - { - vec2 param = uv + vec2(-0.00048828125, -0.0029296875); - vec2 param_1 = vec2(0.00048828125, 0.001953125); - vec2 param_2 = uv + vec2(0.000244140625, -0.0029296875); - vec2 param_3 = vec2(0.00048828125, 0.001953125); - vec2 param_4 = uv + vec2(-0.000732421875, 0.0009765625); - vec2 param_5 = vec2(0.00048828125, 0.001953125); - vec2 param_6 = uv + vec2(0.000244140625, 0.0009765625); - vec2 param_7 = vec2(0.00048828125, 0.001953125); - frag_color = vec4(1.0, 1.0, 1.0, 0.25 * (((down_sample(param, param_1) + down_sample(param_2, param_3)) + down_sample(param_4, param_5)) + down_sample(param_6, param_7))); - } - else - { - frag_color = vec4(0.0, 0.0, 0.0, 1.0); - } - } - -*/ -@(private) -blit_atlas_fs_source_glsl410 := [1700]u8 { - 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x75,0x6e, - 0x69,0x66,0x6f,0x72,0x6d,0x20,0x69,0x76,0x65,0x63,0x34,0x20,0x62,0x6c,0x69,0x74, - 0x5f,0x61,0x74,0x6c,0x61,0x73,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73, - 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#version 300 es - - out vec2 uv; - layout(location = 1) in vec2 v_texture; - layout(location = 0) in vec2 v_position; - - void main() - { - uv = vec2(v_texture.x, 1.0 - v_texture.y); - gl_Position = vec4(v_position, 0.0, 1.0); - } - -*/ -@(private) -blit_atlas_vs_source_glsl300es := [223]u8 { - 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a, - 0x0a,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76,0x3b,0x0a,0x6c,0x61, - 0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20, - 0x31,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x76,0x5f,0x74,0x65,0x78, - 0x74,0x75,0x72,0x65,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63, - 0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65, - 0x63,0x32,0x20,0x76,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x0a, - 0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20, - 0x20,0x20,0x75,0x76,0x20,0x3d,0x20,0x76,0x65,0x63,0x32,0x28,0x76,0x5f,0x74,0x65, - 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} - - void main() - { - bool _93 = blit_atlas_fs_params[0].x == 0; - bool _101; - if (!_93) - { - _101 = blit_atlas_fs_params[0].x == 1; - } - else - { - _101 = _93; - } - bool _109; - if (!_101) - { - _109 = blit_atlas_fs_params[0].x == 2; - } - else - { - _109 = _101; - } - if (_109) - { - highp vec2 param = uv + vec2(-0.00048828125, -0.0029296875); - highp vec2 param_1 = vec2(0.00048828125, 0.001953125); - highp vec2 param_2 = uv + vec2(0.000244140625, -0.0029296875); - highp vec2 param_3 = vec2(0.00048828125, 0.001953125); - highp vec2 param_4 = uv + vec2(-0.000732421875, 0.0009765625); - highp vec2 param_5 = vec2(0.00048828125, 0.001953125); - highp vec2 param_6 = uv + vec2(0.000244140625, 0.0009765625); - highp vec2 param_7 = vec2(0.00048828125, 0.001953125); - frag_color = vec4(1.0, 1.0, 1.0, 0.25 * (((down_sample(param, param_1) + down_sample(param_2, param_3)) + down_sample(param_4, param_5)) + down_sample(param_6, param_7))); - } - else - { - frag_color = vec4(0.0, 0.0, 0.0, 1.0); - 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}; - - struct SPIRV_Cross_Output - { - float2 uv : TEXCOORD0; - float4 gl_Position : SV_Position; - }; - - void vert_main() - { - uv = float2(v_texture.x, 1.0f - v_texture.y); - gl_Position = float4(v_position, 0.0f, 1.0f); - } - - SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) - { - v_texture = stage_input.v_texture; - v_position = stage_input.v_position; - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output.uv = uv; - return stage_output; - } -*/ -@(private) -blit_atlas_vs_source_hlsl4 := [705]u8 { - 0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c, - 0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69, - 0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x73,0x74,0x61, - 0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x76,0x5f,0x74,0x65,0x78, - 0x74,0x75,0x72,0x65,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f, - 0x61,0x74,0x32,0x20,0x76,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a, - 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cbuffer blit_atlas_fs_params : register(b0) - { - int _88_region : packoffset(c0); - }; - - Texture2D blit_atlas_src_texture : register(t0); - SamplerState blit_atlas_src_sampler : register(s0); - - static float2 uv; - static float4 frag_color; - - struct SPIRV_Cross_Input - { - float2 uv : TEXCOORD0; - }; - - struct SPIRV_Cross_Output - { - float4 frag_color : SV_Target0; - }; - - float down_sample(float2 uv_1, float2 texture_size) - { - return 0.25f * (((blit_atlas_src_texture.Sample(blit_atlas_src_sampler, uv_1).x + blit_atlas_src_texture.Sample(blit_atlas_src_sampler, mad(float2(0.0f, 1.0f), texture_size, uv_1)).x) + blit_atlas_src_texture.Sample(blit_atlas_src_sampler, mad(float2(1.0f, 0.0f), texture_size, uv_1)).x) + blit_atlas_src_texture.Sample(blit_atlas_src_sampler, uv_1 + texture_size).x); - } - - void frag_main() - { - bool _93 = _88_region == 0; - bool _101; - if (!_93) - { - _101 = _88_region == 1; - } - else - { - _101 = _93; - } - bool _109; - if (!_101) - { - _109 = _88_region == 2; - } - else - { - _109 = _101; - } - if (_109) - { - float2 param = uv + float2(-0.00048828125f, -0.0029296875f); - float2 param_1 = float2(0.00048828125f, 0.001953125f); - float2 param_2 = uv + float2(0.000244140625f, -0.0029296875f); - float2 param_3 = float2(0.00048828125f, 0.001953125f); - float2 param_4 = uv + float2(-0.000732421875f, 0.0009765625f); - float2 param_5 = float2(0.00048828125f, 0.001953125f); - float2 param_6 = uv + float2(0.000244140625f, 0.0009765625f); - float2 param_7 = float2(0.00048828125f, 0.001953125f); - frag_color = float4(1.0f, 1.0f, 1.0f, 0.25f * (((down_sample(param, param_1) + down_sample(param_2, param_3)) + down_sample(param_4, param_5)) + down_sample(param_6, param_7))); - } - else - { - frag_color = float4(0.0f, 0.0f, 0.0f, 1.0f); - } - } - - SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) - { - uv = stage_input.uv; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.frag_color = frag_color; - return stage_output; - } -*/ -@(private) -blit_atlas_fs_source_hlsl4 := [2107]u8 { - 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0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f, - 0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x00, -} -/* - #include - #include - - using namespace metal; - - struct main0_out - { - float2 uv [[user(locn0)]]; - float4 gl_Position [[position]]; - }; - - struct main0_in - { - float2 v_position [[attribute(0)]]; - float2 v_texture [[attribute(1)]]; - }; - - vertex main0_out main0(main0_in in [[stage_in]]) - { - main0_out out = {}; - out.uv = float2(in.v_texture.x, 1.0 - in.v_texture.y); - out.gl_Position = float4(in.v_position, 0.0, 1.0); - return out; - } - -*/ -@(private) -blit_atlas_vs_source_metal_macos := [473]u8 { - 0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f, - 0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65, - 0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a, - 0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20, - 0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d, - 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- #include - #include - - using namespace metal; - - struct blit_atlas_fs_params - { - int region; - }; - - struct main0_out - { - float4 frag_color [[color(0)]]; - }; - - struct main0_in - { - float2 uv [[user(locn0)]]; - }; - - static inline __attribute__((always_inline)) - float down_sample(thread const float2& uv, thread const float2& texture_size, texture2d blit_atlas_src_texture, sampler blit_atlas_src_sampler) - { - return 0.25 * (((blit_atlas_src_texture.sample(blit_atlas_src_sampler, uv).x + blit_atlas_src_texture.sample(blit_atlas_src_sampler, fma(float2(0.0, 1.0), texture_size, uv)).x) + blit_atlas_src_texture.sample(blit_atlas_src_sampler, fma(float2(1.0, 0.0), texture_size, uv)).x) + blit_atlas_src_texture.sample(blit_atlas_src_sampler, (uv + texture_size)).x); - } - - fragment main0_out main0(main0_in in [[stage_in]], constant blit_atlas_fs_params& _88 [[buffer(0)]], texture2d blit_atlas_src_texture [[texture(0)]], sampler blit_atlas_src_sampler [[sampler(0)]]) - { - main0_out out = {}; - bool _93 = _88.region == 0; - bool _101; - if (!_93) - { - _101 = _88.region == 1; - } - else - { - _101 = _93; - } - bool _109; - if (!_101) - { - _109 = _88.region == 2; - } - else - { - _109 = _101; - } - if (_109) - { - float2 param = in.uv + float2(-0.00048828125, -0.0029296875); - float2 param_1 = float2(0.00048828125, 0.001953125); - float2 param_2 = in.uv + float2(0.000244140625, -0.0029296875); - float2 param_3 = float2(0.00048828125, 0.001953125); - float2 param_4 = in.uv + float2(-0.000732421875, 0.0009765625); - float2 param_5 = float2(0.00048828125, 0.001953125); - float2 param_6 = in.uv + float2(0.000244140625, 0.0009765625); - float2 param_7 = float2(0.00048828125, 0.001953125); - out.frag_color = float4(1.0, 1.0, 1.0, 0.25 * (((down_sample(param, param_1, blit_atlas_src_texture, blit_atlas_src_sampler) + down_sample(param_2, param_3, blit_atlas_src_texture, blit_atlas_src_sampler)) + down_sample(param_4, param_5, blit_atlas_src_texture, blit_atlas_src_sampler)) + down_sample(param_6, param_7, blit_atlas_src_texture, blit_atlas_src_sampler))); - } - else - { - out.frag_color = float4(0.0, 0.0, 0.0, 1.0); - } - return out; - } - -*/ -@(private) -blit_atlas_fs_source_metal_macos := [2373]u8 { - 0x23,0x70,0x72,0x61,0x67,0x6d,0x61,0x20,0x63,0x6c,0x61,0x6e,0x67,0x20,0x64,0x69, - 0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x20,0x69,0x67,0x6e,0x6f,0x72,0x65,0x64, - 0x20,0x22,0x2d,0x57,0x6d,0x69,0x73,0x73,0x69,0x6e,0x67,0x2d,0x70,0x72,0x6f,0x74, - 0x6f,0x74,0x79,0x70,0x65,0x73,0x22,0x0a,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64, - 0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,0x73,0x74,0x64,0x6c,0x69,0x62,0x3e, - 0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f, - 0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,0x75,0x73,0x69,0x6e,0x67,0x20,0x6e, - 0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a, - 0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x62,0x6c,0x69,0x74,0x5f,0x61,0x74,0x6c, - 0x61,0x73,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x0a,0x7b,0x0a,0x20, - 0x20,0x20,0x20,0x69,0x6e,0x74,0x20,0x72,0x65,0x67,0x69,0x6f,0x6e,0x3b,0x0a,0x7d, - 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uv_1 : vec2f, - @builtin(position) - gl_Position : vec4f, - } - - @vertex - fn main(@location(1) v_texture_param : vec2f, @location(0) v_position_param : vec2f) -> main_out { - v_texture = v_texture_param; - v_position = v_position_param; - main_1(); - return main_out(uv, gl_Position); - } - -*/ -@(private) -blit_atlas_vs_source_wgsl := [698]u8 { - 0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20, - 0x64,0x65,0x72,0x69,0x76,0x61,0x74,0x69,0x76,0x65,0x5f,0x75,0x6e,0x69,0x66,0x6f, - 0x72,0x6d,0x69,0x74,0x79,0x29,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69, - 0x76,0x61,0x74,0x65,0x3e,0x20,0x75,0x76,0x20,0x3a,0x20,0x76,0x65,0x63,0x32,0x66, - 0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20, - 0x76,0x5f,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x20,0x3a,0x20,0x76,0x65,0x63,0x32, - 0x66,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,0x3e, - 0x20,0x76,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3a,0x20,0x76,0x65, - 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- @group(0) @binding(4) var x_88 : blit_atlas_fs_params; - - var uv_1 : vec2f; - - var frag_color : vec4f; - - fn down_sample_vf2_vf2_(uv : ptr, texture_size : ptr) -> f32 { - var down_sample_scale : f32; - var value : f32; - down_sample_scale = 0.25f; - let x_28 : vec2f = *(uv); - let x_31 : vec2f = *(texture_size); - let x_35 : vec4f = textureSample(blit_atlas_src_texture, blit_atlas_src_sampler, (x_28 + (vec2f(0.0f, 0.0f) * x_31))); - let x_39 : f32 = down_sample_scale; - let x_44 : vec2f = *(uv); - let x_47 : vec2f = *(texture_size); - let x_50 : vec4f = textureSample(blit_atlas_src_texture, blit_atlas_src_sampler, (x_44 + (vec2f(0.0f, 1.0f) * x_47))); - let x_52 : f32 = down_sample_scale; - let x_58 : vec2f = *(uv); - let x_60 : vec2f = *(texture_size); - let x_63 : vec4f = textureSample(blit_atlas_src_texture, blit_atlas_src_sampler, (x_58 + (vec2f(1.0f, 0.0f) * x_60))); - let x_65 : f32 = down_sample_scale; - let x_71 : vec2f = *(uv); - let x_73 : vec2f = *(texture_size); - let x_76 : vec4f = textureSample(blit_atlas_src_texture, blit_atlas_src_sampler, (x_71 + (vec2f(1.0f, 1.0f) * x_73))); - let x_78 : f32 = down_sample_scale; - value = ((((x_35.x * x_39) + (x_50.x * x_52)) + (x_63.x * x_65)) + (x_76.x * x_78)); - let x_81 : f32 = value; - return x_81; - } - - const x_123 = vec2f(0.00048828125f, 0.001953125f); - - fn main_1() { - var down_sample_scale_1 : f32; - var alpha : f32; - var param : vec2f; - var param_1 : vec2f; - var param_2 : vec2f; - var param_3 : vec2f; - var param_4 : vec2f; - var param_5 : vec2f; - var param_6 : vec2f; - var param_7 : vec2f; - var x_100 : bool; - var x_101 : bool; - var x_108 : bool; - var x_109 : bool; - let x_92 : i32 = x_88.region; - let x_93 : bool = (x_92 == 0i); - x_101 = x_93; - if (!(x_93)) { - let x_98 : i32 = x_88.region; - x_100 = (x_98 == 1i); - x_101 = x_100; - } - x_109 = x_101; - if (!(x_101)) { - let x_106 : i32 = x_88.region; - x_108 = (x_106 == 2i); - x_109 = x_108; - } - if (x_109) { - down_sample_scale_1 = 0.25f; - let x_116 : vec2f = uv_1; - param = (x_116 + vec2f(-0.00048828125f, -0.0029296875f)); - param_1 = x_123; - let x_126 : f32 = down_sample_vf2_vf2_(&(param), &(param_1)); - let x_127 : f32 = down_sample_scale_1; - let x_129 : vec2f = uv_1; - param_2 = (x_129 + vec2f(0.000244140625f, -0.0029296875f)); - param_3 = x_123; - let x_135 : f32 = down_sample_vf2_vf2_(&(param_2), &(param_3)); - let x_136 : f32 = down_sample_scale_1; - let x_139 : vec2f = uv_1; - param_4 = (x_139 + vec2f(-0.000732421875f, 0.0009765625f)); - param_5 = x_123; - let x_146 : f32 = down_sample_vf2_vf2_(&(param_4), &(param_5)); - let x_147 : f32 = down_sample_scale_1; - let x_150 : vec2f = uv_1; - param_6 = (x_150 + vec2f(0.000244140625f, 0.0009765625f)); - param_7 = x_123; - let x_155 : f32 = down_sample_vf2_vf2_(&(param_6), &(param_7)); - let x_156 : f32 = down_sample_scale_1; - alpha = ((((x_126 * x_127) + (x_135 * x_136)) + (x_146 * x_147)) + (x_155 * x_156)); - let x_161 : f32 = alpha; - frag_color = vec4f(1.0f, 1.0f, 1.0f, x_161); - } else { - frag_color = vec4f(0.0f, 0.0f, 0.0f, 1.0f); - } - return; - } - - struct main_out { - @location(0) - frag_color_1 : vec4f, - } - - @fragment - fn main(@location(0) uv_1_param : vec2f) -> main_out { - uv_1 = uv_1_param; - main_1(); - return main_out(frag_color); - } - -*/ -@(private) -blit_atlas_fs_source_wgsl := [3640]u8 { - 0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20, - 0x64,0x65,0x72,0x69,0x76,0x61,0x74,0x69,0x76,0x65,0x5f,0x75,0x6e,0x69,0x66,0x6f, - 0x72,0x6d,0x69,0x74,0x79,0x29,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20, - 0x62,0x6c,0x69,0x74,0x5f,0x61,0x74,0x6c,0x61,0x73,0x5f,0x66,0x73,0x5f,0x70,0x61, - 0x72,0x61,0x6d,0x73,0x20,0x7b,0x0a,0x20,0x20,0x2f,0x2a,0x20,0x40,0x6f,0x66,0x66, - 0x73,0x65,0x74,0x28,0x30,0x29,0x20,0x2a,0x2f,0x0a,0x20,0x20,0x72,0x65,0x67,0x69, - 0x6f,0x6e,0x20,0x3a,0x20,0x69,0x33,0x32,0x2c,0x0a,0x7d,0x0a,0x0a,0x40,0x67,0x72, - 0x6f,0x75,0x70,0x28,0x31,0x29,0x20,0x40,0x62,0x69,0x6e,0x64,0x69,0x6e,0x67,0x28, - 0x34,0x38,0x29,0x20,0x76,0x61,0x72,0x20,0x62,0x6c,0x69,0x74,0x5f,0x61,0x74,0x6c, - 0x61,0x73,0x5f,0x73,0x72,0x63,0x5f,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x20,0x3a, - 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desc.attrs[1].name = "v_texture" - desc.vs.source = transmute(cstring)&blit_atlas_vs_source_glsl410 - desc.vs.entry = "main" - desc.fs.source = transmute(cstring)&blit_atlas_fs_source_glsl410 - desc.fs.entry = "main" - desc.fs.uniform_blocks[0].size = 16 - desc.fs.uniform_blocks[0].layout = .STD140 - desc.fs.uniform_blocks[0].uniforms[0].name = "blit_atlas_fs_params" - desc.fs.uniform_blocks[0].uniforms[0].type = .INT4 - desc.fs.uniform_blocks[0].uniforms[0].array_count = 1 - desc.fs.images[0].used = true - desc.fs.images[0].multisampled = false - desc.fs.images[0].image_type = ._2D - desc.fs.images[0].sample_type = .FLOAT - desc.fs.samplers[0].used = true - desc.fs.samplers[0].sampler_type = .FILTERING - desc.fs.image_sampler_pairs[0].used = true - desc.fs.image_sampler_pairs[0].image_slot = 0 - desc.fs.image_sampler_pairs[0].sampler_slot = 0 - desc.fs.image_sampler_pairs[0].glsl_name = "blit_atlas_src_texture_blit_atlas_src_sampler" - case .GLES3: - desc.attrs[0].name = "v_position" - desc.attrs[1].name = "v_texture" - desc.vs.source = transmute(cstring)&blit_atlas_vs_source_glsl300es - desc.vs.entry = "main" - desc.fs.source = transmute(cstring)&blit_atlas_fs_source_glsl300es - desc.fs.entry = "main" - desc.fs.uniform_blocks[0].size = 16 - desc.fs.uniform_blocks[0].layout = .STD140 - desc.fs.uniform_blocks[0].uniforms[0].name = "blit_atlas_fs_params" - desc.fs.uniform_blocks[0].uniforms[0].type = .INT4 - desc.fs.uniform_blocks[0].uniforms[0].array_count = 1 - desc.fs.images[0].used = true - desc.fs.images[0].multisampled = false - desc.fs.images[0].image_type = ._2D - desc.fs.images[0].sample_type = .FLOAT - desc.fs.samplers[0].used = true - desc.fs.samplers[0].sampler_type = .FILTERING - desc.fs.image_sampler_pairs[0].used = true - desc.fs.image_sampler_pairs[0].image_slot = 0 - desc.fs.image_sampler_pairs[0].sampler_slot = 0 - desc.fs.image_sampler_pairs[0].glsl_name = "blit_atlas_src_texture_blit_atlas_src_sampler" - case .D3D11: - desc.attrs[0].sem_name = "TEXCOORD" - desc.attrs[0].sem_index = 0 - desc.attrs[1].sem_name = "TEXCOORD" - desc.attrs[1].sem_index = 1 - desc.vs.source = transmute(cstring)&blit_atlas_vs_source_hlsl4 - desc.vs.d3d11_target = "vs_4_0" - desc.vs.entry = "main" - desc.fs.source = transmute(cstring)&blit_atlas_fs_source_hlsl4 - desc.fs.d3d11_target = "ps_4_0" - desc.fs.entry = "main" - desc.fs.uniform_blocks[0].size = 16 - desc.fs.uniform_blocks[0].layout = .STD140 - desc.fs.images[0].used = true - desc.fs.images[0].multisampled = false - desc.fs.images[0].image_type = ._2D - desc.fs.images[0].sample_type = .FLOAT - desc.fs.samplers[0].used = true - desc.fs.samplers[0].sampler_type = .FILTERING - desc.fs.image_sampler_pairs[0].used = true - desc.fs.image_sampler_pairs[0].image_slot = 0 - desc.fs.image_sampler_pairs[0].sampler_slot = 0 - case .METAL_MACOS: - desc.vs.source = transmute(cstring)&blit_atlas_vs_source_metal_macos - desc.vs.entry = "main0" - desc.fs.source = transmute(cstring)&blit_atlas_fs_source_metal_macos - desc.fs.entry = "main0" - desc.fs.uniform_blocks[0].size = 16 - desc.fs.uniform_blocks[0].layout = .STD140 - desc.fs.images[0].used = true - desc.fs.images[0].multisampled = false - desc.fs.images[0].image_type = ._2D - desc.fs.images[0].sample_type = .FLOAT - desc.fs.samplers[0].used = true - desc.fs.samplers[0].sampler_type = .FILTERING - desc.fs.image_sampler_pairs[0].used = true - desc.fs.image_sampler_pairs[0].image_slot = 0 - desc.fs.image_sampler_pairs[0].sampler_slot = 0 - case .WGPU: - desc.vs.source = transmute(cstring)&blit_atlas_vs_source_wgsl - desc.vs.entry = "main" - desc.fs.source = transmute(cstring)&blit_atlas_fs_source_wgsl - desc.fs.entry = "main" - desc.fs.uniform_blocks[0].size = 16 - desc.fs.uniform_blocks[0].layout = .STD140 - desc.fs.images[0].used = true - desc.fs.images[0].multisampled = false - desc.fs.images[0].image_type = ._2D - desc.fs.images[0].sample_type = .FLOAT - desc.fs.samplers[0].used = true - desc.fs.samplers[0].sampler_type = .FILTERING - desc.fs.image_sampler_pairs[0].used = true - desc.fs.image_sampler_pairs[0].image_slot = 0 - desc.fs.image_sampler_pairs[0].sampler_slot = 0 - } - return desc -} diff --git a/backend/sokol/draw_text.odin b/backend/sokol/draw_text.odin deleted file mode 100644 index 1ca620b..0000000 --- a/backend/sokol/draw_text.odin +++ /dev/null @@ -1,1036 +0,0 @@ -package ve_sokol -import sg "thirdparty:sokol/gfx" -/* - #version:1# (machine generated, don't edit!) - - Generated by sokol-shdc (https://github.com/floooh/sokol-tools) - - Cmdline: - sokol-shdc --input C:\projects\VEFontCache-Odin\backend\sokol\draw_text.shdc.glsl --output C:\projects\VEFontCache-Odin\backend\sokol\draw_text.odin --slang glsl410:glsl300es:hlsl4:metal_macos:wgsl --format=sokol_odin --module =draw_text - - Overview: - ========= - Shader program: 'draw_text': - Get shader desc: draw_text_shader_desc(sg.query_backend()) - Vertex shader: draw_text_vs - Attributes: - ATTR_draw_text_vs_v_position => 0 - ATTR_draw_text_vs_v_texture => 1 - Fragment shader: draw_text_fs - Uniform block 'draw_text_fs_params': - Odin struct: Draw_Text_Fs_Params - Bind slot: SLOT_draw_text_fs_params => 0 - Image 'draw_text_src_texture': - Image type: ._2D - Sample type: .FLOAT - Multisampled: false - Bind slot: SLOT_draw_text_src_texture => 0 - Sampler 'draw_text_src_sampler': - Type: .FILTERING - Bind slot: SLOT_draw_text_src_sampler => 0 - Image Sampler Pair 'draw_text_src_texture_draw_text_src_sampler': - Image: draw_text_src_texture - Sampler: draw_text_src_sampler -*/ -ATTR_draw_text_vs_v_position :: 0 -ATTR_draw_text_vs_v_texture :: 1 -SLOT_draw_text_fs_params :: 0 -SLOT_draw_text_src_texture :: 0 -SLOT_draw_text_src_sampler :: 0 -Draw_Text_Fs_Params :: struct #align(16) { - using _: struct #packed { - down_sample: i32, - _: [12]u8, - colour: [4]f32, - }, -} -/* - #version 410 - - layout(location = 0) out vec2 uv; - layout(location = 1) in vec2 v_texture; - layout(location = 0) in vec2 v_position; - - void main() - { - uv = vec2(v_texture.x, 1.0 - v_texture.y); - gl_Position = vec4((v_position * 2.0) - vec2(1.0), 0.0, 1.0); - } - -*/ -@(private) -draw_text_vs_source_glsl410 := [261]u8 { - 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x6c,0x61, - 0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20, - 0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76,0x3b,0x0a, - 0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20, - 0x3d,0x20,0x31,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x76,0x5f,0x74, - 0x65,0x78,0x74,0x75,0x72,0x65,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c, - 0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20, - 0x76,0x65,0x63,0x32,0x20,0x76,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b, - 0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a, - 0x20,0x20,0x20,0x20,0x75,0x76,0x20,0x3d,0x20,0x76,0x65,0x63,0x32,0x28,0x76,0x5f, - 0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x2e,0x78,0x2c,0x20,0x31,0x2e,0x30,0x20,0x2d, - 0x20,0x76,0x5f,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x2e,0x79,0x29,0x3b,0x0a,0x20, - 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} - frag_color = vec4(_31.colour.xyz, _31.colour.w * alpha); - } - -*/ -@(private) -draw_text_fs_source_glsl410 := [882]u8 { - 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x73,0x74, - 0x72,0x75,0x63,0x74,0x20,0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x66, - 0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x69, - 0x6e,0x74,0x20,0x64,0x6f,0x77,0x6e,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x3b,0x0a, - 0x20,0x20,0x20,0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x75,0x72,0x3b, - 0x0a,0x7d,0x3b,0x0a,0x0a,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x64,0x72,0x61, - 0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73, - 0x20,0x5f,0x33,0x31,0x3b,0x0a,0x0a,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x73, - 0x61,0x6d,0x70,0x6c,0x65,0x72,0x32,0x44,0x20,0x64,0x72,0x61,0x77,0x5f,0x74,0x65, - 0x78,0x74,0x5f,0x73,0x72,0x63,0x5f,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x5f,0x64, - 0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73,0x72,0x63,0x5f,0x73,0x61,0x6d, - 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- struct draw_text_fs_params - { - int down_sample; - highp vec4 colour; - }; - - uniform draw_text_fs_params _31; - - uniform highp sampler2D draw_text_src_texture_draw_text_src_sampler; - - in highp vec2 uv; - layout(location = 0) out highp vec4 frag_color; - - void main() - { - highp float alpha = texture(draw_text_src_texture_draw_text_src_sampler, uv).x; - if (_31.down_sample == 1) - { - alpha = 0.25 * (((texture(draw_text_src_texture_draw_text_src_sampler, uv + vec2(-0.000244140625, -0.0009765625)).x + texture(draw_text_src_texture_draw_text_src_sampler, uv + vec2(-0.000244140625, 0.0009765625)).x) + texture(draw_text_src_texture_draw_text_src_sampler, uv + vec2(0.000244140625, -0.0009765625)).x) + texture(draw_text_src_texture_draw_text_src_sampler, uv + vec2(0.000244140625, 0.0009765625)).x); - } - frag_color = vec4(_31.colour.xyz, _31.colour.w * alpha); - } - -*/ -@(private) -draw_text_fs_source_glsl300es := [940]u8 { - 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a, - 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v_position = stage_input.v_position; - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output.uv = uv; - return stage_output; - } -*/ -@(private) -draw_text_vs_source_hlsl4 := [724]u8 { - 0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c, - 0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69, - 0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x73,0x74,0x61, - 0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x76,0x5f,0x74,0x65,0x78, - 0x74,0x75,0x72,0x65,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f, - 0x61,0x74,0x32,0x20,0x76,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a, - 0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72, - 0x6f,0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20, - 0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x76,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f, - 0x6e,0x20,0x3a,0x20,0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,0x30,0x3b,0x0a,0x20, - 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- static float2 uv; - static float4 frag_color; - - struct SPIRV_Cross_Input - { - float2 uv : TEXCOORD0; - }; - - struct SPIRV_Cross_Output - { - float4 frag_color : SV_Target0; - }; - - void frag_main() - { - float alpha = draw_text_src_texture.Sample(draw_text_src_sampler, uv).x; - if (_31_down_sample == 1) - { - alpha = 0.25f * (((draw_text_src_texture.Sample(draw_text_src_sampler, uv + float2(-0.000244140625f, -0.0009765625f)).x + draw_text_src_texture.Sample(draw_text_src_sampler, uv + float2(-0.000244140625f, 0.0009765625f)).x) + draw_text_src_texture.Sample(draw_text_src_sampler, uv + float2(0.000244140625f, -0.0009765625f)).x) + draw_text_src_texture.Sample(draw_text_src_sampler, uv + float2(0.000244140625f, 0.0009765625f)).x); - } - frag_color = float4(_31_colour.xyz, _31_colour.w * alpha); - } - - SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) - { - uv = stage_input.uv; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.frag_color = frag_color; - return stage_output; - } -*/ -@(private) -draw_text_fs_source_hlsl4 := [1257]u8 { - 0x63,0x62,0x75,0x66,0x66,0x65,0x72,0x20,0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78, - 0x74,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x20,0x3a,0x20,0x72,0x65, - 0x67,0x69,0x73,0x74,0x65,0x72,0x28,0x62,0x30,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20, - 0x20,0x69,0x6e,0x74,0x20,0x5f,0x33,0x31,0x5f,0x64,0x6f,0x77,0x6e,0x5f,0x73,0x61, - 0x6d,0x70,0x6c,0x65,0x20,0x3a,0x20,0x70,0x61,0x63,0x6b,0x6f,0x66,0x66,0x73,0x65, - 0x74,0x28,0x63,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74, - 0x34,0x20,0x5f,0x33,0x31,0x5f,0x63,0x6f,0x6c,0x6f,0x75,0x72,0x20,0x3a,0x20,0x70, - 0x61,0x63,0x6b,0x6f,0x66,0x66,0x73,0x65,0x74,0x28,0x63,0x31,0x29,0x3b,0x0a,0x7d, - 0x3b,0x0a,0x0a,0x54,0x65,0x78,0x74,0x75,0x72,0x65,0x32,0x44,0x3c,0x66,0x6c,0x6f, - 0x61,0x74,0x34,0x3e,0x20,0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73, - 0x72,0x63,0x5f,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x20,0x3a,0x20,0x72,0x65,0x67, - 0x69,0x73,0x74,0x65,0x72,0x28,0x74,0x30,0x29,0x3b,0x0a,0x53,0x61,0x6d,0x70,0x6c, - 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} - out.frag_color = float4(_31.colour.xyz, _31.colour.w * alpha); - return out; - } - -*/ -@(private) -draw_text_fs_source_metal_macos := [1141]u8 { - 0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f, - 0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65, - 0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a, - 0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20, - 0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x64, - 0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61, - 0x6d,0x73,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x69,0x6e,0x74,0x20,0x64,0x6f,0x77, - 0x6e,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c, - 0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x75,0x72,0x3b,0x0a,0x7d,0x3b,0x0a, - 0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75, - 0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66, - 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vec2f(1.0f, 1.0f)); - gl_Position = vec4f(x_35.x, x_35.y, 0.0f, 1.0f); - return; - } - - struct main_out { - @location(0) - uv_1 : vec2f, - @builtin(position) - gl_Position : vec4f, - } - - @vertex - fn main(@location(1) v_texture_param : vec2f, @location(0) v_position_param : vec2f) -> main_out { - v_texture = v_texture_param; - v_position = v_position_param; - main_1(); - return main_out(uv, gl_Position); - } - -*/ -@(private) -draw_text_vs_source_wgsl := [756]u8 { - 0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20, - 0x64,0x65,0x72,0x69,0x76,0x61,0x74,0x69,0x76,0x65,0x5f,0x75,0x6e,0x69,0x66,0x6f, - 0x72,0x6d,0x69,0x74,0x79,0x29,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69, - 0x76,0x61,0x74,0x65,0x3e,0x20,0x75,0x76,0x20,0x3a,0x20,0x76,0x65,0x63,0x32,0x66, - 0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20, - 0x76,0x5f,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x20,0x3a,0x20,0x76,0x65,0x63,0x32, - 0x66,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,0x3e, - 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let x_67 : vec2f = uv; - let x_71 : vec4f = textureSample(draw_text_src_texture, draw_text_src_sampler, (x_67 + vec2f(0.000244140625f, -0.0009765625f))); - let x_78 : vec2f = uv; - let x_81 : vec4f = textureSample(draw_text_src_texture, draw_text_src_sampler, (x_78 + vec2f(0.000244140625f, 0.0009765625f))); - alpha = ((((x_49.x * 0.25f) + (x_60.x * 0.25f)) + (x_71.x * 0.25f)) + (x_81.x * 0.25f)); - } - let x_90 : vec4f = x_31.colour; - let x_91 : vec3f = vec3f(x_90.x, x_90.y, x_90.z); - let x_95 : f32 = x_31.colour.w; - let x_96 : f32 = alpha; - frag_color = vec4f(x_91.x, x_91.y, x_91.z, (x_95 * x_96)); - return; - } - - struct main_out { - @location(0) - frag_color_1 : vec4f, - } - - @fragment - fn main(@location(0) uv_param : vec2f) -> main_out { - uv = uv_param; - main_1(); - return main_out(frag_color); - } - -*/ -@(private) -draw_text_fs_source_wgsl := [1772]u8 { - 0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20, - 0x64,0x65,0x72,0x69,0x76,0x61,0x74,0x69,0x76,0x65,0x5f,0x75,0x6e,0x69,0x66,0x6f, - 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desc.fs.uniform_blocks[0].uniforms[1].name = "_31.colour" - desc.fs.uniform_blocks[0].uniforms[1].type = .FLOAT4 - desc.fs.images[0].used = true - desc.fs.images[0].multisampled = false - desc.fs.images[0].image_type = ._2D - desc.fs.images[0].sample_type = .FLOAT - desc.fs.samplers[0].used = true - desc.fs.samplers[0].sampler_type = .FILTERING - desc.fs.image_sampler_pairs[0].used = true - desc.fs.image_sampler_pairs[0].image_slot = 0 - desc.fs.image_sampler_pairs[0].sampler_slot = 0 - desc.fs.image_sampler_pairs[0].glsl_name = "draw_text_src_texture_draw_text_src_sampler" - case .GLES3: - desc.attrs[0].name = "v_position" - desc.attrs[1].name = "v_texture" - desc.vs.source = transmute(cstring)&draw_text_vs_source_glsl300es - desc.vs.entry = "main" - desc.fs.source = transmute(cstring)&draw_text_fs_source_glsl300es - desc.fs.entry = "main" - desc.fs.uniform_blocks[0].size = 32 - desc.fs.uniform_blocks[0].layout = .STD140 - desc.fs.uniform_blocks[0].uniforms[0].name = "_31.down_sample" - desc.fs.uniform_blocks[0].uniforms[0].type = .INT - desc.fs.uniform_blocks[0].uniforms[1].name = "_31.colour" - desc.fs.uniform_blocks[0].uniforms[1].type = .FLOAT4 - desc.fs.images[0].used = true - desc.fs.images[0].multisampled = false - desc.fs.images[0].image_type = ._2D - desc.fs.images[0].sample_type = .FLOAT - desc.fs.samplers[0].used = true - desc.fs.samplers[0].sampler_type = .FILTERING - desc.fs.image_sampler_pairs[0].used = true - desc.fs.image_sampler_pairs[0].image_slot = 0 - desc.fs.image_sampler_pairs[0].sampler_slot = 0 - desc.fs.image_sampler_pairs[0].glsl_name = "draw_text_src_texture_draw_text_src_sampler" - case .D3D11: - desc.attrs[0].sem_name = "TEXCOORD" - desc.attrs[0].sem_index = 0 - desc.attrs[1].sem_name = "TEXCOORD" - desc.attrs[1].sem_index = 1 - desc.vs.source = transmute(cstring)&draw_text_vs_source_hlsl4 - desc.vs.d3d11_target = "vs_4_0" - desc.vs.entry = "main" - desc.fs.source = transmute(cstring)&draw_text_fs_source_hlsl4 - desc.fs.d3d11_target = "ps_4_0" - desc.fs.entry = "main" - desc.fs.uniform_blocks[0].size = 32 - desc.fs.uniform_blocks[0].layout = .STD140 - desc.fs.images[0].used = true - desc.fs.images[0].multisampled = false - desc.fs.images[0].image_type = ._2D - desc.fs.images[0].sample_type = .FLOAT - desc.fs.samplers[0].used = true - desc.fs.samplers[0].sampler_type = .FILTERING - desc.fs.image_sampler_pairs[0].used = true - desc.fs.image_sampler_pairs[0].image_slot = 0 - desc.fs.image_sampler_pairs[0].sampler_slot = 0 - case .METAL_MACOS: - desc.vs.source = transmute(cstring)&draw_text_vs_source_metal_macos - desc.vs.entry = "main0" - desc.fs.source = transmute(cstring)&draw_text_fs_source_metal_macos - desc.fs.entry = "main0" - desc.fs.uniform_blocks[0].size = 32 - desc.fs.uniform_blocks[0].layout = .STD140 - desc.fs.images[0].used = true - desc.fs.images[0].multisampled = false - desc.fs.images[0].image_type = ._2D - desc.fs.images[0].sample_type = .FLOAT - desc.fs.samplers[0].used = true - desc.fs.samplers[0].sampler_type = .FILTERING - desc.fs.image_sampler_pairs[0].used = true - desc.fs.image_sampler_pairs[0].image_slot = 0 - desc.fs.image_sampler_pairs[0].sampler_slot = 0 - case .WGPU: - desc.vs.source = transmute(cstring)&draw_text_vs_source_wgsl - desc.vs.entry = "main" - desc.fs.source = transmute(cstring)&draw_text_fs_source_wgsl - desc.fs.entry = "main" - desc.fs.uniform_blocks[0].size = 32 - desc.fs.uniform_blocks[0].layout = .STD140 - desc.fs.images[0].used = true - desc.fs.images[0].multisampled = false - desc.fs.images[0].image_type = ._2D - desc.fs.images[0].sample_type = .FLOAT - desc.fs.samplers[0].used = true - desc.fs.samplers[0].sampler_type = .FILTERING - desc.fs.image_sampler_pairs[0].used = true - desc.fs.image_sampler_pairs[0].image_slot = 0 - desc.fs.image_sampler_pairs[0].sampler_slot = 0 - } - return desc -} diff --git a/backend/sokol/render_glyph.odin b/backend/sokol/render_glyph.odin deleted file mode 100644 index 8f4cb7d..0000000 --- a/backend/sokol/render_glyph.odin +++ /dev/null @@ -1,553 +0,0 @@ -package ve_sokol -import sg "thirdparty:sokol/gfx" -/* - #version:1# (machine generated, don't edit!) - - Generated by sokol-shdc (https://github.com/floooh/sokol-tools) - - Cmdline: - sokol-shdc --input C:\projects\VEFontCache-Odin\backend\sokol\render_glyph.shdc.glsl --output C:\projects\VEFontCache-Odin\backend\sokol\render_glyph.odin --slang glsl410:glsl300es:hlsl4:metal_macos:wgsl --format=sokol_odin --module =render_glyph - - Overview: - ========= - Shader program: 'render_glyph': - Get shader desc: render_glyph_shader_desc(sg.query_backend()) - Vertex shader: render_glyph_vs - Attributes: - ATTR_render_glyph_vs_v_position => 0 - ATTR_render_glyph_vs_v_texture => 1 - Fragment shader: render_glyph_fs -*/ -ATTR_render_glyph_vs_v_position :: 0 -ATTR_render_glyph_vs_v_texture :: 1 -/* - #version 410 - - layout(location = 0) out vec2 uv; - layout(location = 1) in vec2 v_texture; - layout(location = 0) in vec2 v_position; - - void main() - { - uv = vec2(v_texture.x, 1.0 - v_texture.y); - gl_Position = vec4(v_position, 0.0, 1.0); - } - -*/ -@(private) -render_glyph_vs_source_glsl410 := [241]u8 { - 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0x30,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00, -} -/* - #version 300 es - - out vec2 uv; - layout(location = 1) in vec2 v_texture; - layout(location = 0) in vec2 v_position; - - void main() - { - uv = vec2(v_texture.x, 1.0 - v_texture.y); - gl_Position = vec4(v_position, 0.0, 1.0); - } - -*/ -@(private) -render_glyph_vs_source_glsl300es := [223]u8 { - 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a, - 0x0a,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76,0x3b,0x0a,0x6c,0x61, - 0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20, - 0x31,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x76,0x5f,0x74,0x65,0x78, - 0x74,0x75,0x72,0x65,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63, - 0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65, - 0x63,0x32,0x20,0x76,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x0a, - 0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20, - 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{ - uv = float2(v_texture.x, 1.0f - v_texture.y); - gl_Position = float4(v_position, 0.0f, 1.0f); - } - - SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) - { - v_texture = stage_input.v_texture; - v_position = stage_input.v_position; - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output.uv = uv; - return stage_output; - } -*/ -@(private) -render_glyph_vs_source_hlsl4 := [705]u8 { - 0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c, - 0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69, - 0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x73,0x74,0x61, - 0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x76,0x5f,0x74,0x65,0x78, - 0x74,0x75,0x72,0x65,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f, - 0x61,0x74,0x32,0x20,0x76,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a, - 0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72, - 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{ - float2 uv : TEXCOORD0; - }; - - struct SPIRV_Cross_Output - { - float4 frag_color : SV_Target0; - }; - - void frag_main() - { - frag_color = 1.0f.xxxx; - } - - SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) - { - uv = stage_input.uv; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.frag_color = frag_color; - return stage_output; - } -*/ -@(private) -render_glyph_fs_source_hlsl4 := [427]u8 { - 0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72, - 0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63, - 0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x0a,0x73,0x74,0x72, - 0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f, - 0x49,0x6e,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61, - 0x74,0x32,0x20,0x75,0x76,0x20,0x3a,0x20,0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44, - 0x30,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50, - 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0x20,0x20,0x20,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f, - 0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74, - 0x70,0x75,0x74,0x3b,0x0a,0x20,0x20,0x20,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f, - 0x75,0x74,0x70,0x75,0x74,0x2e,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72, - 0x20,0x3d,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20, - 0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f, - 0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x00, -} -/* - #include - #include - - using namespace metal; - - struct main0_out - { - float2 uv [[user(locn0)]]; - float4 gl_Position [[position]]; - }; - - struct main0_in - { - float2 v_position [[attribute(0)]]; - float2 v_texture [[attribute(1)]]; - }; - - vertex main0_out main0(main0_in in [[stage_in]]) - { - main0_out out = {}; - out.uv = float2(in.v_texture.x, 1.0 - in.v_texture.y); - out.gl_Position = float4(in.v_position, 0.0, 1.0); - return out; - } - -*/ -@(private) -render_glyph_vs_source_metal_macos := [473]u8 { - 0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f, - 0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65, - 0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a, - 0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20, - 0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d, - 0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66, - 0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,0x28, - 0x6c,0x6f,0x63,0x6e,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c, - 0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e, - 0x20,0x5b,0x5b,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5d,0x5d,0x3b,0x0a,0x7d, - 0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f, - 0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20, - 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- var gl_Position : vec4f; - - fn main_1() { - let x_16 : f32 = v_texture.x; - let x_20 : f32 = v_texture.y; - uv = vec2f(x_16, (1.0f - x_20)); - let x_31 : vec2f = v_position; - gl_Position = vec4f(x_31.x, x_31.y, 0.0f, 1.0f); - return; - } - - struct main_out { - @location(0) - uv_1 : vec2f, - @builtin(position) - gl_Position : vec4f, - } - - @vertex - fn main(@location(1) v_texture_param : vec2f, @location(0) v_position_param : vec2f) -> main_out { - v_texture = v_texture_param; - v_position = v_position_param; - main_1(); - return main_out(uv, gl_Position); - } - -*/ -@(private) -render_glyph_vs_source_wgsl := [698]u8 { - 0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20, - 0x64,0x65,0x72,0x69,0x76,0x61,0x74,0x69,0x76,0x65,0x5f,0x75,0x6e,0x69,0x66,0x6f, - 0x72,0x6d,0x69,0x74,0x79,0x29,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69, - 0x76,0x61,0x74,0x65,0x3e,0x20,0x75,0x76,0x20,0x3a,0x20,0x76,0x65,0x63,0x32,0x66, - 0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20, - 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diagnostic(off, derivative_uniformity); - - var frag_color : vec4f; - - var uv : vec2f; - - fn main_1() { - frag_color = vec4f(1.0f, 1.0f, 1.0f, 1.0f); - return; - } - - struct main_out { - @location(0) - frag_color_1 : vec4f, - } - - @fragment - fn main(@location(0) uv_param : vec2f) -> main_out { - uv = uv_param; - main_1(); - return main_out(frag_color); - } - -*/ -@(private) -render_glyph_fs_source_wgsl := [361]u8 { - 0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20, - 0x64,0x65,0x72,0x69,0x76,0x61,0x74,0x69,0x76,0x65,0x5f,0x75,0x6e,0x69,0x66,0x6f, - 0x72,0x6d,0x69,0x74,0x79,0x29,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69, - 0x76,0x61,0x74,0x65,0x3e,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72, - 0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70, - 0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20,0x75,0x76,0x20,0x3a,0x20,0x76,0x65,0x63, - 0x32,0x66,0x3b,0x0a,0x0a,0x66,0x6e,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x31,0x28,0x29, - 0x20,0x7b,0x0a,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20, - 0x3d,0x20,0x76,0x65,0x63,0x34,0x66,0x28,0x31,0x2e,0x30,0x66,0x2c,0x20,0x31,0x2e, - 0x30,0x66,0x2c,0x20,0x31,0x2e,0x30,0x66,0x2c,0x20,0x31,0x2e,0x30,0x66,0x29,0x3b, - 0x0a,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x3b,0x0a,0x7d,0x0a,0x0a,0x73,0x74, - 0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x6f,0x75,0x74,0x20,0x7b,0x0a, - 0x20,0x20,0x40,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x28,0x30,0x29,0x0a,0x20, - 0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x5f,0x31,0x20,0x3a,0x20, - 0x76,0x65,0x63,0x34,0x66,0x2c,0x0a,0x7d,0x0a,0x0a,0x40,0x66,0x72,0x61,0x67,0x6d, - 0x65,0x6e,0x74,0x0a,0x66,0x6e,0x20,0x6d,0x61,0x69,0x6e,0x28,0x40,0x6c,0x6f,0x63, - 0x61,0x74,0x69,0x6f,0x6e,0x28,0x30,0x29,0x20,0x75,0x76,0x5f,0x70,0x61,0x72,0x61, - 0x6d,0x20,0x3a,0x20,0x76,0x65,0x63,0x32,0x66,0x29,0x20,0x2d,0x3e,0x20,0x6d,0x61, - 0x69,0x6e,0x5f,0x6f,0x75,0x74,0x20,0x7b,0x0a,0x20,0x20,0x75,0x76,0x20,0x3d,0x20, - 0x75,0x76,0x5f,0x70,0x61,0x72,0x61,0x6d,0x3b,0x0a,0x20,0x20,0x6d,0x61,0x69,0x6e, - 0x5f,0x31,0x28,0x29,0x3b,0x0a,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6d, - 0x61,0x69,0x6e,0x5f,0x6f,0x75,0x74,0x28,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c, - 0x6f,0x72,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00, -} -render_glyph_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc { - desc: sg.Shader_Desc - desc.label = "render_glyph_shader" - #partial switch backend { - case .GLCORE: - desc.attrs[0].name = "v_position" - desc.attrs[1].name = "v_texture" - desc.vs.source = transmute(cstring)&render_glyph_vs_source_glsl410 - desc.vs.entry = "main" - desc.fs.source = transmute(cstring)&render_glyph_fs_source_glsl410 - desc.fs.entry = "main" - case .GLES3: - desc.attrs[0].name = "v_position" - desc.attrs[1].name = "v_texture" - desc.vs.source = transmute(cstring)&render_glyph_vs_source_glsl300es - desc.vs.entry = "main" - desc.fs.source = transmute(cstring)&render_glyph_fs_source_glsl300es - desc.fs.entry = "main" - case .D3D11: - desc.attrs[0].sem_name = "TEXCOORD" - desc.attrs[0].sem_index = 0 - desc.attrs[1].sem_name = "TEXCOORD" - desc.attrs[1].sem_index = 1 - desc.vs.source = transmute(cstring)&render_glyph_vs_source_hlsl4 - desc.vs.d3d11_target = "vs_4_0" - desc.vs.entry = "main" - desc.fs.source = transmute(cstring)&render_glyph_fs_source_hlsl4 - desc.fs.d3d11_target = "ps_4_0" - desc.fs.entry = "main" - case .METAL_MACOS: - desc.vs.source = transmute(cstring)&render_glyph_vs_source_metal_macos - desc.vs.entry = "main0" - desc.fs.source = transmute(cstring)&render_glyph_fs_source_metal_macos - desc.fs.entry = "main0" - case .WGPU: - desc.vs.source = transmute(cstring)&render_glyph_vs_source_wgsl - desc.vs.entry = "main" - desc.fs.source = transmute(cstring)&render_glyph_fs_source_wgsl - desc.fs.entry = "main" - } - return desc -} diff --git a/scripts/build_sokol_demo.ps1 b/scripts/build_sokol_demo.ps1 index 9c035dc..e9d1ef3 100644 --- a/scripts/build_sokol_demo.ps1 +++ b/scripts/build_sokol_demo.ps1 @@ -79,8 +79,8 @@ function build-SokolBackendDemo { write-host 'Building VEFontCache: Sokol Backend Demo' - # $compile_shaders = join-path $path_scripts "compile_sokol_shaders.ps1" - # & $compile_shaders + $compile_shaders = join-path $path_scripts "compile_sokol_shaders.ps1" + & $compile_shaders $executable = join-path $path_build 'sokol_demo.exe' $pdb = join-path $path_build 'sokol_demo.pdb'