putting away freetype for now... its going to take quite a bit of effort to learn how to fix the mesh generation...

This commit is contained in:
2024-07-02 01:24:13 -04:00
parent b822859033
commit 9d18a43f64
5 changed files with 98 additions and 77 deletions

View File

@@ -454,7 +454,7 @@ render_text_layer :: proc( screen_extent : ve.Vec2, ve_ctx : ^ve.Context, ctx :
Range :: gfx.Range
Shader_Stage :: gfx.Shader_Stage
vbuf_layer_slice, ibuf_layer_slice, calls_layer_slice := ve.get_draw_list_layer( ve_ctx, optimize_before_returning = false )
vbuf_layer_slice, ibuf_layer_slice, calls_layer_slice := ve.get_draw_list_layer( ve_ctx, optimize_before_returning = true )
vbuf_ve_range := Range{ raw_data(vbuf_layer_slice), cast(u64) len(vbuf_layer_slice) * size_of(ve.Vertex) }
ibuf_ve_range := Range{ raw_data(ibuf_layer_slice), cast(u64) len(ibuf_layer_slice) * size_of(u32) }