Fixes for uv coords on shaders when compiling for opengl vs directx

This commit is contained in:
2024-09-11 15:11:24 -04:00
parent 4f296cd96d
commit 922372b582
4 changed files with 16 additions and 5 deletions

View File

@@ -5,6 +5,10 @@ out vec2 uv;
void main()
{
uv = vec2( v_texture.x, 1 - v_texture.y );
#if SOKOL_GLSL
uv = vec2( v_texture.x, v_texture.y );
#else
uv = vec2( v_texture.x, 1.0 - v_texture.y );
#endif
gl_Position = vec4( v_position, 0.0, 1.0 );
}