Fixes for uv coords on shaders when compiling for opengl vs directx

This commit is contained in:
2024-09-11 15:11:24 -04:00
parent 4f296cd96d
commit 922372b582
4 changed files with 16 additions and 5 deletions

3
.gitignore vendored
View File

@@ -1,3 +1,6 @@
build
thirdparty
.vscode
backend/sokol/render_glyph.odin
backend/sokol/blit_atlas.odin
backend/sokol/draw_text.odin