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Fixes for uv coords on shaders when compiling for opengl vs directx
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3
.gitignore
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3
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@@ -1,3 +1,6 @@
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build
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thirdparty
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.vscode
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backend/sokol/render_glyph.odin
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backend/sokol/blit_atlas.odin
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backend/sokol/draw_text.odin
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