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Manually adding thirdparty libs
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37
thirdparty/sokol/helpers/glue.odin
vendored
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37
thirdparty/sokol/helpers/glue.odin
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package sokol_helpers
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// Alternative native odin implementation of sokol_glue.h, in case you want to minimize C dependencies
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// (since sokol_glue is only a few lines of code)
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import sapp "../app"
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import sg "../gfx"
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glue_environment :: proc() -> (env: sg.Environment) {
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env.defaults.color_format = cast(sg.Pixel_Format)sapp.color_format()
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env.defaults.depth_format = cast(sg.Pixel_Format)sapp.depth_format()
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env.defaults.sample_count = sapp.sample_count()
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env.metal.device = sapp.metal_get_device()
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env.d3d11.device = sapp.d3d11_get_device()
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env.d3d11.device_context = sapp.d3d11_get_device_context()
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env.wgpu.device = sapp.wgpu_get_device()
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return env
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}
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glue_swapchain :: proc() -> (swapchain: sg.Swapchain) {
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swapchain.width = sapp.width()
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swapchain.height = sapp.height()
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swapchain.sample_count = sapp.sample_count()
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swapchain.color_format = cast(sg.Pixel_Format)sapp.color_format()
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swapchain.depth_format = cast(sg.Pixel_Format)sapp.depth_format()
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swapchain.metal.current_drawable = sapp.metal_get_current_drawable()
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swapchain.metal.depth_stencil_texture = sapp.metal_get_depth_stencil_texture()
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swapchain.metal.msaa_color_texture = sapp.metal_get_msaa_color_texture()
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swapchain.d3d11.render_view = sapp.d3d11_get_render_view()
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swapchain.d3d11.resolve_view = sapp.d3d11_get_resolve_view()
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swapchain.d3d11.depth_stencil_view = sapp.d3d11_get_depth_stencil_view()
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swapchain.wgpu.render_view = sapp.wgpu_get_render_view()
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swapchain.wgpu.resolve_view = sapp.wgpu_get_resolve_view()
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swapchain.wgpu.depth_stencil_view = sapp.wgpu_get_depth_stencil_view()
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swapchain.gl.framebuffer = sapp.gl_get_framebuffer()
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return swapchain
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}
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