mirror of
https://github.com/Ed94/VEFontCache-Odin.git
synced 2025-08-06 23:12:43 -07:00
Manually adding thirdparty libs
This commit is contained in:
38
thirdparty/sokol/helpers/allocator.odin
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38
thirdparty/sokol/helpers/allocator.odin
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package sokol_helpers
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// Use native odin allocators in sokol allocator interface
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import sapp "../app"
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import sg "../gfx"
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import "base:runtime"
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import "core:c"
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Allocator :: struct {
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alloc_fn: proc "c" (size: c.size_t, user_data: rawptr) -> rawptr,
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free_fn: proc "c" (ptr: rawptr, user_data: rawptr),
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user_data: rawptr,
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}
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// context_ptr: a pointer to a context which persists during the lifetime of the program.
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// Note: you can transmute() this into a logger for any specific sokol library.
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allocator :: proc(context_ptr: ^runtime.Context) -> Allocator {
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return {
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alloc_fn = allocator_alloc_proc,
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free_fn = allocator_free_proc,
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user_data = cast(rawptr)context_ptr,
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}
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}
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allocator_alloc_proc :: proc "c" (size: c.size_t, user_data: rawptr) -> rawptr {
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context = (cast(^runtime.Context)user_data)^
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bytes, err := runtime.mem_alloc(size = int(size))
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if err != nil {
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return nil
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}
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return raw_data(bytes)
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}
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allocator_free_proc :: proc "c" (ptr: rawptr, user_data: rawptr) {
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context = (cast(^runtime.Context)user_data)^
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runtime.mem_free(ptr)
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}
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37
thirdparty/sokol/helpers/glue.odin
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37
thirdparty/sokol/helpers/glue.odin
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package sokol_helpers
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// Alternative native odin implementation of sokol_glue.h, in case you want to minimize C dependencies
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// (since sokol_glue is only a few lines of code)
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import sapp "../app"
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import sg "../gfx"
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glue_environment :: proc() -> (env: sg.Environment) {
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env.defaults.color_format = cast(sg.Pixel_Format)sapp.color_format()
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env.defaults.depth_format = cast(sg.Pixel_Format)sapp.depth_format()
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env.defaults.sample_count = sapp.sample_count()
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env.metal.device = sapp.metal_get_device()
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env.d3d11.device = sapp.d3d11_get_device()
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env.d3d11.device_context = sapp.d3d11_get_device_context()
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env.wgpu.device = sapp.wgpu_get_device()
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return env
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}
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glue_swapchain :: proc() -> (swapchain: sg.Swapchain) {
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swapchain.width = sapp.width()
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swapchain.height = sapp.height()
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swapchain.sample_count = sapp.sample_count()
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swapchain.color_format = cast(sg.Pixel_Format)sapp.color_format()
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swapchain.depth_format = cast(sg.Pixel_Format)sapp.depth_format()
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swapchain.metal.current_drawable = sapp.metal_get_current_drawable()
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swapchain.metal.depth_stencil_texture = sapp.metal_get_depth_stencil_texture()
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swapchain.metal.msaa_color_texture = sapp.metal_get_msaa_color_texture()
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swapchain.d3d11.render_view = sapp.d3d11_get_render_view()
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swapchain.d3d11.resolve_view = sapp.d3d11_get_resolve_view()
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swapchain.d3d11.depth_stencil_view = sapp.d3d11_get_depth_stencil_view()
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swapchain.wgpu.render_view = sapp.wgpu_get_render_view()
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swapchain.wgpu.resolve_view = sapp.wgpu_get_resolve_view()
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swapchain.wgpu.depth_stencil_view = sapp.wgpu_get_depth_stencil_view()
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swapchain.gl.framebuffer = sapp.gl_get_framebuffer()
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return swapchain
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}
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59
thirdparty/sokol/helpers/logger.odin
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59
thirdparty/sokol/helpers/logger.odin
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@@ -0,0 +1,59 @@
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package sokol_helpers
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// Pass sokol logs into native odin logging system
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import sapp "../app"
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import sg "../gfx"
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import "base:runtime"
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import "core:log"
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Logger :: struct {
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func: proc "c" (
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tag: cstring,
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log_level: u32,
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log_item: u32,
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message: cstring,
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line_nr: u32,
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filename: cstring,
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user_data: rawptr,
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),
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user_data: rawptr,
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}
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// context_ptr: a pointer to a context which persists during the lifetime of the program.
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// Note: you can transmute() this into a logger for any specific sokol library.
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logger :: proc "contextless" (context_ptr: ^runtime.Context) -> Logger {
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return {func = logger_proc, user_data = cast(rawptr)context_ptr}
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}
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logger_proc :: proc "c" (
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tag: cstring,
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log_level: u32,
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log_item: u32,
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message: cstring,
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line_nr: u32,
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filename: cstring,
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user_data: rawptr,
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) {
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context = (cast(^runtime.Context)user_data)^
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loc := runtime.Source_Code_Location {
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file_path = string(filename),
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line = i32(line_nr),
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}
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level: log.Level
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switch log_level {
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case 0:
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log.panicf("Sokol Panic: (%i) %s: %s", log_item, tag, message, location = loc)
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case 1:
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level = .Error
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case 2:
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level = .Warning
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case:
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level = .Info
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}
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log.logf(level, "(%i) %s: %s", log_item, tag, message, location = loc)
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}
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