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Manually adding thirdparty libs
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thirdparty/sokol/README.md
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81
thirdparty/sokol/README.md
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[](https://github.com/floooh/sokol-odin/actions/workflows/main.yml)
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Auto-generated [Odin](https://github.com/odin-lang/odin) bindings for the [sokol headers](https://github.com/floooh/sokol).
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To include sokol in your project you can copy the [sokol](sokol/) directory.
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## BUILD
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Supported platforms are: Windows, macOS, Linux (with X11)
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On Linux install the following packages: libglu1-mesa-dev, mesa-common-dev, xorg-dev, libasound-dev
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(or generally: the dev packages required for X11, GL and ALSA development)
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1. First build the required static link libraries:
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```
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cd sokol
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# on macOS:
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./build_clibs_macos.sh
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# on Linux:
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./build_clibs_linux.sh
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# on Windows with MSVC (from a 'Visual Studio Developer Command Prompt')
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build_clibs_windows.cmd
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cd ..
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```
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2. Create a build directory and cd into it:
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```
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mkdir build
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cd build
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```
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3. Build and run the samples:
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```
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odin run ../examples/clear -debug
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odin run ../examples/triangle -debug
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odin run ../examples/quad -debug
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odin run ../examples/bufferoffsets -debug
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odin run ../examples/cube -debug
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odin run ../examples/noninterleaved -debug
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odin run ../examples/texcube -debug
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odin run ../examples/shapes -debug
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odin run ../examples/offscreen -debug
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odin run ../examples/instancing -debug
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odin run ../examples/mrt -debug
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odin run ../examples/blend -debug
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odin run ../examples/debugtext -debug
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odin run ../examples/debugtext-print -debug
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odin run ../examples/debugtext-userfont -debug
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odin run ../examples/saudio -debug
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odin run ../examples/sgl -debug
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odin run ../examples/sgl-points -debug
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odin run ../examples/sgl-context -debug
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odin run ../examples/vertexpull -debug
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```
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By default, the backend 3D API will be selected based on the target platform:
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- macOS: Metal
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- Windows: D3D11
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- Linux: GL
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To force the GL backend on macOS or Windows, build with ```-define:SOKOL_USE_GL=true```:
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```
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odin run ../examples/clear -debug -define:SOKOL_USE_GL=true
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```
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The ```clear``` sample prints the selected backend to the terminal:
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```
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odin run ../examples/clear -debug -define:SOKOL_USE_GL=true
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>> using GL backend
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```
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On Windows, you can get rid of the automatically opened terminal window
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by building with the ```-subsystem:windows``` option:
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```
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odin build ../examples/clear -subsystem:windows
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```
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