mirror of
https://github.com/Ed94/VEFontCache-Odin.git
synced 2025-08-06 06:52:44 -07:00
Update generated sokol shader odin files based on latest sokol-shdc
This commit is contained in:
@@ -1644,7 +1644,9 @@ blit_atlas_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
|||||||
desc.vertex_func.entry = "main"
|
desc.vertex_func.entry = "main"
|
||||||
desc.fragment_func.source = transmute(cstring)&blit_atlas_fs_source_glsl410
|
desc.fragment_func.source = transmute(cstring)&blit_atlas_fs_source_glsl410
|
||||||
desc.fragment_func.entry = "main"
|
desc.fragment_func.entry = "main"
|
||||||
|
desc.attrs[0].base_type = .FLOAT
|
||||||
desc.attrs[0].glsl_name = "v_position"
|
desc.attrs[0].glsl_name = "v_position"
|
||||||
|
desc.attrs[1].base_type = .FLOAT
|
||||||
desc.attrs[1].glsl_name = "v_texture"
|
desc.attrs[1].glsl_name = "v_texture"
|
||||||
desc.uniform_blocks[0].stage = .FRAGMENT
|
desc.uniform_blocks[0].stage = .FRAGMENT
|
||||||
desc.uniform_blocks[0].layout = .STD140
|
desc.uniform_blocks[0].layout = .STD140
|
||||||
@@ -1673,7 +1675,9 @@ blit_atlas_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
|||||||
desc.vertex_func.entry = "main"
|
desc.vertex_func.entry = "main"
|
||||||
desc.fragment_func.source = transmute(cstring)&blit_atlas_fs_source_glsl300es
|
desc.fragment_func.source = transmute(cstring)&blit_atlas_fs_source_glsl300es
|
||||||
desc.fragment_func.entry = "main"
|
desc.fragment_func.entry = "main"
|
||||||
|
desc.attrs[0].base_type = .FLOAT
|
||||||
desc.attrs[0].glsl_name = "v_position"
|
desc.attrs[0].glsl_name = "v_position"
|
||||||
|
desc.attrs[1].base_type = .FLOAT
|
||||||
desc.attrs[1].glsl_name = "v_texture"
|
desc.attrs[1].glsl_name = "v_texture"
|
||||||
desc.uniform_blocks[0].stage = .FRAGMENT
|
desc.uniform_blocks[0].stage = .FRAGMENT
|
||||||
desc.uniform_blocks[0].layout = .STD140
|
desc.uniform_blocks[0].layout = .STD140
|
||||||
@@ -1704,8 +1708,10 @@ blit_atlas_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
|||||||
desc.fragment_func.source = transmute(cstring)&blit_atlas_fs_source_hlsl4
|
desc.fragment_func.source = transmute(cstring)&blit_atlas_fs_source_hlsl4
|
||||||
desc.fragment_func.d3d11_target = "ps_4_0"
|
desc.fragment_func.d3d11_target = "ps_4_0"
|
||||||
desc.fragment_func.entry = "main"
|
desc.fragment_func.entry = "main"
|
||||||
|
desc.attrs[0].base_type = .FLOAT
|
||||||
desc.attrs[0].hlsl_sem_name = "TEXCOORD"
|
desc.attrs[0].hlsl_sem_name = "TEXCOORD"
|
||||||
desc.attrs[0].hlsl_sem_index = 0
|
desc.attrs[0].hlsl_sem_index = 0
|
||||||
|
desc.attrs[1].base_type = .FLOAT
|
||||||
desc.attrs[1].hlsl_sem_name = "TEXCOORD"
|
desc.attrs[1].hlsl_sem_name = "TEXCOORD"
|
||||||
desc.attrs[1].hlsl_sem_index = 1
|
desc.attrs[1].hlsl_sem_index = 1
|
||||||
desc.uniform_blocks[0].stage = .FRAGMENT
|
desc.uniform_blocks[0].stage = .FRAGMENT
|
||||||
@@ -1728,6 +1734,8 @@ blit_atlas_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
|||||||
desc.vertex_func.entry = "main0"
|
desc.vertex_func.entry = "main0"
|
||||||
desc.fragment_func.source = transmute(cstring)&blit_atlas_fs_source_metal_macos
|
desc.fragment_func.source = transmute(cstring)&blit_atlas_fs_source_metal_macos
|
||||||
desc.fragment_func.entry = "main0"
|
desc.fragment_func.entry = "main0"
|
||||||
|
desc.attrs[0].base_type = .FLOAT
|
||||||
|
desc.attrs[1].base_type = .FLOAT
|
||||||
desc.uniform_blocks[0].stage = .FRAGMENT
|
desc.uniform_blocks[0].stage = .FRAGMENT
|
||||||
desc.uniform_blocks[0].layout = .STD140
|
desc.uniform_blocks[0].layout = .STD140
|
||||||
desc.uniform_blocks[0].size = 16
|
desc.uniform_blocks[0].size = 16
|
||||||
@@ -1748,6 +1756,8 @@ blit_atlas_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
|||||||
desc.vertex_func.entry = "main"
|
desc.vertex_func.entry = "main"
|
||||||
desc.fragment_func.source = transmute(cstring)&blit_atlas_fs_source_wgsl
|
desc.fragment_func.source = transmute(cstring)&blit_atlas_fs_source_wgsl
|
||||||
desc.fragment_func.entry = "main"
|
desc.fragment_func.entry = "main"
|
||||||
|
desc.attrs[0].base_type = .FLOAT
|
||||||
|
desc.attrs[1].base_type = .FLOAT
|
||||||
desc.uniform_blocks[0].stage = .FRAGMENT
|
desc.uniform_blocks[0].stage = .FRAGMENT
|
||||||
desc.uniform_blocks[0].layout = .STD140
|
desc.uniform_blocks[0].layout = .STD140
|
||||||
desc.uniform_blocks[0].size = 16
|
desc.uniform_blocks[0].size = 16
|
||||||
|
@@ -913,7 +913,9 @@ draw_text_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
|||||||
desc.vertex_func.entry = "main"
|
desc.vertex_func.entry = "main"
|
||||||
desc.fragment_func.source = transmute(cstring)&draw_text_fs_source_glsl410
|
desc.fragment_func.source = transmute(cstring)&draw_text_fs_source_glsl410
|
||||||
desc.fragment_func.entry = "main"
|
desc.fragment_func.entry = "main"
|
||||||
|
desc.attrs[0].base_type = .FLOAT
|
||||||
desc.attrs[0].glsl_name = "v_position"
|
desc.attrs[0].glsl_name = "v_position"
|
||||||
|
desc.attrs[1].base_type = .FLOAT
|
||||||
desc.attrs[1].glsl_name = "v_texture"
|
desc.attrs[1].glsl_name = "v_texture"
|
||||||
desc.uniform_blocks[0].stage = .FRAGMENT
|
desc.uniform_blocks[0].stage = .FRAGMENT
|
||||||
desc.uniform_blocks[0].layout = .STD140
|
desc.uniform_blocks[0].layout = .STD140
|
||||||
@@ -936,7 +938,9 @@ draw_text_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
|||||||
desc.vertex_func.entry = "main"
|
desc.vertex_func.entry = "main"
|
||||||
desc.fragment_func.source = transmute(cstring)&draw_text_fs_source_glsl300es
|
desc.fragment_func.source = transmute(cstring)&draw_text_fs_source_glsl300es
|
||||||
desc.fragment_func.entry = "main"
|
desc.fragment_func.entry = "main"
|
||||||
|
desc.attrs[0].base_type = .FLOAT
|
||||||
desc.attrs[0].glsl_name = "v_position"
|
desc.attrs[0].glsl_name = "v_position"
|
||||||
|
desc.attrs[1].base_type = .FLOAT
|
||||||
desc.attrs[1].glsl_name = "v_texture"
|
desc.attrs[1].glsl_name = "v_texture"
|
||||||
desc.uniform_blocks[0].stage = .FRAGMENT
|
desc.uniform_blocks[0].stage = .FRAGMENT
|
||||||
desc.uniform_blocks[0].layout = .STD140
|
desc.uniform_blocks[0].layout = .STD140
|
||||||
@@ -961,8 +965,10 @@ draw_text_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
|||||||
desc.fragment_func.source = transmute(cstring)&draw_text_fs_source_hlsl4
|
desc.fragment_func.source = transmute(cstring)&draw_text_fs_source_hlsl4
|
||||||
desc.fragment_func.d3d11_target = "ps_4_0"
|
desc.fragment_func.d3d11_target = "ps_4_0"
|
||||||
desc.fragment_func.entry = "main"
|
desc.fragment_func.entry = "main"
|
||||||
|
desc.attrs[0].base_type = .FLOAT
|
||||||
desc.attrs[0].hlsl_sem_name = "TEXCOORD"
|
desc.attrs[0].hlsl_sem_name = "TEXCOORD"
|
||||||
desc.attrs[0].hlsl_sem_index = 0
|
desc.attrs[0].hlsl_sem_index = 0
|
||||||
|
desc.attrs[1].base_type = .FLOAT
|
||||||
desc.attrs[1].hlsl_sem_name = "TEXCOORD"
|
desc.attrs[1].hlsl_sem_name = "TEXCOORD"
|
||||||
desc.attrs[1].hlsl_sem_index = 1
|
desc.attrs[1].hlsl_sem_index = 1
|
||||||
desc.uniform_blocks[0].stage = .FRAGMENT
|
desc.uniform_blocks[0].stage = .FRAGMENT
|
||||||
@@ -985,6 +991,8 @@ draw_text_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
|||||||
desc.vertex_func.entry = "main0"
|
desc.vertex_func.entry = "main0"
|
||||||
desc.fragment_func.source = transmute(cstring)&draw_text_fs_source_metal_macos
|
desc.fragment_func.source = transmute(cstring)&draw_text_fs_source_metal_macos
|
||||||
desc.fragment_func.entry = "main0"
|
desc.fragment_func.entry = "main0"
|
||||||
|
desc.attrs[0].base_type = .FLOAT
|
||||||
|
desc.attrs[1].base_type = .FLOAT
|
||||||
desc.uniform_blocks[0].stage = .FRAGMENT
|
desc.uniform_blocks[0].stage = .FRAGMENT
|
||||||
desc.uniform_blocks[0].layout = .STD140
|
desc.uniform_blocks[0].layout = .STD140
|
||||||
desc.uniform_blocks[0].size = 32
|
desc.uniform_blocks[0].size = 32
|
||||||
@@ -1005,6 +1013,8 @@ draw_text_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
|||||||
desc.vertex_func.entry = "main"
|
desc.vertex_func.entry = "main"
|
||||||
desc.fragment_func.source = transmute(cstring)&draw_text_fs_source_wgsl
|
desc.fragment_func.source = transmute(cstring)&draw_text_fs_source_wgsl
|
||||||
desc.fragment_func.entry = "main"
|
desc.fragment_func.entry = "main"
|
||||||
|
desc.attrs[0].base_type = .FLOAT
|
||||||
|
desc.attrs[1].base_type = .FLOAT
|
||||||
desc.uniform_blocks[0].stage = .FRAGMENT
|
desc.uniform_blocks[0].stage = .FRAGMENT
|
||||||
desc.uniform_blocks[0].layout = .STD140
|
desc.uniform_blocks[0].layout = .STD140
|
||||||
desc.uniform_blocks[0].size = 32
|
desc.uniform_blocks[0].size = 32
|
||||||
|
@@ -518,14 +518,18 @@ render_glyph_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
|||||||
desc.vertex_func.entry = "main"
|
desc.vertex_func.entry = "main"
|
||||||
desc.fragment_func.source = transmute(cstring)&render_glyph_fs_source_glsl410
|
desc.fragment_func.source = transmute(cstring)&render_glyph_fs_source_glsl410
|
||||||
desc.fragment_func.entry = "main"
|
desc.fragment_func.entry = "main"
|
||||||
|
desc.attrs[0].base_type = .FLOAT
|
||||||
desc.attrs[0].glsl_name = "v_position"
|
desc.attrs[0].glsl_name = "v_position"
|
||||||
|
desc.attrs[1].base_type = .FLOAT
|
||||||
desc.attrs[1].glsl_name = "v_texture"
|
desc.attrs[1].glsl_name = "v_texture"
|
||||||
case .GLES3:
|
case .GLES3:
|
||||||
desc.vertex_func.source = transmute(cstring)&render_glyph_vs_source_glsl300es
|
desc.vertex_func.source = transmute(cstring)&render_glyph_vs_source_glsl300es
|
||||||
desc.vertex_func.entry = "main"
|
desc.vertex_func.entry = "main"
|
||||||
desc.fragment_func.source = transmute(cstring)&render_glyph_fs_source_glsl300es
|
desc.fragment_func.source = transmute(cstring)&render_glyph_fs_source_glsl300es
|
||||||
desc.fragment_func.entry = "main"
|
desc.fragment_func.entry = "main"
|
||||||
|
desc.attrs[0].base_type = .FLOAT
|
||||||
desc.attrs[0].glsl_name = "v_position"
|
desc.attrs[0].glsl_name = "v_position"
|
||||||
|
desc.attrs[1].base_type = .FLOAT
|
||||||
desc.attrs[1].glsl_name = "v_texture"
|
desc.attrs[1].glsl_name = "v_texture"
|
||||||
case .D3D11:
|
case .D3D11:
|
||||||
desc.vertex_func.source = transmute(cstring)&render_glyph_vs_source_hlsl4
|
desc.vertex_func.source = transmute(cstring)&render_glyph_vs_source_hlsl4
|
||||||
@@ -534,8 +538,10 @@ render_glyph_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
|||||||
desc.fragment_func.source = transmute(cstring)&render_glyph_fs_source_hlsl4
|
desc.fragment_func.source = transmute(cstring)&render_glyph_fs_source_hlsl4
|
||||||
desc.fragment_func.d3d11_target = "ps_4_0"
|
desc.fragment_func.d3d11_target = "ps_4_0"
|
||||||
desc.fragment_func.entry = "main"
|
desc.fragment_func.entry = "main"
|
||||||
|
desc.attrs[0].base_type = .FLOAT
|
||||||
desc.attrs[0].hlsl_sem_name = "TEXCOORD"
|
desc.attrs[0].hlsl_sem_name = "TEXCOORD"
|
||||||
desc.attrs[0].hlsl_sem_index = 0
|
desc.attrs[0].hlsl_sem_index = 0
|
||||||
|
desc.attrs[1].base_type = .FLOAT
|
||||||
desc.attrs[1].hlsl_sem_name = "TEXCOORD"
|
desc.attrs[1].hlsl_sem_name = "TEXCOORD"
|
||||||
desc.attrs[1].hlsl_sem_index = 1
|
desc.attrs[1].hlsl_sem_index = 1
|
||||||
case .METAL_MACOS:
|
case .METAL_MACOS:
|
||||||
@@ -543,11 +549,15 @@ render_glyph_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
|||||||
desc.vertex_func.entry = "main0"
|
desc.vertex_func.entry = "main0"
|
||||||
desc.fragment_func.source = transmute(cstring)&render_glyph_fs_source_metal_macos
|
desc.fragment_func.source = transmute(cstring)&render_glyph_fs_source_metal_macos
|
||||||
desc.fragment_func.entry = "main0"
|
desc.fragment_func.entry = "main0"
|
||||||
|
desc.attrs[0].base_type = .FLOAT
|
||||||
|
desc.attrs[1].base_type = .FLOAT
|
||||||
case .WGPU:
|
case .WGPU:
|
||||||
desc.vertex_func.source = transmute(cstring)&render_glyph_vs_source_wgsl
|
desc.vertex_func.source = transmute(cstring)&render_glyph_vs_source_wgsl
|
||||||
desc.vertex_func.entry = "main"
|
desc.vertex_func.entry = "main"
|
||||||
desc.fragment_func.source = transmute(cstring)&render_glyph_fs_source_wgsl
|
desc.fragment_func.source = transmute(cstring)&render_glyph_fs_source_wgsl
|
||||||
desc.fragment_func.entry = "main"
|
desc.fragment_func.entry = "main"
|
||||||
|
desc.attrs[0].base_type = .FLOAT
|
||||||
|
desc.attrs[1].base_type = .FLOAT
|
||||||
}
|
}
|
||||||
return desc
|
return desc
|
||||||
}
|
}
|
||||||
|
@@ -103,11 +103,11 @@ function build-SokolBackendDemo
|
|||||||
# $build_args += $flag_micro_architecture_native
|
# $build_args += $flag_micro_architecture_native
|
||||||
$build_args += $flag_use_separate_modules
|
$build_args += $flag_use_separate_modules
|
||||||
$build_args += $flag_thread_count + $CoreCount_Physical
|
$build_args += $flag_thread_count + $CoreCount_Physical
|
||||||
# $build_args += $flag_optimize_none
|
$build_args += $flag_optimize_none
|
||||||
# $build_args += $flag_optimize_minimal
|
# $build_args += $flag_optimize_minimal
|
||||||
$build_args += $flag_optimize_speed
|
# $build_args += $flag_optimize_speed
|
||||||
# $build_args += $falg_optimize_aggressive
|
# $build_args += $falg_optimize_aggressive
|
||||||
# $build_args += $flag_debug
|
$build_args += $flag_debug
|
||||||
$build_args += $flag_pdb_name + $pdb
|
$build_args += $flag_pdb_name + $pdb
|
||||||
$build_args += $flag_subsystem + 'windows'
|
$build_args += $flag_subsystem + 'windows'
|
||||||
# $build_args += ($flag_extra_linker_flags + $linker_args )
|
# $build_args += ($flag_extra_linker_flags + $linker_args )
|
||||||
|
Reference in New Issue
Block a user