From 69e4eb01d7922b125d12ee84c5dbdab126885056 Mon Sep 17 00:00:00 2001 From: Ed_ Date: Mon, 1 Jul 2024 00:39:01 -0400 Subject: [PATCH] compiled shaders for sokol --- backend/sokol/blit_atlas.odin | 367 +++++++++++++++++++++++++++ backend/sokol/blit_atlas.shdc.glsl | 2 +- backend/sokol/draw_text.odin | 283 +++++++++++++++++++++ backend/sokol/render_glyph.odin | 181 +++++++++++++ backend/sokol/render_glyph.shdc.glsl | 2 +- 5 files changed, 833 insertions(+), 2 deletions(-) create mode 100644 backend/sokol/blit_atlas.odin create mode 100644 backend/sokol/draw_text.odin create mode 100644 backend/sokol/render_glyph.odin diff --git a/backend/sokol/blit_atlas.odin b/backend/sokol/blit_atlas.odin new file mode 100644 index 0000000..e9d0d88 --- /dev/null +++ b/backend/sokol/blit_atlas.odin @@ -0,0 +1,367 @@ +package ve_sokol +import sg "thirdparty:sokol/gfx" +/* + #version:1# (machine generated, don't edit!) + + Generated by sokol-shdc (https://github.com/floooh/sokol-tools) + + Cmdline: + sokol-shdc --input C:\projects\VEFontCache-Odin\backend\sokol\blit_atlas.shdc.glsl --output C:\projects\VEFontCache-Odin\backend\sokol\blit_atlas.odin --slang hlsl4 --format=sokol_odin --module =blit_atlas + + Overview: + ========= + Shader program: 'blit_atlas': + Get shader desc: blit_atlas_shader_desc(sg.query_backend()) + Vertex shader: blit_atlas_vs + Attributes: + ATTR_blit_atlas_vs_v_position => 0 + ATTR_blit_atlas_vs_v_texture => 1 + Fragment shader: blit_atlas_fs + Uniform block 'blit_atlas_fs_params': + Odin struct: Blit_Atlas_Fs_Params + Bind slot: SLOT_blit_atlas_fs_params => 0 + Image 'blit_atlas_src_texture': + Image type: ._2D + Sample type: .FLOAT + Multisampled: false + Bind slot: SLOT_blit_atlas_src_texture => 0 + Sampler 'blit_atlas_src_sampler': + Type: .FILTERING + Bind slot: SLOT_blit_atlas_src_sampler => 0 + Image Sampler Pair 'blit_atlas_src_texture_blit_atlas_src_sampler': + Image: blit_atlas_src_texture + Sampler: blit_atlas_src_sampler +*/ +ATTR_blit_atlas_vs_v_position :: 0 +ATTR_blit_atlas_vs_v_texture :: 1 +SLOT_blit_atlas_fs_params :: 0 +SLOT_blit_atlas_src_texture :: 0 +SLOT_blit_atlas_src_sampler :: 0 +Blit_Atlas_Fs_Params :: struct #align(16) { + using _: struct #packed { + region: i32, + _: [12]u8, + }, +} +/* + static float4 gl_Position; + static float2 uv; + static float2 v_texture; + static float2 v_position; + + struct SPIRV_Cross_Input + { + float2 v_position : TEXCOORD0; + float2 v_texture : TEXCOORD1; + }; + + struct SPIRV_Cross_Output + { + float2 uv : TEXCOORD0; + float4 gl_Position : SV_Position; + }; + + void vert_main() + { + uv = float2(v_texture.x, 1.0f - v_texture.y); + gl_Position = float4(v_position, 0.0f, 1.0f); + } + + SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) + { + v_texture = stage_input.v_texture; + v_position = stage_input.v_position; + vert_main(); + SPIRV_Cross_Output stage_output; + stage_output.gl_Position = gl_Position; + stage_output.uv = uv; + return stage_output; + } +*/ +@(private) +blit_atlas_vs_source_hlsl4 := [705]u8 { + 0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c, + 0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69, + 0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x73,0x74,0x61, + 0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x76,0x5f,0x74,0x65,0x78, + 0x74,0x75,0x72,0x65,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f, + 0x61,0x74,0x32,0x20,0x76,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a, + 0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72, + 0x6f,0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20, + 0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x76,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f, + 0x6e,0x20,0x3a,0x20,0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,0x30,0x3b,0x0a,0x20, + 0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x76,0x5f,0x74,0x65,0x78,0x74, + 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frag_color; + + struct SPIRV_Cross_Input + { + float2 uv : TEXCOORD0; + }; + + struct SPIRV_Cross_Output + { + float4 frag_color : SV_Target0; + }; + + float down_sample(float2 uv_1, float2 texture_size) + { + return 0.25f * (((blit_atlas_src_texture.Sample(blit_atlas_src_sampler, uv_1).x + blit_atlas_src_texture.Sample(blit_atlas_src_sampler, mad(float2(0.0f, 1.0f), texture_size, uv_1)).x) + blit_atlas_src_texture.Sample(blit_atlas_src_sampler, mad(float2(1.0f, 0.0f), texture_size, uv_1)).x) + blit_atlas_src_texture.Sample(blit_atlas_src_sampler, uv_1 + texture_size).x); + } + + void frag_main() + { + bool _93 = _88_region == 0; + bool _101; + if (!_93) + { + _101 = _88_region == 1; + } + else + { + _101 = _93; + } + bool _109; + if (!_101) + { + _109 = _88_region == 2; + } + else + { + _109 = _101; + } + if (_109) + { + float2 param = uv + float2(-0.00048828125f, -0.0029296875f); + float2 param_1 = float2(0.00048828125f, 0.001953125f); + float2 param_2 = uv + float2(0.000244140625f, -0.0029296875f); + float2 param_3 = float2(0.00048828125f, 0.001953125f); + float2 param_4 = uv + float2(-0.000732421875f, 0.0009765625f); + float2 param_5 = float2(0.00048828125f, 0.001953125f); + float2 param_6 = uv + float2(0.000244140625f, 0.0009765625f); + float2 param_7 = float2(0.00048828125f, 0.001953125f); + frag_color = float4(1.0f, 1.0f, 1.0f, 0.25f * (((down_sample(param, param_1) + down_sample(param_2, param_3)) + down_sample(param_4, param_5)) + down_sample(param_6, param_7))); + } + else + { + frag_color = float4(0.0f, 0.0f, 0.0f, 1.0f); + } + } + + SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) + { + uv = stage_input.uv; + frag_main(); + SPIRV_Cross_Output stage_output; + stage_output.frag_color = frag_color; + return stage_output; + } +*/ +@(private) +blit_atlas_fs_source_hlsl4 := [2107]u8 { + 0x63,0x62,0x75,0x66,0x66,0x65,0x72,0x20,0x62,0x6c,0x69,0x74,0x5f,0x61,0x74,0x6c, + 0x61,0x73,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x20,0x3a,0x20,0x72, + 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desc.attrs[0].sem_name = "TEXCOORD" + desc.attrs[0].sem_index = 0 + desc.attrs[1].sem_name = "TEXCOORD" + desc.attrs[1].sem_index = 1 + desc.vs.source = transmute(cstring)&blit_atlas_vs_source_hlsl4 + desc.vs.d3d11_target = "vs_4_0" + desc.vs.entry = "main" + desc.fs.source = transmute(cstring)&blit_atlas_fs_source_hlsl4 + desc.fs.d3d11_target = "ps_4_0" + desc.fs.entry = "main" + desc.fs.uniform_blocks[0].size = 16 + desc.fs.uniform_blocks[0].layout = .STD140 + desc.fs.images[0].used = true + desc.fs.images[0].multisampled = false + desc.fs.images[0].image_type = ._2D + desc.fs.images[0].sample_type = .FLOAT + desc.fs.samplers[0].used = true + desc.fs.samplers[0].sampler_type = .FILTERING + desc.fs.image_sampler_pairs[0].used = true + desc.fs.image_sampler_pairs[0].image_slot = 0 + desc.fs.image_sampler_pairs[0].sampler_slot = 0 + } + return desc +} diff --git a/backend/sokol/blit_atlas.shdc.glsl b/backend/sokol/blit_atlas.shdc.glsl index c4bc8ef..e6af42b 100644 --- a/backend/sokol/blit_atlas.shdc.glsl +++ b/backend/sokol/blit_atlas.shdc.glsl @@ -14,7 +14,7 @@ out vec4 frag_color; uniform texture2D blit_atlas_src_texture; uniform sampler blit_atlas_src_sampler; -uniform ve_blit_atlas_fs_params { +uniform blit_atlas_fs_params { int region; }; diff --git a/backend/sokol/draw_text.odin b/backend/sokol/draw_text.odin new file mode 100644 index 0000000..66de0e6 --- /dev/null +++ b/backend/sokol/draw_text.odin @@ -0,0 +1,283 @@ +package ve_sokol +import sg "thirdparty:sokol/gfx" +/* + #version:1# (machine generated, don't edit!) + + Generated by sokol-shdc (https://github.com/floooh/sokol-tools) + + Cmdline: + sokol-shdc --input C:\projects\VEFontCache-Odin\backend\sokol\draw_text.shdc.glsl --output C:\projects\VEFontCache-Odin\backend\sokol\draw_text.odin --slang hlsl4 --format=sokol_odin --module =draw_text + + Overview: + ========= + Shader program: 'draw_text': + Get shader desc: draw_text_shader_desc(sg.query_backend()) + Vertex shader: draw_text_vs + Attributes: + ATTR_draw_text_vs_v_position => 0 + ATTR_draw_text_vs_v_texture => 1 + Fragment shader: draw_text_fs + Uniform block 'draw_text_fs_params': + Odin struct: Draw_Text_Fs_Params + Bind slot: SLOT_draw_text_fs_params => 0 + Image 'draw_text_src_texture': + Image type: ._2D + Sample type: .FLOAT + Multisampled: false + Bind slot: SLOT_draw_text_src_texture => 0 + Sampler 'draw_text_src_sampler': + Type: .FILTERING + Bind slot: SLOT_draw_text_src_sampler => 0 + Image Sampler Pair 'draw_text_src_texture_draw_text_src_sampler': + Image: draw_text_src_texture + Sampler: draw_text_src_sampler +*/ +ATTR_draw_text_vs_v_position :: 0 +ATTR_draw_text_vs_v_texture :: 1 +SLOT_draw_text_fs_params :: 0 +SLOT_draw_text_src_texture :: 0 +SLOT_draw_text_src_sampler :: 0 +Draw_Text_Fs_Params :: struct #align(16) { + using _: struct #packed { + down_sample: i32, + _: [12]u8, + colour: [4]f32, + }, +} +/* + static float4 gl_Position; + static float2 uv; + static float2 v_texture; + static float2 v_position; + + struct SPIRV_Cross_Input + { + float2 v_position : TEXCOORD0; + float2 v_texture : TEXCOORD1; + }; + + struct SPIRV_Cross_Output + { + float2 uv : TEXCOORD0; + float4 gl_Position : SV_Position; + }; + + void vert_main() + { + uv = float2(v_texture.x, 1.0f - v_texture.y); + gl_Position = float4((v_position * 2.0f) - 1.0f.xx, 0.0f, 1.0f); + } + + SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) + { + v_texture = stage_input.v_texture; + v_position = stage_input.v_position; + vert_main(); + SPIRV_Cross_Output stage_output; + stage_output.gl_Position = gl_Position; + stage_output.uv = uv; + return stage_output; + } +*/ +@(private) +draw_text_vs_source_hlsl4 := [724]u8 { + 0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c, + 0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69, + 0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x73,0x74,0x61, + 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draw_text_src_texture.Sample(draw_text_src_sampler, uv).x; + if (_31_down_sample == 1) + { + alpha = 0.25f * (((draw_text_src_texture.Sample(draw_text_src_sampler, uv + float2(-0.000244140625f, -0.0009765625f)).x + draw_text_src_texture.Sample(draw_text_src_sampler, uv + float2(-0.000244140625f, 0.0009765625f)).x) + draw_text_src_texture.Sample(draw_text_src_sampler, uv + float2(0.000244140625f, -0.0009765625f)).x) + draw_text_src_texture.Sample(draw_text_src_sampler, uv + float2(0.000244140625f, 0.0009765625f)).x); + } + frag_color = float4(_31_colour.xyz, _31_colour.w * alpha); + } + + SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) + { + uv = stage_input.uv; + frag_main(); + SPIRV_Cross_Output stage_output; + stage_output.frag_color = frag_color; + return stage_output; + } +*/ +@(private) +draw_text_fs_source_hlsl4 := [1257]u8 { + 0x63,0x62,0x75,0x66,0x66,0x65,0x72,0x20,0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78, + 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desc.fs.entry = "main" + desc.fs.uniform_blocks[0].size = 32 + desc.fs.uniform_blocks[0].layout = .STD140 + desc.fs.images[0].used = true + desc.fs.images[0].multisampled = false + desc.fs.images[0].image_type = ._2D + desc.fs.images[0].sample_type = .FLOAT + desc.fs.samplers[0].used = true + desc.fs.samplers[0].sampler_type = .FILTERING + desc.fs.image_sampler_pairs[0].used = true + desc.fs.image_sampler_pairs[0].image_slot = 0 + desc.fs.image_sampler_pairs[0].sampler_slot = 0 + } + return desc +} diff --git a/backend/sokol/render_glyph.odin b/backend/sokol/render_glyph.odin new file mode 100644 index 0000000..ae96ae7 --- /dev/null +++ b/backend/sokol/render_glyph.odin @@ -0,0 +1,181 @@ +package ve_sokol +import sg "thirdparty:sokol/gfx" +/* + #version:1# (machine generated, don't edit!) + + Generated by sokol-shdc (https://github.com/floooh/sokol-tools) + + Cmdline: + sokol-shdc --input C:\projects\VEFontCache-Odin\backend\sokol\render_glyph.shdc.glsl --output C:\projects\VEFontCache-Odin\backend\sokol\render_glyph.odin --slang hlsl4 --format=sokol_odin --module =render_glyph + + Overview: + ========= + Shader program: 'render_glyph': + Get shader desc: render_glyph_shader_desc(sg.query_backend()) + Vertex shader: render_glyph_vs + Attributes: + ATTR_render_glyph_vs_v_position => 0 + ATTR_render_glyph_vs_v_texture => 1 + Fragment shader: render_glyph_fs +*/ +ATTR_render_glyph_vs_v_position :: 0 +ATTR_render_glyph_vs_v_texture :: 1 +/* + static float4 gl_Position; + static float2 uv; + static float2 v_texture; + static float2 v_position; + + struct SPIRV_Cross_Input + { + float2 v_position : TEXCOORD0; + float2 v_texture : TEXCOORD1; + }; + + struct SPIRV_Cross_Output + { + float2 uv : TEXCOORD0; + float4 gl_Position : SV_Position; + }; + + void vert_main() + { + uv = float2(v_texture.x, 1.0f - v_texture.y); + gl_Position = float4(v_position, 0.0f, 1.0f); + } + + SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) + { + v_texture = stage_input.v_texture; + v_position = stage_input.v_position; + vert_main(); + SPIRV_Cross_Output stage_output; + stage_output.gl_Position = gl_Position; + stage_output.uv = uv; + return stage_output; + } +*/ +@(private) +render_glyph_vs_source_hlsl4 := [705]u8 { + 0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c, + 0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69, + 0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x73,0x74,0x61, + 0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x76,0x5f,0x74,0x65,0x78, + 0x74,0x75,0x72,0x65,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f, + 0x61,0x74,0x32,0x20,0x76,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a, + 0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72, + 0x6f,0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20, + 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0x00, +} +/* + static float4 frag_color; + static float2 uv; + + struct SPIRV_Cross_Input + { + float2 uv : TEXCOORD0; + }; + + struct SPIRV_Cross_Output + { + float4 frag_color : SV_Target0; + }; + + void frag_main() + { + frag_color = 1.0f.xxxx; + } + + SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) + { + uv = stage_input.uv; + frag_main(); + SPIRV_Cross_Output stage_output; + stage_output.frag_color = frag_color; + return stage_output; + } +*/ +@(private) +render_glyph_fs_source_hlsl4 := [427]u8 { + 0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72, + 0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63, + 0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x0a,0x73,0x74,0x72, + 0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f, + 0x49,0x6e,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61, + 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desc.attrs[0].sem_name = "TEXCOORD" + desc.attrs[0].sem_index = 0 + desc.attrs[1].sem_name = "TEXCOORD" + desc.attrs[1].sem_index = 1 + desc.vs.source = transmute(cstring)&render_glyph_vs_source_hlsl4 + desc.vs.d3d11_target = "vs_4_0" + desc.vs.entry = "main" + desc.fs.source = transmute(cstring)&render_glyph_fs_source_hlsl4 + desc.fs.d3d11_target = "ps_4_0" + desc.fs.entry = "main" + } + return desc +} diff --git a/backend/sokol/render_glyph.shdc.glsl b/backend/sokol/render_glyph.shdc.glsl index 4dc661f..d5ea666 100644 --- a/backend/sokol/render_glyph.shdc.glsl +++ b/backend/sokol/render_glyph.shdc.glsl @@ -4,7 +4,7 @@ @header import sg "thirdparty:sokol/gfx" @vs render_glyph_vs -@include ./ve_source_shared.shdc.glsl +@include ./source_shared.shdc.glsl @end @fs render_glyph_fs