mirror of
https://github.com/Ed94/VEFontCache-Odin.git
synced 2025-08-06 06:52:44 -07:00
compiling.. borken tho...
This commit is contained in:
@@ -60,7 +60,7 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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app_env := glue.environment()
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ctx.glyph_shader = gfx.make_shader(render_glyph_shader_desc(backend) )
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ctx.atlas_shader = gfx.make_shader(blit_atlas_shader_desc(backend) )
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ctx.atlas_shader = gfx.make_shader(ve_blit_atlas_shader_desc(backend) )
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ctx.screen_shader = gfx.make_shader(ve_draw_text_shader_desc(backend) )
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ctx.draw_list_vbuf = gfx.make_buffer( Buffer_Desciption {
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@@ -75,7 +75,7 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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usage = Buffer_Usage.STREAM,
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type = Buffer_Type.INDEXBUFFER,
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})
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assert( gfx.query_buffer_state( draw_list_ibuf) < Resource_State.FAILED, "Failed to make draw_list_iubuf" )
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assert( gfx.query_buffer_state( ctx.draw_list_ibuf) < Resource_State.FAILED, "Failed to make draw_list_iubuf" )
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Image_Filter := Filter.LINEAR
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@@ -114,8 +114,8 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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},
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}
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glyph_pipeline = gfx.make_pipeline({
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shader = glyph_shader,
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ctx.glyph_pipeline = gfx.make_pipeline({
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shader = ctx.glyph_shader,
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layout = vs_layout,
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index_type = Vertex_Index_Type.UINT32,
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colors = {
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@@ -130,29 +130,29 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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cull_mode = .NONE,
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sample_count = 1,
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})
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assert( gfx.query_pipeline_state(glyph_pipeline) < Resource_State.FAILED, "Failed to make glyph_pipeline" )
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assert( gfx.query_pipeline_state(ctx.glyph_pipeline) < Resource_State.FAILED, "Failed to make glyph_pipeline" )
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}
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// glyph_pass
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{
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glyph_rt_color = gfx.make_image( Image_Desc {
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ctx.glyph_rt_color = gfx.make_image( Image_Desc {
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type = ._2D,
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render_target = true,
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width = i32(ve_ctx.glyph_buffer.width),
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height = i32(ve_ctx.glyph_buffer.height),
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width = i32(ve_ctx.glyph_buffer.size.x),
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height = i32(ve_ctx.glyph_buffer.size.y),
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num_slices = 1,
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num_mipmaps = 1,
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usage = .IMMUTABLE,
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pixel_format = .R8,
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sample_count = 1,
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})
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assert( gfx.query_image_state(glyph_rt_color) < Resource_State.FAILED, "Failed to make glyph_pipeline" )
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assert( gfx.query_image_state(ctx.glyph_rt_color) < Resource_State.FAILED, "Failed to make glyph_pipeline" )
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glyph_rt_depth = gfx.make_image( Image_Desc {
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ctx.glyph_rt_depth = gfx.make_image( Image_Desc {
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type = ._2D,
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render_target = true,
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width = i32(ve_ctx.glyph_buffer.width),
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height = i32(ve_ctx.glyph_buffer.height),
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width = i32(ve_ctx.glyph_buffer.size.x),
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height = i32(ve_ctx.glyph_buffer.size.y),
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num_slices = 1,
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num_mipmaps = 1,
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usage = .IMMUTABLE,
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@@ -160,22 +160,22 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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sample_count = 1,
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})
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glyph_rt_sampler = gfx.make_sampler( Sampler_Description {
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ctx.glyph_rt_sampler = gfx.make_sampler( Sampler_Description {
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min_filter = Image_Filter,
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mag_filter = Image_Filter,
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mipmap_filter = Filter.NEAREST,
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wrap_u = .CLAMP_TO_EDGE,
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wrap_v = .CLAMP_TO_EDGE,
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min_lod = -1000.0,
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max_lod = 1000.0,
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min_lod = -1.0,
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max_lod = 1.0,
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border_color = Border_Color.OPAQUE_BLACK,
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compare = .NEVER,
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max_anisotropy = 1,
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})
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assert( gfx.query_sampler_state( glyph_rt_sampler) < Resource_State.FAILED, "Failed to make atlas_rt_sampler" )
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assert( gfx.query_sampler_state( ctx.glyph_rt_sampler) < Resource_State.FAILED, "Failed to make atlas_rt_sampler" )
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color_attach := Attachment_Desc {
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image = glyph_rt_color,
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image = ctx.glyph_rt_color,
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}
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glyph_attachments := gfx.make_attachments({
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@@ -183,7 +183,7 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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0 = color_attach,
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},
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depth_stencil = {
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image = glyph_rt_depth,
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image = ctx.glyph_rt_depth,
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},
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})
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assert( gfx.query_attachments_state(glyph_attachments) < Resource_State.FAILED, "Failed to make glyph_attachments" )
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@@ -208,7 +208,7 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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}
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}
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glyph_pass = gfx.Pass {
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ctx.glyph_pass = gfx.Pass {
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action = glyph_action,
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attachments = glyph_attachments,
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// label =
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@@ -220,12 +220,12 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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vs_layout : Vertex_Layout_State
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{
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using vs_layout
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attrs[ATTR_blit_atlas_v_position] = Vertex_Attribute_State {
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attrs[ATTR_ve_blit_atlas_v_position] = Vertex_Attribute_State {
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format = Vertex_Format.FLOAT2,
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offset = 0,
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buffer_index = 0,
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}
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attrs[ATTR_blit_atlas_v_texture] = Vertex_Attribute_State {
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attrs[ATTR_ve_blit_atlas_v_texture] = Vertex_Attribute_State {
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format = Vertex_Format.FLOAT2,
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offset = size_of(ve.Vec2),
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buffer_index = 0,
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@@ -250,8 +250,8 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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},
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}
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atlas_pipeline = gfx.make_pipeline({
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shader = atlas_shader,
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ctx.atlas_pipeline = gfx.make_pipeline({
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shader = ctx.atlas_shader,
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layout = vs_layout,
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index_type = Vertex_Index_Type.UINT32,
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colors = {
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@@ -270,11 +270,11 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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// atlas_pass
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{
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atlas_rt_color = gfx.make_image( Image_Desc {
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ctx.atlas_rt_color = gfx.make_image( Image_Desc {
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type = ._2D,
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render_target = true,
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width = i32(ve_ctx.atlas.width),
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height = i32(ve_ctx.atlas.height),
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width = i32(ve_ctx.atlas.size.x),
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height = i32(ve_ctx.atlas.size.y),
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num_slices = 1,
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num_mipmaps = 1,
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usage = .IMMUTABLE,
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@@ -283,22 +283,22 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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// TODO(Ed): Setup labels for debug tracing/logging
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// label =
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})
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assert( gfx.query_image_state(atlas_rt_color) < Resource_State.FAILED, "Failed to make atlas_rt_color")
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assert( gfx.query_image_state(ctx.atlas_rt_color) < Resource_State.FAILED, "Failed to make atlas_rt_color")
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atlas_rt_depth = gfx.make_image( Image_Desc {
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ctx.atlas_rt_depth = gfx.make_image( Image_Desc {
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type = ._2D,
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render_target = true,
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width = i32(ve_ctx.atlas.width),
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height = i32(ve_ctx.atlas.height),
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width = i32(ve_ctx.atlas.size.x),
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height = i32(ve_ctx.atlas.size.y),
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num_slices = 1,
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num_mipmaps = 1,
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usage = .IMMUTABLE,
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pixel_format = .DEPTH,
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sample_count = 1,
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})
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assert( gfx.query_image_state(atlas_rt_depth) < Resource_State.FAILED, "Failed to make atlas_rt_depth")
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assert( gfx.query_image_state(ctx.atlas_rt_depth) < Resource_State.FAILED, "Failed to make atlas_rt_depth")
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atlas_rt_sampler = gfx.make_sampler( Sampler_Description {
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ctx.atlas_rt_sampler = gfx.make_sampler( Sampler_Description {
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min_filter = Image_Filter,
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mag_filter = Image_Filter,
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mipmap_filter = Filter.NEAREST,
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@@ -310,10 +310,10 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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compare = .NEVER,
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max_anisotropy = 1,
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})
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assert( gfx.query_sampler_state( atlas_rt_sampler) < Resource_State.FAILED, "Failed to make atlas_rt_sampler" )
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assert( gfx.query_sampler_state( ctx.atlas_rt_sampler) < Resource_State.FAILED, "Failed to make atlas_rt_sampler" )
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color_attach := Attachment_Desc {
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image = atlas_rt_color,
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image = ctx.atlas_rt_color,
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}
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atlas_attachments := gfx.make_attachments({
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@@ -321,7 +321,7 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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0 = color_attach,
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},
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depth_stencil = {
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image = atlas_rt_depth,
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image = ctx.atlas_rt_depth,
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},
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})
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assert( gfx.query_attachments_state(atlas_attachments) < Resource_State.FAILED, "Failed to make atlas_attachments")
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@@ -346,7 +346,7 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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}
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}
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atlas_pass = gfx.Pass {
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ctx.atlas_pass = gfx.Pass {
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action = atlas_action,
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attachments = atlas_attachments,
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}
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@@ -357,12 +357,12 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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vs_layout : Vertex_Layout_State
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{
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using vs_layout
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attrs[ATTR_draw_text_v_position] = Vertex_Attribute_State {
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attrs[ATTR_ve_draw_text_v_position] = Vertex_Attribute_State {
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format = Vertex_Format.FLOAT2,
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offset = 0,
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buffer_index = 0,
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}
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attrs[ATTR_draw_text_v_texture] = Vertex_Attribute_State {
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attrs[ATTR_ve_draw_text_v_texture] = Vertex_Attribute_State {
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format = Vertex_Format.FLOAT2,
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offset = size_of(ve.Vec2),
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buffer_index = 0,
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@@ -387,8 +387,8 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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},
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}
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screen_pipeline = gfx.make_pipeline({
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shader = screen_shader,
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ctx.screen_pipeline = gfx.make_pipeline({
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shader = ctx.screen_shader,
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layout = vs_layout,
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index_type = Vertex_Index_Type.UINT32,
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colors = {
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@@ -403,7 +403,7 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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},
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cull_mode = .NONE,
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})
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assert( gfx.query_pipeline_state(screen_pipeline) < Resource_State.FAILED, "Failed to make screen_pipeline" )
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assert( gfx.query_pipeline_state(ctx.screen_pipeline) < Resource_State.FAILED, "Failed to make screen_pipeline" )
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}
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// screen_pass
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@@ -438,7 +438,7 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
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}
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}
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screen_pass = gfx.Pass {
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ctx.screen_pass = gfx.Pass {
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action = screen_action,
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}
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}
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@@ -483,8 +483,8 @@ render_text_layer :: proc( screen_extent : ve.Vec2, ve_ctx : ^ve.Context, ctx :
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continue
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}
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width := ve_ctx.glyph_buffer.width
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height := ve_ctx.glyph_buffer.height
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width := ve_ctx.glyph_buffer.size.x
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height := ve_ctx.glyph_buffer.size.y
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pass := glyph_pass
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if draw_call.clear_before_draw {
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@@ -518,8 +518,8 @@ render_text_layer :: proc( screen_extent : ve.Vec2, ve_ctx : ^ve.Context, ctx :
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continue
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}
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width := ve_ctx.atlas.width
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height := ve_ctx.atlas.height
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width := ve_ctx.atlas.size.x
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height := ve_ctx.atlas.size.y
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pass := atlas_pass
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if draw_call.clear_before_draw {
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@@ -534,8 +534,8 @@ render_text_layer :: proc( screen_extent : ve.Vec2, ve_ctx : ^ve.Context, ctx :
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gfx.apply_pipeline( atlas_pipeline )
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fs_uniform := Ve_Blit_Atlas_Fs_Params {
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glyph_buffer_size = glyph_buf_size,
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over_sample = glyph_buffer.over_sample.x,
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glyph_buffer_size = ve.vec2(ve_ctx.glyph_buffer.size),
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over_sample = ve_ctx.glyph_buffer.over_sample.x,
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region = cast(i32) draw_call.region,
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}
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gfx.apply_uniforms( UB_ve_blit_atlas_fs_params, Range { & fs_uniform, size_of(Ve_Blit_Atlas_Fs_Params) })
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@@ -575,7 +575,7 @@ render_text_layer :: proc( screen_extent : ve.Vec2, ve_ctx : ^ve.Context, ctx :
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fs_target_uniform := Ve_Draw_Text_Fs_Params {
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// glyph_buffer_size = glyph_buf_size,
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over_sample = glyph_buffer.over_sample.x,
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over_sample = ve_ctx.glyph_buffer.over_sample.x,
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colour = draw_call.colour,
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}
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File diff suppressed because it is too large
Load Diff
@@ -4,7 +4,7 @@
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@header import sg "thirdparty:sokol/gfx"
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@vs ve_blit_atlas_vs
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@include ./ve_source_shared.shdc.glsl
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@include ./source_shared.shdc.glsl
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@end
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@fs ve_blit_atlas_fs
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@@ -186,8 +186,7 @@ draw_text_zoomed_norm :: proc(content : string, font : Font_ID, size : f32, pos
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text_scale := screen_scale
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{
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f32_resolved_size := f32(resolved_size)
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diff_scalar := 1 + (zoom_adjust_size - f32_resolved_size) / f32_resolved_size
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diff_scalar := 1 + (zoom_adjust_size - resolved_size) / resolved_size
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text_scale = diff_scalar * screen_scale
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text_scale.x = clamp(text_scale.x, 0, 1)
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text_scale.y = clamp(text_scale.y, 0, 1)
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@@ -198,9 +197,12 @@ draw_text_zoomed_norm :: proc(content : string, font : Font_ID, size : f32, pos
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ve.draw_text_normalized_space(& demo_ctx.ve_ctx,
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def.ve_id,
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resolved_size,
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color_norm,
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screen_size,
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pos,
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text_scale,
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1.0,
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content
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)
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}
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@@ -263,7 +265,7 @@ init :: proc "c" ()
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ve_sokol.setup_gfx_objects( & demo_ctx.render_ctx, & demo_ctx.ve_ctx, vert_cap = 1024 * 1024, index_cap = 1024 * 1024 )
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error : mem.Allocator_Error
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demo_ctx.font_ids, error = make( map[string]FontDef, 256 )
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demo_ctx.font_ids, error = make( map[string]Font_Entry, 256 )
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assert( error == .None, "Failed to allocate demo_ctx.font_ids" )
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path_sawarabi_mincho := strings.concatenate({ PATH_FONTS, "SawarabiMincho-Regular.ttf" })
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@@ -323,8 +325,8 @@ frame :: proc "c" ()
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gfx.begin_pass({ action = pass_action, swapchain = glue.swapchain() })
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gfx.end_pass()
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{
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ve.configure_snap( & demo_ctx.ve_ctx, u32(demo_ctx.screen_size.x), u32(demo_ctx.screen_size.y) )
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ve.set_colour( & demo_ctx.ve_ctx, ve.Colour { 1.0, 1.0, 1.0, 1.0 })
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// ve.configure_snap( & demo_ctx.ve_ctx, u32(demo_ctx.screen_size.x), u32(demo_ctx.screen_size.y) )
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// ve.set_colour( & demo_ctx.ve_ctx, ve.Colour { 1.0, 1.0, 1.0, 1.0 })
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using demo_ctx
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@@ -513,11 +515,12 @@ etiam dignissim diam quis enim. Convallis convallis tellus id interdum.`
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zoomed_text_base_size : f32 = 12.0
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zoom_adjust_size := zoomed_text_base_size * current_zoom
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ve_id, resolved_size := font_resolve_draw_id( font_firacode, zoom_adjust_size * OVER_SAMPLE_ZOOM )
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// ve_id, resolved_size := font_resolve_draw_id( font_firacode, zoom_adjust_size * OVER_SAMPLE_ZOOM )
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resolved_size := zoom_adjust_size
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current_zoom_text := fmt.tprintf("Current Zoom : %.2f x\nCurrent Resolved Size: %v px", current_zoom, resolved_size )
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draw_text_string_pos_norm(current_zoom_text, font_firacode, 19, {0.2, zoom_info_y}, COLOR_WHITE)
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ve.configure_snap( & demo_ctx.ve_ctx, u32(0), u32(0) )
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// ve.configure_snap( & demo_ctx.ve_ctx, u32(0), u32(0) )
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size := measure_text_size( zoom_text, font_firacode, zoomed_text_base_size, 0 ) * current_zoom
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x_offset := (size.x / demo_ctx.screen_size.x) * 0.5
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@@ -594,7 +597,7 @@ etiam dignissim diam quis enim. Convallis convallis tellus id interdum.`
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draw_text_string_pos_norm(codes[grid[y * GRID_W + x]], font_demo_raincode, 20, {pos_x, pos_y}, code_colour)
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}
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|
||||
ve.set_colour(&ve_ctx, {1.0, 1.0, 1.0, 1.0})
|
||||
// ve.set_colour(&ve_ctx, {1.0, 1.0, 1.0, 1.0})
|
||||
}
|
||||
|
||||
// Cache pressure test
|
||||
|
@@ -119,6 +119,10 @@ resize :: proc {
|
||||
builtin.resize_dynamic_array,
|
||||
}
|
||||
|
||||
round :: proc {
|
||||
math.round_f32,
|
||||
}
|
||||
|
||||
size :: proc {
|
||||
size_range2,
|
||||
}
|
||||
|
@@ -94,7 +94,6 @@ Context :: struct {
|
||||
|
||||
stack : Scope_Stack,
|
||||
|
||||
colour : RGBAN, // Color used in draw interface TODO(Ed): use the stack
|
||||
cursor_pos : Vec2, // TODO(Ed): Review this, no longer used much at all... (still useful I guess)
|
||||
// Will apply a boost scalar (1.0 + alpha sharpen) to the colour's alpha which provides some sharpening of the edges.
|
||||
// Has a boldening side-effect. If overblown will look smeared.
|
||||
@@ -193,7 +192,6 @@ startup :: proc( ctx : ^Context, parser_kind : Parser_Kind = .STB_TrueType, // N
|
||||
ctx.backing = allocator
|
||||
context.allocator = ctx.backing
|
||||
|
||||
ctx.colour = { 1, 1, 1, 1 }
|
||||
ctx.alpha_sharpen = alpha_sharpen
|
||||
ctx.px_scalar = px_scalar
|
||||
|
||||
@@ -663,13 +661,12 @@ resolve_draw_px_size :: #force_inline proc "contextless" ( px_size, default_size
|
||||
{
|
||||
interval_quotient := 1.0 / f32(interval)
|
||||
size := px_size == 0.0 ? default_size : px_size
|
||||
even_size := math.round(size * interval_quotient) * interval
|
||||
even_size := round(size * interval_quotient) * interval
|
||||
resolved_size = clamp( even_size, min, max )
|
||||
return
|
||||
}
|
||||
|
||||
set_alpha_scalar :: #force_inline proc( ctx : ^Context, scalar : f32 ) { assert(ctx != nil); ctx.alpha_sharpen = scalar }
|
||||
set_colour :: #force_inline proc( ctx : ^Context, colour : RGBAN ) { assert(ctx != nil); ctx.colour = colour }
|
||||
set_px_scalar :: #force_inline proc( ctx : ^Context, scalar : f32 ) { assert(ctx != nil); ctx.px_scalar = scalar }
|
||||
|
||||
set_snap_glyph_shape_position :: #force_inline proc( ctx : ^Context, should_snap : b32 ) {
|
||||
@@ -835,7 +832,7 @@ draw_text_view_space :: proc(ctx : ^Context,
|
||||
ctx.cursor_pos = {}
|
||||
entry := ctx.entries[ font ]
|
||||
|
||||
norm_position := view_position * (1 / view)
|
||||
norm_position := position * (1 / view)
|
||||
|
||||
adjusted_position := get_snapped_position( norm_position, view )
|
||||
|
||||
|
Reference in New Issue
Block a user