diff --git a/Readme.md b/Readme.md index c6b9388..fba2547 100644 --- a/Readme.md +++ b/Readme.md @@ -10,7 +10,7 @@ See: [docs/Readme.md](docs/Readme.md) for the library's interface. See [scripts/Readme.md](scripts/Readme.md) for building examples or utilizing the provided backends. -Currently the scripts provided & the library itself were developed & tested on Windows. The library however should not be limited to that OS platform, just don't have the configuration for alternative platforms (yet). +Currently the scripts provided & the library itself were developed & tested on Windows. There are bash scripts for building on linux (they build on WSL but need additional testing). The library depends on freetype, harfbuzz, & stb_truetype to build. Note: freetype and harfbuzz could technically be gutted if the user removes their definitions, however they have not been made into a conditional compilation option (yet). diff --git a/scripts/Readme.md b/scripts/Readme.md index 6fe7bbf..8e2d26a 100644 --- a/scripts/Readme.md +++ b/scripts/Readme.md @@ -2,7 +2,7 @@ All scripts provided for utilizing the example demos or backends. -## General +## Windows ### build_sokol_demo.ps1 @@ -29,7 +29,7 @@ Will wipe the build folder. ### compile_sokol_shaders.ps1 -Will generate the odin files containing the sokol shader descriptions for the corresponding glsl shaders. Utilized by the sokol backend. Doesn't need to be runned unless modifications are made to the shaders (pre-generated files are commited to this repository). +Will generate the odin files containing the sokol shader descriptions for the corresponding glsl shaders. Utilized by the sokol backend. Doesn't need to be run unless modifications are made to the shaders (pre-generated files are commited to this repository). ## Helpers @@ -45,3 +45,21 @@ A few helper functions to utilize powerhsell & github repos as package managemen ### odin_compiler_defs.ps1 Just variable declarations based on flags used with the odin compiler's CLI. + +# Linux + +Essentially equivalent scripts from the PS scripts used on windows were ported to bash. Tested in WSL ubuntu image (so far). + +#### Note on dependency packages + +Some dependencies are cloned directly into a created thirdparty directory. + +[harfbuzz](https://github.com/Ed94/odin_harfbuzz) is configured to pull & build the C++ library, it will use the MSVC toolchain (you can change it to use meson instead of preferred). +[freetype](https://github.com/Ed94/odin-freetype) package does not come with linux binaries. +[sokol](https://github.com/floooh/sokol) built using `build_sokol_library.ps`. +[sokol-tools](https://github.com/floooh/sokol-tools) used by `compile_sokol_shaders.ps1` to compile the glsl files into odin files for the sokol backend. + +Caveats: + +* The Freetype library's binary must be installed by the user ( Ex: `sudo apt install libfreetype6-dev` ) +* Sokol needs gl, x11, and alsa libs. The `build_sokol_library.sh` script has basic implementation listing which libraries those are for ubuntu. diff --git a/scripts/build_sokol_demo.sh b/scripts/build_sokol_demo.sh index a925e17..c63e82d 100644 --- a/scripts/build_sokol_demo.sh +++ b/scripts/build_sokol_demo.sh @@ -2,10 +2,8 @@ set -e -# Source the misc.sh script source "$(dirname "$0")/helpers/misc.sh" -# Get the root directory of the git repository path_root=$(git rev-parse --show-toplevel) path_backend="$path_root/backend" path_build="$path_root/build" @@ -16,7 +14,6 @@ path_thirdparty="$path_root/thirdparty" verify_path "$path_build" verify_path "$path_thirdparty" -# CPU Info path_system_details="$path_build/system_details.ini" if [ -f "$path_system_details" ]; then CoreCount_Physical=$(grep "PhysicalCores" "$path_system_details" | cut -d'=' -f2) @@ -58,7 +55,6 @@ pushd "$path_thirdparty" > /dev/null fi popd > /dev/null -# Source the odin compiler definitions source "$(dirname "$0")/helpers/odin_compiler_defs.sh" pkg_collection_backend="backend=$path_backend" @@ -69,7 +65,6 @@ pushd "$path_build" > /dev/null function build_SokolBackendDemo { echo 'Building VEFontCache: Sokol Backend Demo' - # Uncomment the following lines if you need to compile shaders compile_shaders="$path_scripts/compile_sokol_shaders.sh" if [ -f "$compile_shaders" ]; then bash "$compile_shaders"