mirror of
https://github.com/Ed94/VEFontCache-Odin.git
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initial commit
Code lifted from sectr prototype Still quite a bit todo before its considered "done"
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153
atlas.odin
Normal file
153
atlas.odin
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package VEFontCache
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AtlasRegionKind :: enum u8 {
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None = 0x00,
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A = 0x41,
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B = 0x42,
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C = 0x43,
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D = 0x44,
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E = 0x45,
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Ignore = 0xFF, // ve_fontcache_cache_glyph_to_atlas uses a -1 value in clear draw call
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}
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AtlasRegion :: struct {
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state : LRU_Cache,
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width : u32,
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height : u32,
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size : Vec2i,
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capacity : Vec2i,
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offset : Vec2i,
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next_idx : u32,
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}
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Atlas :: struct {
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width : u32,
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height : u32,
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glyph_padding : u32,
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region_a : AtlasRegion,
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region_b : AtlasRegion,
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region_c : AtlasRegion,
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region_d : AtlasRegion,
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}
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atlas_bbox :: proc( atlas : ^Atlas, region : AtlasRegionKind, local_idx : i32 ) -> (position, size: Vec2)
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{
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switch region
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{
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case .A:
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size.x = f32(atlas.region_a.width)
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size.y = f32(atlas.region_a.height)
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position.x = cast(f32) (( local_idx % atlas.region_a.capacity.x ) * i32(atlas.region_a.width))
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position.y = cast(f32) (( local_idx / atlas.region_a.capacity.x ) * i32(atlas.region_a.height))
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position.x += f32(atlas.region_a.offset.x)
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position.y += f32(atlas.region_a.offset.y)
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case .B:
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size.x = f32(atlas.region_b.width)
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size.y = f32(atlas.region_b.height)
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position.x = cast(f32) (( local_idx % atlas.region_b.capacity.x ) * i32(atlas.region_b.width))
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position.y = cast(f32) (( local_idx / atlas.region_b.capacity.x ) * i32(atlas.region_b.height))
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position.x += f32(atlas.region_b.offset.x)
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position.y += f32(atlas.region_b.offset.y)
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case .C:
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size.x = f32(atlas.region_c.width)
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size.y = f32(atlas.region_c.height)
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position.x = cast(f32) (( local_idx % atlas.region_c.capacity.x ) * i32(atlas.region_c.width))
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position.y = cast(f32) (( local_idx / atlas.region_c.capacity.x ) * i32(atlas.region_c.height))
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position.x += f32(atlas.region_c.offset.x)
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position.y += f32(atlas.region_c.offset.y)
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case .D:
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size.x = f32(atlas.region_d.width)
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size.y = f32(atlas.region_d.height)
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position.x = cast(f32) (( local_idx % atlas.region_d.capacity.x ) * i32(atlas.region_d.width))
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position.y = cast(f32) (( local_idx / atlas.region_d.capacity.x ) * i32(atlas.region_d.height))
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position.x += f32(atlas.region_d.offset.x)
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position.y += f32(atlas.region_d.offset.y)
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case .Ignore: fallthrough
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case .None: fallthrough
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case .E:
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}
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return
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}
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decide_codepoint_region :: proc( ctx : ^Context, entry : ^Entry, glyph_index : Glyph
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) -> (region_kind : AtlasRegionKind, region : ^AtlasRegion, over_sample : Vec2)
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{
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if parser_is_glyph_empty( & entry.parser_info, glyph_index ) {
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region_kind = .None
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}
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bounds_0, bounds_1 := parser_get_glyph_box( & entry.parser_info, glyph_index )
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bounds_width := f32(bounds_1.x - bounds_0.x)
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bounds_height := f32(bounds_1.y - bounds_0.y)
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atlas := & ctx.atlas
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glyph_buffer := & ctx.glyph_buffer
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glyph_padding := f32(atlas.glyph_padding) * 2
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bounds_width_scaled := cast(u32) (bounds_width * entry.size_scale + glyph_padding)
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bounds_height_scaled := cast(u32) (bounds_height * entry.size_scale + glyph_padding)
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if bounds_width_scaled <= atlas.region_a.width && bounds_height_scaled <= atlas.region_a.height
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{
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// Region A for small glyphs. These are good for things such as punctuation.
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region_kind = .A
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region = & atlas.region_a
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}
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else if bounds_width_scaled <= atlas.region_b.width && bounds_height_scaled <= atlas.region_b.height
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{
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// Region B for tall glyphs. These are good for things such as european alphabets.
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region_kind = .B
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region = & atlas.region_b
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}
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else if bounds_width_scaled <= atlas.region_c.width && bounds_height_scaled <= atlas.region_c.height
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{
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// Region C for big glyphs. These are good for things such as asian typography.
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region_kind = .C
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region = & atlas.region_c
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}
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else if bounds_width_scaled <= atlas.region_d.width && bounds_height_scaled <= atlas.region_d.height
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{
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// Region D for huge glyphs. These are good for things such as titles and 4k.
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region_kind = .D
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region = & atlas.region_d
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}
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else if bounds_width_scaled <= glyph_buffer.width && bounds_height_scaled <= glyph_buffer.height
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{
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// Region 'E' for massive glyphs. These are rendered uncached and un-oversampled.
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region_kind = .E
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region = nil
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if bounds_width_scaled <= glyph_buffer.width / 2 && bounds_height_scaled <= glyph_buffer.height / 2 {
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over_sample = { 2.0, 2.0 }
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}
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else {
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over_sample = { 1.0, 1.0 }
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}
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return
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}
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else {
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region_kind = .None
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return
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}
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over_sample = glyph_buffer.over_sample
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assert(region != nil)
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return
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}
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