mirror of
https://github.com/gomson/TimothyLottes.github.io.git
synced 2026-08-29 20:40:10 +00:00
137 lines
8.1 KiB
HTML
137 lines
8.1 KiB
HTML
<html><head><link rel="stylesheet" href="style.css"></head><body><div class="page">
|
|
<center><pre>
|
|
\\\\\\` \\\\\\\\\\`\\\`\\\\\\\\\`\\\\\\\\\` \```\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
|
|
\\\\\ `\\` ``\`\\\\` `\ \ \\`` `\\\` ``\` ``\`\\\\`\\
|
|
`, , o `, ` `
|
|
. .oo.. . . o ... ' .o
|
|
OO. ...ooOO..... o . ooOOoooo.. . O o . .
|
|
OOOo..OOOOOOOo... ....OOo.... .o..... oOOOOOOOOoooo.... Oo. oO
|
|
OOOOOOOOOOOOOOO .Ooo. OOOOo......oo. ..ooOO..OOOOOOOOOO......oo.OOo... ..OOO
|
|
OOOOO.OOOOOOo.. oOOOOoo. .OO..OOOOOOOOOOOo.......OOO......OOOOOOOOOOoo.OOOOOO
|
|
OOOOOo.OOOOOOOoOOOOOOOOOOO.OOOOOOO|OOOOOOOOOO...||||oo.OOOOOOOOOOOoOOOOOooOOO
|
|
||oooOOOOOOOOOOOOOOOOOOO|||||ooOOOO|OOOOO|||||oooOOOOOO|OOO|OOOOOOOOOOOOOOOOO
|
|
. OOO''||''OOOOOOOOOOOO|||||''||''OO|||o|||||||''||OOOOOO''OOO''OOO|||ooooOO|OO .
|
|
O OOO ||..||OO||||||||||OOo || ||||||||||||| ||||OO|| |o| ||||||||OO||OOO O
|
|
' o| |''|' '' '|' '| | '| | |||| |' '| | |' '|' 'OO '
|
|
||| || | . . | . || || . | | ||/| | . || |oO || ' | |||||
|
|
/|| || | | | | | || || | | | |//| | | || ||| || ...||.. '||
|
|
//| || | | | | ' || || | | ' |//| | ' || ||| || '''|''' |/
|
|
///..//../../../..//.../....//../../... ////..//...///..///..///....//...///
|
|
/////////////../////////////.//////////..///////////././///////./////////////
|
|
////.//.//. ..//...././/. ///////..//////.///.//.... ././//...//..////////
|
|
//.... . ./ /////. ...//. ./////... . ... .. ././/
|
|
.. .. . .// . ...
|
|
/ <pre></center>
|
|
<br>
|
|
<h1>20161109 - Archive</h1>
|
|
<br>
|
|
<center><i>In progress moving blog again, this time to Github Pages ...</i></center>
|
|
<br>
|
|
<b>2016</b><br>
|
|
<a href="20161105.html">20161105 - Owlboy via CRT</a><br>
|
|
<a href="20161104.html">20161104 - Is OpenVR Actually Open?</a><br>
|
|
<a href="20161103.html">20161103 - Game List</a><br>
|
|
<a href="20161102.html">20161102 - Frequent Web Travels</a><br>
|
|
<a href="20161101.html">20161101 - Linear Dithering Before Transfer Function</a><br>
|
|
<a href="20161031.html">20161031 - FPGA Links</a><br>
|
|
<a href="20161030.html">20161030 - Demo Tube Mega List</a><br>
|
|
<a href="20161029.html">20161029 - Program Per Clock</a><br>
|
|
<a href="20161028.html">20161028 - Rotated View Vs Rotated Sample Grid In Pixel</a><br>
|
|
<a href="20161027.html">20161027 - FXAA Pixel Width Contrast Reduction</a><br>
|
|
<a href="20161023.html">20161023 - Sphere Tracing AA</a><br>
|
|
<br>
|
|
Below this is active random migration (456 prior posts still to filter through) ...<br>
|
|
<br>
|
|
<b>2016</b><br>
|
|
<a href="20161022.html">20161022 - Variation on Branching Design - Return Only</a><br>
|
|
<a href="20161018.html">20161018 - Fixed Point Rounding</a><br>
|
|
<a href="20161017.html">20161017 - Notes from Attempting to Understand FPGA Timing Limits</a><br>
|
|
<a href="20161016.html">20161016 - Instruction Fetch Optimization</a><br>
|
|
<a href="20161015.html">20161015 - Atomic Scatter-Only Gather-Free Machines</a><br>
|
|
<a href="20161014.html">20161014 - Possible Directional Routing Hoplite Variant?</a><br>
|
|
<a href="20161013.html">20161013 - SymbOS - 8-bit OS Awesome Sause</a><br>
|
|
<a href="20161012.html">20161012 - Technical Evaluation of Traditional vs New "HDR" Encoding Crossed With Display Capability</a><br>
|
|
<a href="20161011.html">20161011 - Forth Hardware Thoughts</a><br>
|
|
<a href="20161005.html">20161005 - Epiphany-V Taped Out</a><br>
|
|
<a href="20161004.html">20161004 - T4K Try 3</a><br>
|
|
<a href="20161003.html">20161003 - T4K Try 2</a><br>
|
|
<a href="20161001.html">20161001 - T4K Try 1</a><br>
|
|
<a href="20160921.html">20160921 - Parallel Noise Generation</a><br>
|
|
<a href="20160912.html">20160912 - The Great MacOS 9</a><br>
|
|
<a href="20160909.html">20160909 - Thinking "Clearly" About 4K</a><br>
|
|
<a href="20160908.html">20160908 - Transistor Count Thoughts</a><br>
|
|
<a href="20160905.html">20160905 - GPU Parking Lot</a><br>
|
|
<a href="20160715.html">20160715 - LED Displays</a><br>
|
|
<a href="20160127.html">20160127 - Temporal AA Neighborhood Clamp</a><br>
|
|
<br>
|
|
<b>2015</b><br>
|
|
<a href="20151222.html">20151222 - Random Holiday 2015</a><br>
|
|
<a href="20151116.html">20151116 - Mixing Temporal AA and Transparency</a><br>
|
|
<a href="20151025.html">20151025 - Finer Points of Living in the Raleigh North Carolina Area</a><br>
|
|
<a href="20150930.html">20150930 - Tonemapping and Slot Mask Simulation</a><br>
|
|
<a href="20150915.html">20150915 - Bacon Wrapped Sour Cream</a><br>
|
|
<a href="20150914.html">20150914 - Tearaway Unfolded PS4 on Wega CRT HDTV</a><br>
|
|
<a href="20150910.html">20150910 - September Trip to Iceland</a><br>
|
|
<a href="20150829.html">20150829 - Ketogenic Diet Working on Year 2</a><br>
|
|
<a href="20150719.html">20150719 - CRT Shadow Masks vs LCD</a><br>
|
|
<a href="20150630.html">20150630 - Sugar Free Peppermint Chocolate Chip Custard Ice Cream</a><br>
|
|
<a href="20150522.html">20150522 - The Other Project Cleaned Up</a><br>
|
|
<a href="20150430.html">20150430 - The Other Project Getting Wired</a><br>
|
|
<a href="20150328.html">20150328 - Stills From My Talk</a><br>
|
|
<a href="20150327.html">20150327 - Other CRT Options</a><br>
|
|
<a href="20150308.html">20150308 - CRTs</a><br>
|
|
<br>
|
|
<b>2014</b><br>
|
|
<a href="20140926.html">20140926 - Post Depth Coverage</a><br>
|
|
<a href="20140826.html">20140826 - Scifi Reading Suggestion List From Twitters</a><br>
|
|
<a href="20140823.html">20140823 - MinWM</a><br>
|
|
<a href="20140819.html">20140819 - Scanlines</a><br>
|
|
<a href="20140723.html">20140723 - Body Hacking Running on Oil</a><br>
|
|
<a href="20140715.html">20140715 - Infinte Projection Matrix Notes</a><br>
|
|
<a href="20140506.html">20140506 - The Other Project</a><br>
|
|
<br>
|
|
<b>2013</b><br>
|
|
<a href="20131126.html">20131126 - Random Next Generation Notes</a><br>
|
|
<a href="20130825.html">20130825 - Modern Memory Mapping</a><br>
|
|
<br>
|
|
<b>2012</b><br>
|
|
<a href="20120513.html">20120513 - Frame Stutter Reduction Via Time Smoothing</a><br>
|
|
<br>
|
|
<b>2011</b><br>
|
|
<a href="20111031.html">20111031 - Exclusive Core Access</a><br>
|
|
<a href="20110907.html">20110907 - Parallel Programming With Clones</a><br>
|
|
<br>
|
|
<b>2010</b><br>
|
|
<a href="20100104.html">20100104 - OnLive Notes</a><br>
|
|
<br>
|
|
<b>2009</b><br>
|
|
<a href="20090605.html">20090605 - SIMD Binning And Caches</a><br>
|
|
<a href="20090519.html">20090519 - GPU REYES</a><br>
|
|
<a href="20090513.html">20090513 - Gaussian KD Trees</a><br>
|
|
<a href="20090506.html">20090506 - Electromagnetic Spectrum and Rendering</a><br>
|
|
<a href="20090505.html">20090505 - Compute Mega Post</a><br>
|
|
<a href="20090501.html">20090501 - 32bpp HDR Blending Idea</a><br>
|
|
<a href="20090422.html">20090422 - WFA Image Compression</a><br>
|
|
<a href="20090407.html">20090407 - DXT Tip</a><br>
|
|
<br>
|
|
<b>2007</b><br>
|
|
<a href="20070731.html">20070731 - High Resolution Screen Shots</a><br>
|
|
<a href="20070730.html">20070730 - Computational Fluid Dynamics Code</a><br>
|
|
<a href="20070715.html">20070715 - Self Healing</a><br>
|
|
<a href="20070713.html">20070713 - Micro Imposters</a><br>
|
|
<a href="20070712.html">20070712 - Fragment Raytracer</a><br>
|
|
<a href="20070711.html">20070711 - Infinite Level of Detail</a><br>
|
|
<a href="20070710.html">20070710 - Graphics Engine Introduction</a><br>
|
|
<a href="20070709.html">20070709 - 3D Audio and KEMAR Data</a><br>
|
|
<a href="20070708.html">20070708 - Breaking Firewalls</a><br>
|
|
<a href="20070707.html">20070707 - Management Server</a><br>
|
|
<a href="20070706.html">20070706 - 510 Players on Screen at 128 Kbps</a><br>
|
|
<a href="20070705.html">20070705 - UDP Player Bandwidth</a><br>
|
|
<a href="20070704.html">20070704 - Network Latency</a><br>
|
|
<a href="20070703.html">20070703 - Cost of Bandwidth</a><br>
|
|
<a href="20070702.html">20070702 - Market Research</a><br>
|
|
<br>
|
|
<b>2004</b><br>
|
|
<a href="20040101.html">20040101 - Simple IP Reference</a><br>
|
|
</div></body></html>
|