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TimothyLottes.github.io/index.html
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2016-11-09 00:58:42 -05:00

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<br>
<h1>20161108 - Archive</h1>
<br>
<center><i>In progress moving blog again, this time to Github Pages ...</i></center>
<br>
<b>2016</b><br>
<a href="20161105.html">20161105 - Owlboy via CRT</a><br>
<a href="20161104.html">20161104 - Is OpenVR Actually Open?</a><br>
<a href="20161103.html">20161103 - Game List</a><br>
<a href="20161102.html">20161102 - Frequent Web Travels</a><br>
<a href="20161101.html">20161101 - Linear Dithering Before Transfer Function</a><br>
<a href="20161031.html">20161031 - FPGA Links</a><br>
<a href="20161030.html">20161030 - Demo Tube Mega List</a><br>
<a href="20161029.html">20161029 - Program Per Clock</a><br>
<a href="20161028.html">20161028 - Rotated View Vs Rotated Sample Grid In Pixel</a><br>
<a href="20161027.html">20161027 - FXAA Pixel Width Contrast Reduction</a><br>
<a href="20161023.html">20161023 - Sphere Tracing AA</a><br>
<br>
Below this is active random migration (456 prior posts still to filter through) ...<br>
<br>
<b>2016</b><br>
<a href="20161018.html">20161018 - Fixed Point Rounding</a><br>
<a href="20160715.html">20160715 - LED Displays</a><br>
<br>
<b>2015</b><br>
<a href="20151025.html">20151025 - Finer Points of Living in the Raleigh North Carolina Area</a><br>
<a href="20150930.html">20150930 - Tonemapping and Slot Mask Simulation</a><br>
<a href="20150915.html">20150915 - Bacon Wrapped Sour Cream</a><br>
<a href="20150914.html">20150914 - Tearaway Unfolded PS4 on Wega CRT HDTV</a><br>
<a href="20150910.html">20150910 - September Trip to Iceland</a><br>
<a href="20150829.html">20150829 - Ketogenic Diet Working on Year 2</a><br>
<a href="20150719.html">20150719 - CRT Shadow Masks vs LCD</a><br>
<a href="20150630.html">20150630 - Sugar Free Peppermint Chocolate Chip Custard Ice Cream</a><br>
<a href="20150522.html">20150522 - The Other Project Cleaned Up</a><br>
<a href="20150430.html">20150430 - The Other Project Getting Wired</a><br>
<a href="20150328.html">20150328 - Stills From My Talk</a><br>
<a href="20150327.html">20150327 - Other CRT Options</a><br>
<a href="20150308.html">20150308 - CRTs</a><br>
<br>
<b>2014</b><br>
<a href="20140926.html">20140926 - Post Depth Coverage</a><br>
<a href="20140826.html">20140826 - Scifi Reading Suggestion List From Twitters</a><br>
<a href="20140823.html">20140823 - MinWM</a><br>
<a href="20140819.html">20140819 - Scanlines</a><br>
<a href="20140506.html">20140506 - The Other Project</a><br>
<br>
<b>2013</b><br>
<a href="20131126.html">20131126 - Random Next Generation Notes</a><br>
<a href="20130825.html">20130825 - Modern Memory Mapping</a><br>
<br>
<b>2012</b><br>
<a href="20120513.html">20120513 - Frame Stutter Reduction Via Time Smoothing</a><br>
<br>
<b>2011</b><br>
<a href="20111031.html">20111031 - Exclusive Core Access</a><br>
<a href="20110907.html">20110907 - Parallel Programming With Clones</a><br>
<br>
<b>2010</b><br>
<a href="20100104.html">20100104 - OnLive Notes</a><br>
<br>
<b>2009</b><br>
<a href="20090605.html">20090605 - SIMD Binning And Caches</a><br>
<a href="20090519.html">20090519 - GPU REYES</a><br>
<a href="20090513.html">20090513 - Gaussian KD Trees</a><br>
<a href="20090505.html">20090505 - Compute Mega Post</a><br>
<a href="20090501.html">20090501 - 32bpp HDR Blending Idea</a><br>
<a href="20090422.html">20090422 - WFA Image Compression</a><br>
<br>
<b>2007</b><br>
<a href="20070730.html">20070730 - Computational Fluid Dynamics Code</a><br>
<a href="20070715.html">20070715 - Self Healing</a><br>
<a href="20070713.html">20070713 - Micro Imposters</a><br>
<a href="20070712.html">20070712 - Fragment Raytracer</a><br>
<a href="20070711.html">20070711 - Infinite Level of Detail</a><br>
<a href="20070710.html">20070710 - Graphics Engine Introduction</a><br>
<a href="20070709.html">20070709 - 3D Audio and KEMAR Data</a><br>
<a href="20070708.html">20070708 - Breaking Firewalls</a><br>
<a href="20070707.html">20070707 - Management Server</a><br>
<a href="20070706.html">20070706 - 510 Players on Screen at 128 Kbps</a><br>
<a href="20070705.html">20070705 - UDP Player Bandwidth</a><br>
<a href="20070704.html">20070704 - Network Latency</a><br>
<a href="20070703.html">20070703 - Cost of Bandwidth</a><br>
<a href="20070702.html">20070702 - Market Research</a><br>
<br>
<b>2004</b><br>
<a href="20040101.html">20040101 - Simple IP Reference</a><br>
</div></body></html>