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2016-11-15 00:53:14 -05:00

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<h1>20161114 - Believing in an Image</h1>
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<center><i>Click on an image below for the full 1080p shot</i></center>
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<b>Distraction Free Rendering</b>
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The stills below are from the filtering talk I gave a while back.
Showing a journey through some folded fractal space.
They are captures from a real-time tracer running at over 120 Hz at 1080p on a 2.8 Tflop/s laptop GPU.
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The images have better than 1080p resolution phase response,
meaning you can localize the position of an edge to a sub-pixel position.
However the images have lower than 1080p frequency response,
meaning the images look substantially sharper when viewed at half resolution.
This is a direct result of the following process,
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<br>
<ul>
<li>Each frame traces 960x540 rays in a temporally changing low-discrepancy pattern.
<li>The rays also sample their prior color as reprojected from the prior 1920x1080 frame.
<li>Finaly the {new,old} output at low-descrepency 960x540, is reconstructed at regular grid 1920x1080.
</ul>
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As you move through the space in real-time,
the output feels like a window into another world.
There is nothing in the visual output which breaks immersion.
It makes no difference that in terms of sharpness this could only qualify as a 480x270 image
if the evaluation metric was to match the visual sharpness of bitmap text.
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<strong>The critical element is a total lack of any kind of temporal aliasing,
mixed with sub-pixel precision for localizing all edge gradients.</strong>
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<center>
<a href="20161114-A.bmp"><img src="20161114-A.bmp" width=800></a><br><br>
<a href="20161114-B.bmp"><img src="20161114-B.bmp" width=800></a><br><br>
<a href="20161114-C.bmp"><img src="20161114-C.bmp" width=800></a><br><br>
<a href="20161114-D.bmp"><img src="20161114-D.bmp" width=800></a><br><br>
<a href="20161114-E.bmp"><img src="20161114-E.bmp" width=800></a><br><br>
<a href="20161114-F.bmp"><img src="20161114-F.bmp" width=800></a><br><br>
</center>
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