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683 lines
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683 lines
22 KiB
HTML
<html><head><link rel="stylesheet" href="style.css"></head><body><div class="page">
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<h1>20161004 - T4K Try 3</h1>
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<br>
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Tries :
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<a href="20161004.html">3</a>
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<a href="20161003.html">2</a>
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<a href="20161001.html">1</a>
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<br>
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<br>
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<b>Update Log</b>
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<br>
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2016/10/04 :
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Trying dropping data stack (won't fit, gets expensive with adders if doing indexed access).
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Have something figured out for DSP inputs.
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Rethinking ISA, have place holder for now to see that things fit in worst case.
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Thinking estimated 81% LUT usage so far will be too much, perhaps drop accumulator down from 40-bits to 36-bits or 32-bits?
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The problem I see with this design is that due to load/store being at the end of the pipeline,
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after a store, the next instruction will be starved of inputs.
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Next try (4) will likely focus on {load/store, mux input, mul, add} ordered pipeline,
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which will attempt to make {load,dsp}, {store,return}, {dsp,call/jmp}, VLIW instruction usage work well,
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but will likely require a forth like address register (to avoid 2 dependent loads before feeding the dsp).
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<br>
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<br>
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<b>Notes</b><pre>
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==================
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CORE RESOURCES
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==================
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Core functional units,
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16-bit x 8-entry return stack (1 port)
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32-bit x 8-entry register file (2 ports, port 0 for DSP input, port 1 for BRAM address)
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32-bit x 1024-entry BRAM (2 ports, port 0 for instruction fetch, port 1 for data)
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===================
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EXECUTION MODEL
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===================
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4 threads/core of execution running with guaranteed round-robin scheduling
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Instructions are VLIW style with a fixed logical ordered set of operations
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Order Operation
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===== =========
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1st mux inputs for DSP ............ uses loads from prior instruction
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2nd DSP execution .................
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3nd load/store to REG and BRAM .... can store DSP result
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4th branch ........................ can branch to DSP result
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=====================
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PHYSICAL PIPELINE
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=====================
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Designing under the following constraints,
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Loads from RAMs are not used until next stage
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Each stage does only one LUT or ADD both of which can be vertically chained
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DSP is fully pipelined
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Outline,
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DSP DSP DSP DSP DSP DAT ADR BLK BLK
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Stage A B MUL C ADD P REG REG OUT RAM PC INS
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===== === === === === === === === === === === ===
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0 lut lut @
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1 mul reg lut
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2 add lut add
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3 lut @! lut @! lut @
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----- --- --- --- --- --- --- --- --- --- --- ---
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DSP A B .... DSP input a and b arguments
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DSP MUL .... DSP mul stage
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DSP C ...... DSP input c argument
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DSP ADD .... DSP add/op stage
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DAT REG .... Register file data load/store
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ADR REG .... Register file address register to BRAM address translation
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BLK OUT .... BRAM data construct write value
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BLK RAM .... BRAM data load/store
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PC ......... Update program counter
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INS ........ Fetch next instruction
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=======
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ISA
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=======
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Alphabet usage,
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a ... 24-bit DSP input (sign extended)
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b ... 16-bit DSP input (sign extended)
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c ... 48-bit DSP input, accumulator
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d ... 32-bit data register index
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f ... 32-bit BRAM fetched value
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i ... 10-bit immediate
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j ... 10-bit program counter
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m ... 2-bit BRAM memory mode
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p ... 48-bit DSP output
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s ... 3-bit BRAM address base register index
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w ... 32-bit BRAM write value
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Encoding,
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11111111111111110000000000000000
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fedcba9876543210fedcba9876543210
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================================
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......................iiiiiiiiii Immediate 10-bits
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================================
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.................mmsss.......... BRAM control
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.................00............. f=[s]
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.................01............. f=[s^i]
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.................10............. [s]=w
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.................11............. [s^i]=w
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...................sss.......... Register file address register index
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================================
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...oooooaabbccddd............... DSP control
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...ooooo........................ Opcode (todo)
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........aa...................... DSP a input choice
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..........bb.................... DSP b input choice
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............cc.................. DSP c input choice
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..............ddd............... Register file data register index
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================================
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ggg............................. PC control
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???............................. No branch
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???............................. Return
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???............................. Call immediate
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???............................. Call to p from end of prior instruction
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???............................. Conditional jump immediate if p<0 from end of prior instruction
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???............................. Conditional jump immediate if p>=0 from end of prior instruction
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???............................. Jump immediate
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???............................. Jump to p from prior instruction
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============================
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CURRENT LUT BUDGET USAGE
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============================
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Budget is 400 LUTs/core, adding as design is roughed out,
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LUTs % usage
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==== === =====
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32 8 register file (4x 8-LUT SLICEM 32-entry x 8-bit 2 port RAM)
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8 2 return stack ( 8-LUT SLICEM 32-entry x 16-bit 1 port RAM)
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---- --- -----
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20 5 DSP p output modifier
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102 26 DSP c input
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48 12 DSP b input
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24 6 DSP a input
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18 5 BRAM address generation
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34 9 BRAM output generation
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38 10 program counter
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==== === =====
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324 81 total
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=====================
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DSP BIT ALIGNMENT
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=====================
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DSP hardware does p=op(join(a,b),c) or p=c+mul(a,b) or p=c-mul(a,b)
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25-bit a
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18-bit b
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48-bit c
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48-bit p
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Designing for the following,
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222222222222222211111111111111110000000000000000
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fedcba9876543210fedcba9876543210fedcba9876543210
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================================================
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s........................ 25-th bit is sign extended
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.aaaaaaaaaaaaaaaaaaaaaaaa using only 24-bits of a
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================================================
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................00 2 lower bits are set to zero
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bbbbbbbbbbbbbbbb.. 16-bits of b shifted left by 2
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================================================
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aaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbb00 extent of join(a,b) input (40-bit effective)
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================================================
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........................................00 2 lower bits are set to zero
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........................................1. option to set to one for rounding
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........cccccccccccccccccccccccccccccccc.. 32-bits of c shifted left by 2
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cccccccc.................................. maintaining extra 8-bits of p
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================================================
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The reason for the 2-bit padding,
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Can reuse the join(a,b) cases as a>>16 for the multiply input
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=======================
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DSP INPUT CHALLENGE
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=======================
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Need to support both
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BRAM unpack in the LUT
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DSP a and b inputs separate
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DSP a and b inputs joined {MSB a, b LSB}
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Which forces needing unpack options with >>16 (not going to fit)
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Solving this by
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Only supporting unpack in c and b
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The {MSB a, b LSB} input is only going to support p (accumulator feedback)
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The c input is reused for the non-accumulator input
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This works out because only subtract in {MSB a, b LSB} cases is non-associative
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The mul cases will still use c as an accumulator
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Not supporting unpacking in the a input
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=========================
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DSP P OUTPUT MODIFIER
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=========================
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Placement in pipeline,
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stage action
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===== ======
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0
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1
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2
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3 modify p post DSP for input for next instruction
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Can conditionally zero p if signed or unsigned,
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inputs for pair of 5:1 functions in a LUT
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=========================================
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2 p bits
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1 p sign bit (might want the overflow sign bit?)
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1 enable bit
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1 signed or unsigned control bit
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LUT area estimate,
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LUTs usage
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==== =====
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20 p output modifier
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===========================
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DSP C INPUT
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===========================
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Need to also unpack BRAM load options so this gets expensive
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Placement in pipeline,
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stage action
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===== ======
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0 LUT DSP c input
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1 register c
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2 register pre-translated address for stage 0 of next cycle
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3 register pre-translated address for stage 0 of next cycle
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The c input expanded with unpack options, and control bits,
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76543210fedcba9876543210fedcba9876543210 n LUT input count
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======================================== = ===============
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<-----------------------------iiiiiiiiii i 1-bit
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pppppppppppppppppppppppppppppppppppppppp p 1-bit
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<-------dddddddddddddddddddddddddddddddd d 1-bit
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========================================
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<-------aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa f 4-bits for MSB 8-bits of output
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<-----------------------bbbbbbbbbbbbbbbb 7-bits for 2nd LSB 4-bits of output
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<-----------------------cccccccccccccccc 15-bits for LSB 4-bits of output
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00000000000000000000000000000000dddddddd
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00000000000000000000000000000000eeeeeeee
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00000000000000000000000000000000ffffffff
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00000000000000000000000000000000gggggggg
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000000000000000000000000000000000000hhhh
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000000000000000000000000000000000000iiii
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000000000000000000000000000000000000jjjj
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000000000000000000000000000000000000kkkk
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000000000000000000000000000000000000llll
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000000000000000000000000000000000000mmmm
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000000000000000000000000000000000000nnnn
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000000000000000000000000000000000000oooo
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========================================
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xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx needs 2-bit opcode control
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xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx needs 2-bit MSB of pre-translate address
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xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx........ needs 1-bit LSB of pre-translate address
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................................xxxx.... needs 2-bit LSB of pre-translate address
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....................................xxxx needs 3-bit LSB of pre-translate address
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========================================
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xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx........ 12:1 function (2 LUT/bit) x 32-bit = 64 LUT
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................................xxxx.... 15:1 function (4 LUT/bit) x 4-bit = 16 LUT
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....................................xxxx 24:1 function (4 LUT/bit) x 4-bit = 16 LUT
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LUT area estimate,
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LUTs usage
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==== =====
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96 generate c
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6 to register 5-bits x 2 stages of pre-translate address (rounded up)
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---- -----
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102 total
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===========================
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DSP B INPUT
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===========================
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Less expensive compared to c because of less bits
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Placement in pipeline,
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stage action
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===== ======
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0 LUT DSP b input
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1
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2
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3
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The b input expanded with unpack options, and control bits,
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fedcba9876543210 n LUT input count
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================ = ===============
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<-----iiiiiiiiii i 1-bit
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pppppppppppppppp p 1-bit
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dddddddddddddddd d 1-bit
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================
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aaaaaaaaaaaaaaaa f 4-bits for MSB 8-bits of output
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bbbbbbbbbbbbbbbb 7-bits for 2nd LSB 4-bits of output
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cccccccccccccccc 15-bits for LSB 4-bits of output
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00000000dddddddd
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00000000eeeeeeee
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00000000ffffffff
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00000000gggggggg
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000000000000hhhh
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000000000000iiii
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000000000000jjjj
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000000000000kkkk
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000000000000llll
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000000000000mmmm
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000000000000nnnn
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000000000000oooo
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================
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xxxxxxxxxxxxxxxx needs 2-bit opcode control
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xxxxxxxxxxxxxxxx needs 2-bit MSB of pre-translate address
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xxxxxxxx........ needs 1-bit LSB of pre-translate address
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........xxxx.... needs 2-bit LSB of pre-translate address
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............xxxx needs 3-bit LSB of pre-translate address
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================
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xxxxxxxx........ 12:1 function (2 LUT/bit) x 8-bit = 16 LUT
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........xxxx.... 16:1 function (4 LUT/bit) x 4-bit = 16 LUT
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............xxxx 25:1 function (4 LUT/bit) x 4-bit = 16 LUT
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LUT area estimate,
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LUTs usage
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==== =====
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48 generate b
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===========================
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DSP A INPUT
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===========================
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No need to unpack for this input
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Placement in pipeline,
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stage action
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===== ======
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0 LUT DSP a input
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1
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2
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3
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Inputs can use simple 4:1 MUX,
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76543210fedcba9876543210
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========================
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pppppppppppppppppppppppp this is p>>16
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<-------------iiiiiiiiii
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pppppppppppppppppppppppp
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dddddddddddddddddddddddd
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LUT area estimate,
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LUTs usage
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==== =====
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24 generate a
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===========================
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BRAM ADDRESS GENERATION
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===========================
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Supports the feature of variable-bit width windows into the 4KB of ram
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Placement in pipeline,
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stage action
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===== ======
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0 fetch base address from register file
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1 optionally XOR immediate
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2 translate into BRAM address
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3
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Implementation requires XOR control to be single bit in opcode
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BRAMs always in 32-bit port mode,
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fedcba9876543210
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================
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.xxxxxxxxxx00000 - requires 10-bit address
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Address register,
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fedcba9876543210 access
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================ ======
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00....xxxxxxxxxx 1024 x 32-bit
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01...xxxxxxxxxxx 2048 x 16-bit
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10..xxxxxxxxxxxx 4096 x 8-bit
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11.xxxxxxxxxxxxx 8192 x 4-bit (supported for read only)
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Address register value to BRAM address translation
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Uses a 6:1 function for each bit,
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bits meaning
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==== =======
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4 address shifted left {0,1,2,3} bits
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2 the 'fe' address bits
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LUT area estimate,
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LUTs usage
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==== =====
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8 optional XOR (16-bits at 2-bits per LUT), rounding up for ending register
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10 translate (10-bits x 1 LUT)
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---- -----
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18 total
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===========================
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BRAM OUTPUT GENERATION
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===========================
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Shifts DSP p output for store, and compute byte write mask
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Placement in pipeline,
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stage action
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===== ======
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0
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1
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2
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3 LUT new output here
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Permutations (showing address and byte write mask for store),
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11111111111111110000000000000000
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fedcba9876543210fedcba9876543210
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================================
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa - 32-bit adr=00....xxxxxxxxxx write=1111
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................bbbbbbbbbbbbbbbb - 16-bit adr=01...xxxxxxxxxx0 write=0011
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cccccccccccccccc................ - 16-bit adr=01...xxxxxxxxxx1 write=1100
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........................dddddddd - 8-bit adr=10..xxxxxxxxxx00 write=0001
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................eeeeeeee........ - 8-bit adr=10..xxxxxxxxxx01 write=0010
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........ffffffff................ - 8-bit adr=10..xxxxxxxxxx10 write=0100
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gggggggg........................ - 8-bit adr=10..xxxxxxxxxx11 write=1000
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............................hhhh - 4-bit adr=11.xxxxxxxxxx000
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........................iiii.... - 4-bit adr=11.xxxxxxxxxx001
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....................jjjj........ - 4-bit adr=11.xxxxxxxxxx010
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................kkkk............ - 4-bit adr=11.xxxxxxxxxx011
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............llll................ - 4-bit adr=11.xxxxxxxxxx100
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........mmmm.................... - 4-bit adr=11.xxxxxxxxxx101
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....nnnn........................ - 4-bit adr=11.xxxxxxxxxx110
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oooo............................ - 4-bit adr=11.xxxxxxxxxx111
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Shift value for store,
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Requires 3:1 MUX per bit, 32 LUTs
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Generate write enable for store,
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Requires same 4-bits per function,
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2 lower address bits
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2 upper address bits
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2 LUTs (5:1 function sharing inputs, 2 outputs per LUT)
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LUT area estimate,
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LUTs usage
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==== =====
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32 shift value for store
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2 generate write enable
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---- -----
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34 total
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===================
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PROGRAM COUNTER
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===================
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10-bit program counter (PC)
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Only lower 8-bits of PC increment on linear execution
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Requires only an 8-bit PC+1 computation (one slice)
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Placement in pipeline,
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stage action
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===== ======
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0 register
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1 register
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2 increment PC
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3 LUT new PC based on DSP p output and instruction opcode
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PC function inputs per output bit (map to 13:1 function at 2 LUTs/bit),
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bits meaning
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==== =======
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1 next PC if not branching (computed in prior stage)
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1 top of return stack
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1 immediate absolute branch address
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1 DSP P output register (computed branch target in prior clock)
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1 DSP P output register sign bit (for conditional branch)
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3 bits from instruction opcode
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LUT area estimate,
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LUTs usage
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==== =====
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20 13:1 function for next 10-bit PC computation including instruction decode
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8 PC+1 adder for 8 lower bits of PC
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10 for 2 stage registers (2-bits/LUT)
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---- -----
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38 total
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========================
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INSTRUCTION PIPELINE
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========================
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Todo, remember to count cost to pipeline opcode bits through stages
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===============
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EXTRA NOTES
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===============
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=================================================
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IDEA LIST
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=================================================
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Want to be able to use address register fetch for DSP source
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Would be nice to get to 16-bit immediate to be able to do self modify immediates
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=================================================
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ADDRESS REGISTER XOR INSTEAD OF ADD IMMEDIATE
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=================================================
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Planning on [address ^ immediate] addressing
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This removes an adder from the design
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XOR is the same as [address + immediate] for an n-bit immediate
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When lower n-bits of address are zero
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Means data must be aligned to the nearest pow2 of maximum immediate offset
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Using the following terms,
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ggggggoooo
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g = group bits (address bits choose the group of data)
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o = offset bits (address bits are zero, immediate chooses element in group)
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For bits in address which are not cleared (ie the group bits),
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Setting bits in the immediate results in accessing a neighbor group
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Regardless of the starting group in the address register
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It is possible to roll through all aligned groups
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But ordering is different based on starting group address
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Example of group bits for address crossed with immediate
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00 01 10 11
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+-------------
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00 | 00 01 10 11
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01 | 01 00 11 10
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10 | 10 11 00 01
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11 | 11 10 01 00
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===================================
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BRAM VARIABLE BIT-WIDTH WINDOWS
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===================================
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Trying to support transparent pack/unpack of variable bit-widths from BRAM
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Want zero impact to ISA, no special instructions
|
|
Instead dividing address range into windows of different bit-widths
|
|
Each address range addresses at a multiple of the bit-width
|
|
Effectively the high bits of address choose the bit-width
|
|
|
|
Store path limited to {8,16,32}-bit
|
|
Only using BRAM byte write mask to avoid any {read, modify, write}
|
|
|
|
Fixed signed vs unsigned configuration,
|
|
|
|
size choice
|
|
====== ======
|
|
32-bit signed (but doesn't matter)
|
|
16-bit going to go with signed (needed for vector or audio)
|
|
8-bit unsigned (keeps implementation simple)
|
|
4-bit unsigned for sure (sprites?)
|
|
|
|
|
|
==========================================
|
|
WORKING THROUGH OPTIONS DSP OPERATIONS
|
|
==========================================
|
|
Opcode forms,
|
|
|
|
p = c op ((a << 16) + unsigned(b))
|
|
p = c + (a * b)
|
|
p = c - (a * b)
|
|
|
|
Where op can be the following,
|
|
|
|
and .....
|
|
nand ....
|
|
nor .....
|
|
not .....
|
|
or ......
|
|
xnor ....
|
|
xor .....
|
|
|
|
Where the following can also be applied,
|
|
|
|
extra set c bit -1 to 1 (for rounding)
|
|
(a * b) can be forced to zero (nop)
|
|
((a << 16) + unsigned(b)) can be forced to zero (nop)
|
|
((a << 16) + unsigned(b)) can be forced to all ones
|
|
|
|
|
|
===============================================
|
|
WORKING THROUGH OPTIONS FOR A,B,C DSP INPUT
|
|
===============================================
|
|
DSP inputs (as they appear in the core),
|
|
|
|
24-bit a
|
|
16-bit b
|
|
40-bit c
|
|
|
|
Possible inputs,
|
|
|
|
10-bit immediate
|
|
16-bit top of return stack
|
|
32-bit register file load (from prior instruction)
|
|
32-bit BRAM load (from prior instruction)
|
|
40-bit DSP p output
|
|
|
|
|
|
====================
|
|
FAST ABS MIN MAX
|
|
====================
|
|
These need to work on the N-bit accumulator without precision loss
|
|
So using multiply stage is out
|
|
|
|
Min and max, where a is the accumulator, and b is the limit,
|
|
|
|
min(a, b) = ((a - b) & ((a - b) < 0 ? ~0 : 0)) + b
|
|
max(a, b) = ((a - b) & ((a - b) < 0 ? 0 : ~0)) + b
|
|
|
|
Want to be able do the following,
|
|
|
|
acc -= b;
|
|
acc = acc < 0 ? acc : 0; // want to fold this into prior operation
|
|
acc += b;
|
|
|
|
Have to either LUT or register p in stage 3,
|
|
Could LUT p to zero if signed or unsigned based on control bit
|
|
This works out to 2-bits/LUT (pair of 5:1 functions with same input)
|
|
So 20 LUTs total (same as just registering)
|
|
Plus likely need to decode control and enable from opcode in prior pass
|
|
|
|
inputs
|
|
------
|
|
2 p bits
|
|
1 p sign bit (might want the overflow sign bit?)
|
|
1 enable bit
|
|
1 signed or unsigned control bit
|
|
|
|
This enables min and max to work in 2 instructions without branching
|
|
|
|
Absolute value this way is not friendly for accumulator,
|
|
|
|
abs(a) = max(a, -a)
|
|
|
|
Instead leverage the "free" branching (single cycle abs),
|
|
|
|
...; if(acc>=0) goto then; // add branch to end of prior op
|
|
acc = -acc; // works since acc is now in a:b for 1ops and 2ops
|
|
then:
|
|
|
|
</pre>
|
|
<b>Related Material</b>
|
|
<br>
|
|
<a href="https://products.avnet.com/shop/en/ema/kits-and-tools/development-kits/aes-ku040-db-g-3074457345630043740">Avnet AES-KU040-DB-G (XCKU040 Based Dev Board)</a><br>
|
|
<a href="https://graphics.stanford.edu/~seander/bithacks.html">Bit Hacks</a><br>
|
|
<a href="https://en.wikipedia.org/wiki/Bit_Manipulation_Instruction_Sets">Bit Manipulation Instruction Sets</a><br>
|
|
<a href="http://ece.gmu.edu/coursewebpages/ECE/ECE645/S11/projects/project_1_resources/Adders_MELECON_2010.pdf">A Fast Carry Chain Adder for Virtex-5 FPGAs</a><br>
|
|
<a href="http://fpga.org/wp-content/uploads/2016/05/grvi_phalanx_fccm2016.pdf">GRVI Phalanx: A Massively Parallel RISC-V FPGA Accelerator Accelerator</a><br>
|
|
<a href="http://www.eecg.toronto.edu/~jayar/pubs/luu/luufccm14.pdf">On Hard Adders and Carry Chains in FPGAs</a><br>
|
|
<a href="http://que.no/index.php/2016/03/13/principles-of-fpga-ip-interconnect/">Principles of FPGA IP Interconnect</a><br>
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</div></body></html>
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