mirror of
https://github.com/gomson/TimothyLottes.github.io.git
synced 2026-08-04 14:48:49 +00:00
29 lines
1.2 KiB
HTML
29 lines
1.2 KiB
HTML
<html><head><link rel="stylesheet" href="style.css"></head><body><div class="page">
|
|
<h1>20150814 - The Written Word</h1>
|
|
<br>
|
|
|
|
Growing older, I find that games, movies, TV are all limiting forms of entertainment,
|
|
and that by far the best form of story driven consumables is the book.
|
|
Right now I'm half through On the Steel Breeze by Alastair Reynolds,
|
|
taking a break to reflect.
|
|
Something was lost over the years as digital entertainment has evolved
|
|
from the soup of interactive text adventures.
|
|
Certainly enjoy the visual representation of a good story,
|
|
but I enjoy more the freedom to explore stories
|
|
which could never gain the support necessary for a non-literary translation.
|
|
Early in gaming there was an interesting balance
|
|
forced by the limitations of the machine,
|
|
where the written word took the place of electronically "physically" realizing everything in the game.
|
|
Would be great once and a while to trade the modern game single player storyline, played out in "cut scenes",
|
|
with a story of the caliper of a great novel, represented instead in "cut pages" of text.
|
|
Then shifting the focus of development and polish back into the game itself.
|
|
<br>
|
|
|
|
|
|
|
|
|
|
|
|
</div></body></html>
|
|
|
|
|