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73 lines
3.7 KiB
HTML
73 lines
3.7 KiB
HTML
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<h1>20070809 - Graphics Engine Videos</h1>
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Until middle of September, my time is near 100% taken by my photography shows, but I did manage to grab an hour to modify the test mule to generate sequences of stills.
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With help from <a href="http://ffmpeg.mplayerhq.hu/">FFmpeg</a>, I can now post video.
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The videos below are from the dummy test graphics engine.
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They show what the engine can do, WITHOUT any time put into content creation.
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<strong>070810 Update : Somewhat fixed the video color and quality issues by tweaking the compression parameters and adding 50% more bandwidth.
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Had to undo the traditional "throw away the color and darks" video encoding policy. Here are my FFmpeg settings.</strong>
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ffmpeg -lumi_mask 0.5 -tcplx_mask 0.5 -scplx_mask 0.0 -p_mask 0.0 -dark_mask 0.0 -celim 0 -qns 2 -vstats -qphist -g 24 -mbd rd -r 24 -b 3145728 -flags +4mv+trell+aic+qprd+mv0+cbp+naq -cmp 6 -subcmp 6 -i stills%04d.jpg video.mov
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<strong>Yep, it is going to take a while to download (about 9MB per video), had to use 3Mbps to capture the motion, will need Quicktime to view movies on the page,
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also provided MPEG4's see links.</strong>
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<strong>And please don't Slashdot this!</strong>
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<b>First Just Motion</b>
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Slow motion, shows off the painters fractal compositing engine. Still using an 8bit framebuffer for this, moving to 16bit for HDR soon.
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Also there are a few clipping issues to fix which might be noticeable in this example.
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This entire test world is defined by a simple nested 18 cell rule, so it tends to look the same at any scale.
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However, when finished, Atom will have over 100,000 nested cell rules defining the world, with unimaginable detail and structure at any scale.
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<center><a href="20070809-A.mp4"><img src="20070809-A.jpg"></a><br>Image is Link to Movie (Plays in VLC)</center>
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<b>Healing</b>
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Shows motion and the self healing of the world. Sorry, don't have the physics engine on, so the effect is a little static right now (not effecting surrounding objects, etc).
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Areas that explode go red, then reform. After I finish my optimizations, all objects will be linked into CFD/physics engine, then this will truly be interactive.
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<center><a href="20070809-B.mp4"><img src="20070809-B.jpg"></a><br>Image is Link to Movie (Plays in VLC)</center>
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<b>Telephoto</b>
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Looking a the world from far away, then using a telephoto zoom. Shows the motion blur well, and how any amount of dynamic motion is no problem.
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<center><a href="20070809-C.mp4"><img src="20070809-C.jpg"></a><br>Image is Link to Movie (Plays in VLC)</center>
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<b>Pushed Around</b>
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This shows a little of the micro gravity effects in Atom. You are looking out at the rest of the world from a micro world switch is spinning relative to the rest of the world.
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Then the player gets bumped, tossed, and spit out by another spinning sub-world. There is no limit to the number of nested worlds in Atom.
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You could be inside an area which is spinning inside another area which is spinning inside another area ... pull out the barf bag.
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<center><a href="20070809-D.mp4"><img src="20070809-D.jpg"></a><br>Image is Link to Movie (Plays in VLC)</center>
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<b>Complete Chaos</b>
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Switched the healing to being very fast, to show some dynamic chaos. Atom does what no other engine does well, insane amounts of fully 3D dynamic motion.
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<center><a href="20070809-E.mp4"><img src="20070809-E.jpg"></a><br>Image is Link to Movie (Plays in VLC)</center>
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