diff --git a/20070818-A.jpg b/20070818-A.jpg new file mode 100644 index 0000000..7f6e544 Binary files /dev/null and b/20070818-A.jpg differ diff --git a/20070818-B.jpg b/20070818-B.jpg new file mode 100644 index 0000000..c234f58 Binary files /dev/null and b/20070818-B.jpg differ diff --git a/20070818-C.jpg b/20070818-C.jpg new file mode 100644 index 0000000..e7fa3bf Binary files /dev/null and b/20070818-C.jpg differ diff --git a/20070818.html b/20070818.html new file mode 100644 index 0000000..6f6bc90 --- /dev/null +++ b/20070818.html @@ -0,0 +1,22 @@ +
+

20070818 - Deferred Fractal Environment Shading

+
+ +This is one of those ideas which I was sure wouldn't work correctly, but I had to try just to see what would happen. I took my compositing pipeline and differed the shading and fractal environment mapping until the very end, only compositing the parameters when drawing the cells from back to front. + +The results, well they are strange indeed. This idea has promptly found a place in my round file (the trash), but at least it looked cool. + +
+
+
+

+

+
+
+ + + +
+ + + diff --git a/index.html b/index.html index 5f97c7b..dfe10aa 100644 --- a/index.html +++ b/index.html @@ -128,6 +128,7 @@ Below this is active random migration (416 prior posts still to filter through) 20090407 - DXT Tip

2007
+20070818 - Deferred Fractal Environment Shading
20070817 - Videos Update
20070816 - CFD Videos
20070810 - Graphics Engine Lighting