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20070818 - Deferred Fractal Environment Shading
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+This is one of those ideas which I was sure wouldn't work correctly, but I had to try just to see what would happen. I took my compositing pipeline and differed the shading and fractal environment mapping until the very end, only compositing the parameters when drawing the cells from back to front.
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+The results, well they are strange indeed. This idea has promptly found a place in my round file (the trash), but at least it looked cool.
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