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20070711 - Infinite Level of Detail

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+ + +One of my favorite features of the Atom Graphics Engine is its infinite level of detail. +Because everything is procedurally solidly defined, you can literally zoom into anything and go anywhere. +There is no popup, everything is 100% seamless. Only due to player to player positioning network bandwidth, +the engine is being limited to a respectable 1000 mile cubed world which is detailed down to 1/64th of an inch (the engine uses 32bits per XYZ coordinate for positioning). +
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+Here is a sequence showing a wide angle to telephoto zoom. +
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+ + + diff --git a/index.html b/index.html index 3725501..82d715d 100644 --- a/index.html +++ b/index.html @@ -91,6 +91,7 @@ Below this is active random migration (456 prior posts still to filter through) 20090422 - WFA Image Compression

2007
+20070711 - Infinite Level of Detail
20070710 - Graphics Engine Introduction
20070709 - 3D Audio and KEMAR Data
20070708 - Breaking Firewalls