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20070711 - Infinite Level of Detail
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+One of my favorite features of the Atom Graphics Engine is its infinite level of detail.
+Because everything is procedurally solidly defined, you can literally zoom into anything and go anywhere.
+There is no popup, everything is 100% seamless. Only due to player to player positioning network bandwidth,
+the engine is being limited to a respectable 1000 mile cubed world which is detailed down to 1/64th of an inch (the engine uses 32bits per XYZ coordinate for positioning).
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+Here is a sequence showing a wide angle to telephoto zoom.
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