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<html><head><link rel="stylesheet" href="style.css"></head><body><div class="page">
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<h1>20161003 - T4K Try 2</h1>
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<br>
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Tries :
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<a href="20161004.html">3</a>
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<a href="20161003.html">2</a>
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<a href="20161001.html">1</a>
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<br>
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<br>
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<b>Update Log</b>
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<br>
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2016/10/03 :
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Initial posting. Most of pipelining figured out.
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Working through DSP input and operation details.
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Have to think through data and return stack usage cases,
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decide if data register file should just be removed and replaced with indexed fetched from data stack.
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<br>
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<br>
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2016/10/02 :
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Trying a different design path.
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Concerned that the core which enables easy factored code, and thus well compressed code in limited memory,
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is not having to optimize around a CPU pipeline from the perspective of a thread of execution.
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So in this try, I'm working through paper implementation of a core which round-robins through 4 threads for a 4 stage pipeline
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(talked about in <a href="20160705.html">this prior post</a>).
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Maintaining variable bit-width address windows, and other things from prior post.
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<br>
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<br>
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<b>Notes</b><pre>
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================
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FORTH HYBRID
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================
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Dual stack machine with register file
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Core functional units,
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16-bit x 8-entry return stack (1 port)
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32-bit x 8-entry data stack (1 port)
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32-bit x 8-entry register file (2 ports, port 0 for DSP input, port 1 for BRAM address)
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32-bit x 1024-entry BRAM (2 ports, port 0 for instruction fetch, port 1 for data)
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===================
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EXECUTION MODEL
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===================
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4 threads/core of execution running with guaranteed round-robin scheduling
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Instructions are VLIW style with a fixed logical ordered set of operations
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Order Operation
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===== =========
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1st mux inputs for DSP ............ uses loads from prior instruction
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2nd DSP execution .................
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3nd load/store to REG and BRAM .... can store DSP result
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4th branch ........................ can branch to DSP result
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=====================
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PHYSICAL PIPELINE
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=====================
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Designing under the following constraints,
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Loads from RAMs are not used until next stage
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Each stage does only one LUT or ADD both of which can be vertically chained
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DSP is fully pipelined
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Outline,
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DSP DSP DSP DSP DSP DAT ADR BLK BLK
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Stage A B MUL C ADD P REG REG OUT RAM PC INS
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===== === === === === === === === === === === ===
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0 lut lut @
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1 mul reg lut
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2 add lut add
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3 lut @! lut @! lut @
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----- --- --- --- --- --- --- --- --- --- --- ---
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DSP A B .... DSP input a and b arguments
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DSP MUL .... DSP mul stage
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DSP C ...... DSP input c argument
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DSP ADD .... DSP add/op stage
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DAT REG .... Register file data load/store
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ADR REG .... Register file address register to BRAM address translation
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BLK OUT .... BRAM data construct write value
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BLK RAM .... BRAM data load/store
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PC ......... Update program counter
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INS ........ Fetch next instruction
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============================
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CURRENT LUT BUDGET USAGE
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============================
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Budget is 400 LUTs/core, adding as design is roughed out,
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LUTs % usage
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==== === =====
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32 8 register file (4x 8-LUT SLICEM 32-entry x 8-bit 2 port RAM)
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16 4 data stack (2x 8-LUT SLICEM 32-entry x 16-bit 1 port RAM)
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8 2 return stack ( 8-LUT SLICEM 32-entry x 16-bit 1 port RAM)
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---- --- -----
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54 DSP b input
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DSP a input
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DSP c input
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18 5 BRAM address generation
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34 BRAM output generation
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38 10 program counter
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==== === =====
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200 total
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========
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TODO
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========
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Make sure to register all inputs required to generate a b and c
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===========================
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DSP B INPUT
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===========================
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Need to also unpack BRAM load options so this gets expensive
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Placement in pipeline,
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stage action
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===== ======
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0 LUT DSP b input
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1
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2 register pre-translated address for stage 0 of next cycle
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3 register pre-translated address for stage 0 of next cycle
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The b input expanded with unpack options, and control bits,
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fedcba9876543210 n LUT input count
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================ = ===============
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<-----iiiiiiiiii i 1-bit
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tttttttttttttttt t 1-bit
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dddddddddddddddd d 1-bit
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================
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aaaaaaaaaaaaaaaa f 4-bits for MSB 8-bits of output
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bbbbbbbbbbbbbbbb 7-bits for 2nd LSB 4-bits of output
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cccccccccccccccc 15-bits for LSB 4-bits of output
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00000000dddddddd
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00000000eeeeeeee
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00000000ffffffff
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00000000gggggggg
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000000000000hhhh
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000000000000iiii
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000000000000jjjj
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000000000000kkkk
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000000000000llll
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000000000000mmmm
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000000000000nnnn
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000000000000oooo
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================
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xxxxxxxxxxxxxxxx needs 2-bit opcode control
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xxxxxxxxxxxxxxxx needs 2-bit MSB of pre-translate address
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xxxxxxxx........ needs 1-bit LSB of pre-translate address
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........xxxx.... needs 2-bit LSB of pre-translate address
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............xxxx needs 3-bit LSB of pre-translate address
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================
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xxxxxxxx........ 12:1 function (2 LUT/bit) x 8-bit = 16 LUT
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........xxxx.... 16:1 function (4 LUT/bit) x 4-bit = 16 LUT
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............xxxx 25:1 function (4 LUT/bit) x 4-bit = 16 LUT
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LUT area estimate,
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LUTs usage
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==== =====
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48 generate b
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6 to register 5-bits x 2 stages of pre-translate address (rounded up)
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---- -----
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54 total
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===========================
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DSP A INPUT
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===========================
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Placement in pipeline,
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stage action
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===== ======
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0 LUT DSP a input
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1
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2
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3
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LUT area estimate,
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LUTs usage
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==== =====
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---- -----
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total
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===========================
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DSP C INPUT
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===========================
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Placement in pipeline,
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stage action
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===== ======
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0 LUT DSP c input
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1 register c
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2
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3
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LUT area estimate,
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LUTs usage
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==== =====
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---- -----
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total
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===========================
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BRAM ADDRESS GENERATION
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===========================
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Supports the feature of variable-bit width windows into the 4KB of ram
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Placement in pipeline,
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stage action
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===== ======
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0 fetch base address from register file
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1 optionally XOR immediate
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2 translate into BRAM address
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3
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Implementation requires XOR control to be single bit in opcode
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BRAMs always in 32-bit port mode,
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fedcba9876543210
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================
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.xxxxxxxxxx00000 - requires 10-bit address
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Address register,
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fedcba9876543210 access
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================ ======
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00....xxxxxxxxxx 1024 x 32-bit
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01...xxxxxxxxxxx 2048 x 16-bit
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10..xxxxxxxxxxxx 4096 x 8-bit
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11.xxxxxxxxxxxxx 8192 x 4-bit (supported for read only)
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Address register value to BRAM address translation
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Uses a 6:1 function for each bit,
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bits meaning
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==== =======
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4 address shifted left {0,1,2,3} bits
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2 the 'fe' address bits
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LUT area estimate,
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LUTs usage
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==== =====
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8 optional XOR (16-bits at 2-bits per LUT), rounding up for ending register
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10 translate (10-bits x 1 LUT)
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---- -----
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18 total
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===========================
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BRAM OUTPUT GENERATION
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===========================
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Shifts DSP p output for store, and compute byte write mask
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Placement in pipeline,
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stage action
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===== ======
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0
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1
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2
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3 LUT new output here
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Permutations (showing address and byte write mask for store),
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11111111111111110000000000000000
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fedcba9876543210fedcba9876543210
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================================
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa - 32-bit adr=00....xxxxxxxxxx write=1111
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................bbbbbbbbbbbbbbbb - 16-bit adr=01...xxxxxxxxxx0 write=0011
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cccccccccccccccc................ - 16-bit adr=01...xxxxxxxxxx1 write=1100
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........................dddddddd - 8-bit adr=10..xxxxxxxxxx00 write=0001
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................eeeeeeee........ - 8-bit adr=10..xxxxxxxxxx01 write=0010
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........ffffffff................ - 8-bit adr=10..xxxxxxxxxx10 write=0100
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gggggggg........................ - 8-bit adr=10..xxxxxxxxxx11 write=1000
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............................hhhh - 4-bit adr=11.xxxxxxxxxx000
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........................iiii.... - 4-bit adr=11.xxxxxxxxxx001
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....................jjjj........ - 4-bit adr=11.xxxxxxxxxx010
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................kkkk............ - 4-bit adr=11.xxxxxxxxxx011
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............llll................ - 4-bit adr=11.xxxxxxxxxx100
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........mmmm.................... - 4-bit adr=11.xxxxxxxxxx101
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....nnnn........................ - 4-bit adr=11.xxxxxxxxxx110
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oooo............................ - 4-bit adr=11.xxxxxxxxxx111
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Shift value for store,
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Requires 3:1 MUX per bit, 32 LUTs
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Generate write enable for store,
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Requires same 4-bits per function,
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2 lower address bits
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2 upper address bits
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2 LUTs (5:1 function sharing inputs, 2 outputs per LUT)
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LUT area estimate,
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LUTs usage
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==== =====
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32 shift value for store
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2 generate write enable
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---- -----
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34 total
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===================
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PROGRAM COUNTER
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===================
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10-bit program counter (PC)
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Only lower 8-bits of PC increment on linear execution
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Requires only an 8-bit PC+1 computation (one slice)
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Placement in pipeline,
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stage action
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===== ======
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0 register
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1 register
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2 increment PC
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3 LUT new PC based on DSP p output and instruction opcode
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PC function inputs per output bit (map to 13:1 function at 2 LUTs/bit),
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bits meaning
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==== =======
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1 next PC if not branching (computed in prior stage)
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1 top of return stack
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1 immediate absolute branch address
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1 DSP P output register (computed branch target in prior clock)
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1 DSP P output register sign bit (for conditional branch)
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3 bits from instruction opcode
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LUT area estimate,
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LUTs usage
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==== =====
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20 13:1 function for next 10-bit PC computation including instruction decode
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8 PC+1 adder for 8 lower bits of PC
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10 for 2 stage registers (2-bits/LUT)
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---- -----
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38 total
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========================
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INSTRUCTION PIPELINE
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========================
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Todo, remember to count cost to pipeline opcode bits through stages
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=========
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NOTES
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=========
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=================================================
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ADDRESS REGISTER XOR INSTEAD OF ADD IMMEDIATE
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=================================================
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Planning on [address ^ immediate] addressing
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This removes an adder from the design
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XOR is the same as [address + immediate] for an n-bit immediate
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When lower n-bits of address are zero
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Means data must be aligned to the nearest pow2 of maximum immediate offset
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Using the following terms,
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ggggggoooo
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g = group bits (address bits choose the group of data)
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o = offset bits (address bits are zero, immediate chooses element in group)
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For bits in address which are not cleared (ie the group bits),
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Setting bits in the immediate results in accessing a neighbor group
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Regardless of the starting group in the address register
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It is possible to roll through all aligned groups
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But ordering is different based on starting group address
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Example of group bits for address crossed with immediate
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00 01 10 11
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+-------------
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00 | 00 01 10 11
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01 | 01 00 11 10
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10 | 10 11 00 01
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11 | 11 10 01 00
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===================================
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BRAM VARIABLE BIT-WIDTH WINDOWS
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===================================
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Trying to support transparent pack/unpack of variable bit-widths from BRAM
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Want zero impact to ISA, no special instructions
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Instead dividing address range into windows of different bit-widths
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Each address range addresses at a multiple of the bit-width
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Effectively the high bits of address choose the bit-width
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Store path limited to {8,16,32}-bit
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Only using BRAM byte write mask to avoid any {read, modify, write}
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Fixed signed vs unsigned configuration,
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size choice
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====== ======
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32-bit signed (but doesn't matter)
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16-bit going to go with signed (needed for vector or audio)
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8-bit unsigned (keeps implementation simple)
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4-bit unsigned for sure (sprites?)
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==========================================
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WORKING THROUGH OPTIONS DSP OPERATIONS
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==========================================
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Opcode forms,
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p = c op ((a << 16) + unsigned(b))
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p = c + (a * b)
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p = c - (a * b)
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Where op can be the following,
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and .....
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nand ....
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nor .....
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not .....
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or ......
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xnor ....
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xor .....
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Where the following can also be applied,
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extra set c bit -1 to 1 (for rounding)
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(a * b) can be forced to zero (nop)
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((a << 16) + unsigned(b)) can be forced to zero (nop)
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((a << 16) + unsigned(b)) can be forced to all ones
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===============================================
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WORKING THROUGH OPTIONS FOR A,B,C DSP INPUT
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===============================================
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DSP inputs (as they appear in the core),
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24-bit a
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16-bit b
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40-bit c
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Possible inputs,
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10-bit immediate
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16-bit top of return stack
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32-bit top of data stack
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32-bit register file load (from prior instruction)
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32-bit BRAM load (from prior instruction)
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40-bit DSP p output
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||||
====================
|
||||
FAST ABS MIN MAX
|
||||
====================
|
||||
Simple design exercise to think through DSP issues
|
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|
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These need to work on the 40-bit accumulator without precision loss
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So using multiply stage is out
|
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|
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Min and max, where a is the accumulator, and b is the limit,
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min(a, b) = ((a - b) & ((a - b) < 0 ? ~0 : 0)) + b
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max(a, b) = ((a - b) & ((a - b) < 0 ? 0 : ~0)) + b
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Want to be able do the following,
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acc -= b;
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acc = acc < 0 ? acc : 0; // want to fold this into prior operation
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acc += b;
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Have to either LUT or register p in stage 3,
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Could LUT p to zero if signed or unsigned based on control bit
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This works out to 2-bits/LUT (pair of 5:1 functions with same input)
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So 20 LUTs total (same as just registering)
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Plus likely need to decode control and enable from opcode in prior pass
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inputs
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------
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2 p bits
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1 p sign bit (might want the overflow sign bit?)
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1 enable bit
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1 signed or unsigned control bit
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This enables min and max to work in 2 instructions without branching
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|
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Absolute value,
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abs(a) = max(a, -a)
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Does this make the case for,
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|
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expanding data stack to 40-bit (to match accumulator)?
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reducing accumulator to 36-bit, or even 32-bit?
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Operation,
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push copy of acc; // want to fold into start of next op
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acc += acc; acc = acc < 0 ? 0 : acc;
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acc -= pop;
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|
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Using top of data stack for DSP input means it must be pre-registered
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That register could be 40-bit until it gets actually stored on stack
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Want a bit which marks if should consume data stack
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|
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Ideally push to happen before the first add (included in that opcode)
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Stage 0 : must save top to stack RAM
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Stage 1 : set top to p
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Todo, think through when c is computed again
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|
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Data stack top is going to be expensive
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40-bit : minimum 80 LUTs
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||||
32-bit : minimum 64 LUTs
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||||
|
||||
Time to rethink ...
|
||||
|
||||
</pre>
|
||||
<b>Related</b>
|
||||
<br>
|
||||
<a href="https://products.avnet.com/shop/en/ema/kits-and-tools/development-kits/aes-ku040-db-g-3074457345630043740">Avnet AES-KU040-DB-G (XCKU040 Based Dev Board)</a><br>
|
||||
|
||||
</div></body></html>
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user