From bf794b8ceaf6242ea95e389ee3042e0cc9acd923 Mon Sep 17 00:00:00 2001 From: TimothyLottes Date: Tue, 8 Nov 2016 18:09:16 -0500 Subject: [PATCH] Add files via upload --- 20161103.html | 24 ++++++++++++++++++++ 20161104.html | 63 +++++++++++++++++++++++++++++++++++++++++++++++++++ 20161105.html | 10 ++++---- index.html | 2 ++ style.css | 17 ++++++++------ 5 files changed, 104 insertions(+), 12 deletions(-) create mode 100644 20161103.html create mode 100644 20161104.html diff --git a/20161103.html b/20161103.html new file mode 100644 index 0000000..1ef4de9 --- /dev/null +++ b/20161103.html @@ -0,0 +1,24 @@ +
+

20161103 - Game List

+
+C64 +
+Knights of Bytes - Sams Journey
+
+ +Flash +
+Ripple Dot Zero
+
+ +PC +
+Aerobat
+Chasm
+Cyber Shadow
+Hollow Knight
+House of the Dying Sun
+Owlboy
+ + +
\ No newline at end of file diff --git a/20161104.html b/20161104.html new file mode 100644 index 0000000..5211e7b --- /dev/null +++ b/20161104.html @@ -0,0 +1,63 @@ +
+

20161104 - Is OpenVR Actually Open?

+
+References,
+OpenVR Documentation
+
+
+
+As someone who was waiting for an Open VR API, +I watched the above linked YouTube presentation from Steam Dev Days, +and decided to see if such an API actually has now arrived (as of November 2016). +Something which might enable me to continue the work I had to stop a while back +when consumer VR got locked down and disabled my ability to do what I needed as a developer. +Lets see how the current OpenVR stacks up, +
+
+ +
+
+And the Conclusion Is ... +
+Not there yet. +
+Once an application sold on Steam can run VR with Vulkan, +and with application-owned HMD display with direct front-buffer access, +then it will be time to re-evaluate. +
\ No newline at end of file diff --git a/20161105.html b/20161105.html index 70f4f2f..5bbc8bb 100644 --- a/20161105.html +++ b/20161105.html @@ -4,11 +4,11 @@
Getting Owlboy working on a 29" Makvision VGA Arcade CRT from a VGA Port of an APU based laptop.

Owlboy appears to be rendering around 640 pixels across, and then when windowed, doubling pixels to get to 1280. -It is possible to get Owlboy full-screen on a 640x480x60Hz VGA output, for pixel perfect CRT display (no doubling). +It is possible to get Owlboy full-screen on a 640×480×60Hz VGA output, for pixel perfect CRT display (no doubling).

-Current AMD 16.9.2 Driver has a bug which won't allow the user to make a custom resolution. -Was unable to find old drivers on the AMD website until I duckduckgo'ed for old driver and found a link which can be used to grab old drivers, +Current AMD 16.9.2 Driver has a bug which won’t allow the user to make a custom resolution. +Was unable to find old drivers on the AMD website until I duckduckgo’ed for old driver and found a link which can be used to grab old drivers,

http://support.amd.com/en-us/download/apu/previous?os=Windows 8.1 - 64 @@ -23,7 +23,7 @@ I found I was unable to get full-screen to work at the correct resolution otherw Next bring up Radeon Settings, click on the Preferences button at the bottom, and then click on the Radeon Additional Settings. This brings up a new window. Click on the Custom Resolutions button for the attached VGA display. -Then click on the New button and setup for 640x480x60Hz with Progressive and CVT as the timing standard. +Then click on the New button and setup for 640×480×60Hz with Progressive and CVT as the timing standard. Then click Verify to generate the mode. Accept the mode. With the mode set, start Owlboy and go into full-screen mode (F11 if I remember right), and remember to turn letter-box on. @@ -38,4 +38,4 @@ The game played this way is stunning.
- + \ No newline at end of file diff --git a/index.html b/index.html index 94ae84f..47b3ba7 100644 --- a/index.html +++ b/index.html @@ -29,6 +29,8 @@ O OOO ||..||OO||||||||||OOo || ||||||||||||| ||||OO|| |o| ||||||||OO||OOO
2016
20161105 - Owlboy via CRT
+20161104 - Is OpenVR Actually Open?
+20161103 - Game List

diff --git a/style.css b/style.css index b281ce2..3ee118a 100644 --- a/style.css +++ b/style.css @@ -1,13 +1,16 @@ -body { text-align:justify; background-color:#222; color:#aaa; font-family:Consolas,monospace; font-size:12px; line-height:150%; width:132ch; margin-left:auto; margin-right:auto; margin-top:1em; margin-bottom:1em; } +body { background-color:#222; color:#aaa; font-family:Consolas,monospace; font-size:12px; line-height:150%; width:132ch; margin-left:auto; margin-right:auto; margin-top:1em; margin-bottom:1em; } .page { background-color:#333; border:2px solid #111; padding:2em 2ch; } -tt { color:#777; font-family:Consolas,monospace; } +tt { color:#c84; font-weight:bold; font-family:Consolas,monospace; } pre { color:#777; margin:0 0; font-family:Consolas,monospace; } -i { color:#777; } -b { color:#ccc; font-weight: bold; } -a { color:#777; } +i { color:#48f; } +b { color:#ccc; font-weight:bold; } +a { color:#fc0; } s { color:#555; } h1 { color:#ccc; font-size:200%; margin:0 0 0 0; line-height:125%; text-align:center; } ul { margin:0 0; padding-left:0; list-style-type:none; } ol { margin:0 0; padding-left:0; list-style-type:none; } -li:before { content:": "; color:#555; } -img { border:2px solid #111; } \ No newline at end of file +li { text-indent:-2ch; padding-left:2ch; } +li:before { content:"> "; color:#555; } +img { border:2px solid #111; } +iframe { border:2px solid #111; } +strong { color:#f42; font-weight:bold; } \ No newline at end of file