mirror of
https://github.com/gomson/TimothyLottes.github.io.git
synced 2026-08-04 22:58:49 +00:00
Add files via upload
This commit is contained in:
@@ -0,0 +1,55 @@
|
|||||||
|
<html><head><link rel="stylesheet" href="style.css"></head><body><div class="page">
|
||||||
|
<h1>20100104 - OnLive Notes</h1>
|
||||||
|
<br>
|
||||||
|
|
||||||
|
<pre>Notes from an OnLive Video Demonstration and Talk ...
|
||||||
|
|
||||||
|
LATENCY
|
||||||
|
=======
|
||||||
|
They target 80ms round trip interactive latency
|
||||||
|
for 1000 mile range from data center.
|
||||||
|
From rough numbers given in talk and other estimation,
|
||||||
|
|
||||||
|
11 ms - Round trip of 2000 miles (speed of light).
|
||||||
|
21 ms - Round trip, in practice.
|
||||||
|
|
||||||
|
25 ms - Round trip (+DSL/Cable provider overhead).
|
||||||
|
01 ms - Encode frame.
|
||||||
|
08 ms - Decode frame (example from laptop).
|
||||||
|
33 ms - Maxed out 30Hz frame in game.
|
||||||
|
12 ms - Client side input latency and misc.
|
||||||
|
-----
|
||||||
|
80 ms - Total.
|
||||||
|
|
||||||
|
VIDEO COMPRESSION
|
||||||
|
=================
|
||||||
|
About 1 ms to compress a frame: 1.5 Mbps SDTV, 5 Mbps HDTV.
|
||||||
|
In comparison DVD maximum rate for audio+video is 10 Mbps and Blu-ray is 48 Mbps.
|
||||||
|
The 5 Mbps seems like really low quality from the numbers alone.
|
||||||
|
No GOP, probably just I and P without B frames.
|
||||||
|
Comments from Dark Shikari suggests OnLive is simply splitting encoding
|
||||||
|
into 16 independent rectangular tiles and using H.264
|
||||||
|
as the method to bring encoding latency down.
|
||||||
|
|
||||||
|
NETWORK ROUTING
|
||||||
|
===============
|
||||||
|
Problems with home internet include jitter, packet loss, reordering,
|
||||||
|
and routers delaying packets to check for exploits.
|
||||||
|
They have deals with ISPs to provide direct routes on internet to minimize latency
|
||||||
|
and have tree structured ip-multicast to enable efficient 100K spectators
|
||||||
|
(1000 per multicast stream).
|
||||||
|
|
||||||
|
BREAKDOWN OF TYPICAL GAME COST
|
||||||
|
==============================
|
||||||
|
From the talk (they also include extra costs: $12/game piracy, $12/game used game sales):
|
||||||
|
|
||||||
|
$15 - Retail margin.
|
||||||
|
$18 - Wholesale ($7 returns, $4 COGS, $7 platform royalty).
|
||||||
|
$27 - Publisher gross margin.
|
||||||
|
---
|
||||||
|
$60 - Total.</pre>
|
||||||
|
|
||||||
|
</div></body></html>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Reference in New Issue
Block a user