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20070712 - Fragment Raytracer
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+Not all ideas make it into something useful, this one is from my archives of things that never made it very far.
+I knew it wouldn't run fast enough, but wanted to see exactly what it would look like.
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+Combine 3D semi-transparent textures and ray tracing, all done in a fragment shader.
+Takes 3 textures, color+ray intersection acceleration distance, and material properties.
+Here is the result of rendering a 64x64x64 sized 3D texture that contained a bunch of spheres.
+Might be something to come back to when GPUs are 10x faster.
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+The "low polygon count" look is actually from the bilinear interpolation of the 64x64x64 textures,
+and the glow is caused by the normals being blended...
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