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20161114 - Believing in an Image
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Click on an image below for the full 1080p shot
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Distraction Free Rendering
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+The stills below are from the filtering talk I gave a while back.
+Showing a journey through some folded fractal space.
+They are captures from a real-time tracer running at over 120 Hz at 1080p on a 2.8 Tflop/s laptop GPU.
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+The images have better than 1080p resolution phase response,
+meaning you can localize the position of an edge to a sub-pixel position.
+However the images have lower than 1080p frequency response,
+meaning the images look substantially sharper when viewed at half resolution.
+This is a direct result of the following process,
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+- Each frame traces 960x540 rays in a temporally changing low-discrepancy pattern.
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- The rays also sample their prior color as reprojected from the prior 1920x1080 frame.
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- Finaly the {new,old} output at low-descrepency 960x540, is reconstructed at regular grid 1920x1080.
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+As you move through the space in real-time,
+the output feels like a window into another world.
+There is nothing in the visual output which breaks immersion.
+It makes no difference that in terms of sharpness this could only qualify as a 480x270 image
+if the evaluation metric was to match the visual sharpness of bitmap text.
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The critical element is a total lack of any kind of temporal aliasing,
+mixed with sub-pixel precision for localizing all edge gradients.
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