From 37cf8420a8bb75322e342a9500f12dd747c264d5 Mon Sep 17 00:00:00 2001 From: TimothyLottes Date: Tue, 8 Nov 2016 23:56:54 -0500 Subject: [PATCH] Add files via upload --- 20070704.html | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 20070704.html diff --git a/20070704.html b/20070704.html new file mode 100644 index 0000000..52cb150 --- /dev/null +++ b/20070704.html @@ -0,0 +1,20 @@ +
+

20070704 - Network Latency

+
+ +Here is some interesting network latency info. +
+
  1. (6.8fps) 147ms ping time from California to London (round trip).
  2. +
  3. (16fps) 60ms ping time from Chicago to Utah (round trip).
  4. +
  5. (4fps) 250ms maximum ping time to most anywhere on internet.
  6. +
  7. Maximum tollerance for FPS is 200ms ping (5fps).
  8. +
  9. Ideal is 50ms ping (20 fps).
+
+A P2P (peer to peer) game will have 1/2 the latency of the standard server model. No need to send to server and back, players just send directly to other players. +So a P2P network connection from New York to California, should be able to have under a 50ms one way trip (20fps)! + + +
+ + +