119 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			119 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!python
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| import os
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| 
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| opts = Variables([], ARGUMENTS)
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| 
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| # Gets the standard flags CC, CCX, etc.
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| env = DefaultEnvironment()
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| 
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| ProjPath = os.path.abspath("../");
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| print("Project Path: " + ProjPath);
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| 
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| # Define our options
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| opts.Add(EnumVariable('target', "Compilation target", 'debug', ['d', 'debug', 'r', 'release']))
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| opts.Add(EnumVariable('platform', "Compilation platform", '', ['', 'windows', 'x11', 'linux', 'osx']))
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| opts.Add(EnumVariable('p', "Compilation target, alias for 'platform'", '', ['', 'windows', 'x11', 'linux', 'osx']))
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| opts.Add(BoolVariable('use_llvm', "Use the LLVM / Clang compiler", 'no'))
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| opts.Add(PathVariable('target_path', 'The path where the lib is installed.', ProjPath + '/Engine/gdnative_cpp/bin'))
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| opts.Add(PathVariable('target_name', 'The library name.', 'libgdexample', PathVariable.PathAccept))
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| 
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| # Local dependency paths, adapt them to your setup
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| godot_headers_path = ProjPath + "/Engine/gdnative_cpp/godot_cpp/godot-headers/"
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| cpp_bindings_path = ProjPath + "/Engine/gdnative_cpp/godot_cpp/"
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| cpp_library = "libgodot-cpp"
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| 
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| GDNative_Src = ProjPath + '/Engine/gdnative_cpp/godot_cpp/src/*.cpp'
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| Src = ProjPath + "/Source/*.cpp"
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| 
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| # only support 64 at this time..
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| bits = 64
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| 
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| # Updates the environment with the option variables.
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| opts.Update(env)
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| 
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| # Process some arguments
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| if env['use_llvm']:
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|     env['CC'] = 'clang'
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|     env['CXX'] = 'clang++'
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| 
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| if env['p'] != '':
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|     env['platform'] = env['p']
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| 
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| if env['platform'] == '':
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|     print("No valid target platform selected.")
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|     quit();
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| 
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| # For the reference:
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| # - CCFLAGS are compilation flags shared between C and C++
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| # - CFLAGS are for C-specific compilation flags
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| # - CXXFLAGS are for C++-specific compilation flags
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| # - CPPFLAGS are for pre-processor flags
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| # - CPPDEFINES are for pre-processor defines
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| # - LINKFLAGS are for linking flags
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| 
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| # Check our platform specifics
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| if env['platform'] == "osx":
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|     env['target_path'] += 'osx/'
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|     cpp_library += '.osx'
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|     env.Append(CCFLAGS=['-arch', 'x86_64'])
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|     env.Append(CXXFLAGS=['-std=c++17'])
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|     env.Append(LINKFLAGS=['-arch', 'x86_64'])
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|     if env['target'] in ('debug', 'd'):
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|         env.Append(CCFLAGS=['-g', '-O2'])
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|     else:
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|         env.Append(CCFLAGS=['-g', '-O3'])
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| 
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| elif env['platform'] in ('x11', 'linux'):
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|     env['target_path'] += 'x11/'
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|     cpp_library += '.linux'
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|     env.Append(CCFLAGS=['-fPIC'])
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|     env.Append(CXXFLAGS=['-std=c++17'])
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|     if env['target'] in ('debug', 'd'):
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|         env.Append(CCFLAGS=['-g3', '-Og'])
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|     else:
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|         env.Append(CCFLAGS=['-g', '-O3'])
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| 
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| elif env['platform'] == "windows":
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|     env['target_path'] += 'win64/'
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|     cpp_library += '.windows'
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|     # This makes sure to keep the session environment variables on windows,
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|     # that way you can run scons in a vs 2017 prompt and it will find all the required tools
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|     env.Append(ENV=os.environ)
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| 
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|     env.Append(CPPDEFINES=['WIN32', '_WIN32', '_WINDOWS', '_CRT_SECURE_NO_WARNINGS'])
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|     env.Append(CCFLAGS=['-W3', '-GR'])
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|     env.Append(CXXFLAGS='/std:c++17')
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|     if env['target'] in ('debug', 'd'):
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|         env.Append(CPPDEFINES=['_DEBUG'])
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|         env.Append(CCFLAGS=['-EHsc', '-MDd', '-ZI'])
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|         env.Append(LINKFLAGS=['-DEBUG'])
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|     else:
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|         env.Append(CPPDEFINES=['NDEBUG'])
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|         env.Append(CCFLAGS=['-O2', '-EHsc', '-MD'])
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| 
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| if env['target'] in ('debug', 'd'):
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|     cpp_library += '.debug'
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| else:
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|     cpp_library += '.release'
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| 
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| cpp_library += '.' + str(bits)
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| 
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| # make sure our binding library is properly includes
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| env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/'])
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| env.Append(LIBPATH=[cpp_bindings_path + 'bin/'])
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| env.Append(LIBS=[cpp_library])
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| 
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| # tweak this if you want to use different folders, or more folders, to store your source code in.
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| env.Append(CPPPATH=[GDNative_Src])
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| env.Append(CPPPATH=[Src])
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| sources = Glob(GDNative_Src, Src)
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| test = "Sources: ".join(sources)
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| print(test);
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| 
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| library = env.SharedLibrary(target=env['target_path'] + env['target_name'] , source=sources)
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| 
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| Default(library)
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| 
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| # Generates help for the -h scons option.
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| Help(opts.GenerateHelpText(env))
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