#pragma once #include #include namespace SE { using namespace godot; class GDExample : public Sprite2D { GDCLASS(GDExample, Sprite2D) public: #pragma region Data float time_passed; #pragma endregion Data #pragma region GodotRT static void _bind_methods(); //void _init() override; void _process(double delta) override; #pragma endregion GodotRT GDExample(); ~GDExample(); }; } // SE