#include "gdexample.h" namespace godot { #pragma region GodotRT void GDExample::_register_methods() { register_method("_process", &GDExample::_process); } void GDExample::_init() { time_passed = 0.f; } void GDExample::_process(float delta) { time_passed += delta; Vector2 newPos = Vector2( 10.0 + (10.0 * sin(time_passed * 2.0)), 10.0 + (10.0 * cos(time_passed * 1.5)) ); set_position(newPos); } #pragma endregion GodotRT GDExample::GDExample() {} GDExample::~GDExample() {} }