#include "gdexample.h"
namespace godot {
#pragma region GodotRT
void GDExample::_bind_methods()
{
}
// void GDExample::_init()
// {
// time_passed = 0.f;
// }
void GDExample::_process(double delta)
time_passed += delta;
Vector2
newPos = Vector2(
10.0 + (10.0 * sin(time_passed * 2.0)),
10.0 + (10.0 * cos(time_passed * 1.5))
);
set_position(newPos);
#pragma endregion GodotRT
GDExample::GDExample()
time_passed = 0.f;
GDExample::~GDExample()
{}
} // godot