Ed_
31c312610f
However the project doesn't automatically open in editor from debug... Seems like its not attaching from the command for some reason...
18 lines
471 B
C#
18 lines
471 B
C#
using ModuleRules = UnrealBuildTool.ModuleRules;
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using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules;
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public class SurgoEditor : ModuleRules
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{
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public SurgoEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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#region Engine
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PrivateIncludePathModuleNames.AddRange(new string[] {
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"Core",
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});
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PrivateDependencyModuleNames.AddRange(new string[] {
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"Core",
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});
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#endregion Engine
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}
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}
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