Surgo/Project/Source/SurgoEditor/SurgoEditor.Build.cs
Ed_ 31c312610f Project compiles and opens in editor
However the project doesn't automatically open in editor from debug...
Seems like its not attaching from the command for some reason...
2024-04-08 04:40:56 -04:00

18 lines
471 B
C#

using ModuleRules = UnrealBuildTool.ModuleRules;
using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules;
public class SurgoEditor : ModuleRules
{
public SurgoEditor(ReadOnlyTargetRules Target) : base(Target)
{
#region Engine
PrivateIncludePathModuleNames.AddRange(new string[] {
"Core",
});
PrivateDependencyModuleNames.AddRange(new string[] {
"Core",
});
#endregion Engine
}
}