Clear-Host $path_scripts = $PSScriptRoot $path_helpers = join-path $path_scripts 'helpers' $path_root = split-path -Parent -Path $path_scripts $path_ue = join-path $path_root 'UE' $path_project = join-path $path_root 'Project' $feditor_log = '-log' $fubt_project = '-project' $fubt_projectfiles = '-projectfiles' $fubt_game = '-game' $fubt_engine = '-engine' $fubt_progress = '-progress' $ue_editor = join-path $path_ue Engine\Binaries\Win64\UnrealEditor.exe $UAT = join-path $path_ue '\Engine\Build\BatchFiles\RunUAT.bat' $UBT = join-path $path_ue 'Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe' $surgo_uproject = join-path $path_project 'Surgo.uproject' $UAT_BuildCookRun = 'BuildCookRun' $UAT_BuildGame = 'BuildGame' $UAT_BuildTarget = 'BuildTarget' $fUAT_unattended = '-unattended' $fUAT_configuration = '-configuration' $fUAT_no_tools = '-notools' $fUAT_no_xge = '-NoXGE' $fUAT_disable_unity = '-DisableUnity' $fUAT_for_unity_builds = '-ForceUnity' $fUAT_target_platform = '-targetplatform' $fUAT_server_target_platform = '-servertargetplatform' $fUAT_package_target = '-package' $fUAT_skip_package_target = '-skippackage' $fUAT_never_package_target = '-neverpackage' $fUAT_project = '-project' $fUAT_clean = '-clean' $fUAT_build = '-build' $fUAT_cook = '-cook' $fUAT_cook_on_the_fly_streaming = '-cookontheflystreaming' $fUAT_cook_all = '-CookAll' $fUAT_cook_maps_only = '-CookMapsOnly' $fUAT_stage_prequisites = '-prereqs' $fUAT_stage = '-stage' $fUAT_run = '-run' $fUAT_rehydrate_assets = '-rehydrateassets' # Downloads assets that are only referenced virtually $fUAT_archive = '-archive' $fUAT_skip_cook = '-skipcook' $fUAT_skip_cook_on_the_fly = '-skipcookonthefly' $fUAT_skip_stage = '-skipstage' $fUAT_generate_pak = '-pak' $fUAT_pak_align_for_memory_mapping = '-PakAlignForMemoryMapping' $fUAT_map_to_run = '-map' $fUAT_server_map_additional_params = '-AdditionalServerMapParams' $fUAT_distibute = '-distribute' $fUAT_deploy = '-deploy' # Build-Cook-Run combo $fUAT_bcr_server_target = '-dedicatedserver' $fUAT_bcr_client_target = '-client' $fUAT_run_just_server = '-noclient' $fUAT_client_open_log = '-logwindow' $fUAT_skip_server = '-skipserver' # Push-Location $path_ue Push-Location $path_project $UAT_args = @() $UAT_args += $UAT_BuildCookRun $UAT_args += "$fUAT_project=$surgo_uproject" $UAT_args += $fUAT_build $UAT_args += $fUAT_cook $UAT_args += $fUAT_cook_all $UAT_args += $fUAT_stage & $UAT $UAT_args Pop-Location