using BuildSettingsVersion = UnrealBuildTool.BuildSettingsVersion; using TargetInfo = UnrealBuildTool.TargetInfo; using TargetRules = UnrealBuildTool.TargetRules; using TargetType = UnrealBuildTool.TargetType; public class SurgoEditorTarget : TargetRules { public SurgoEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.Latest; ExtraModuleNames.Add("Surgo"); ExtraModuleNames.Add("SurgoEditor"); } }