clear-host $path_scripts = $PSScriptRoot $path_helpers = join-path $path_scripts 'helpers' $path_root = split-path -Parent -Path $path_scripts $ini_parser = join-path $path_helpers 'ini.ps1' . $ini_parser write-host 'ini.ps1 imported' $misc = join-path $path_helpers 'misc.ps1' . $misc write-host 'misc.ps1 imported' $path_ue = join-path $path_root 'UE' $git_commit_depth = 1 $flag_branch = '--branch' $flag_commit_depth = '--depth' $flag_init = '--init' $flag_jobs = '--jobs' $flag_origin = '--origin' $flag_progress = '--progress' $flag_recursive = '--recursive' $flag_shallow_submodules = '--shallow-submodules' $flag_single_branch = '--single-branch' if ((test-path $path_ue) -eq $false) { new-item -Type Directory $path_ue } push-location $path_ue write-host $path_ue_git = join-path $path_ue '.git' # If its a clean project, need to do first-time setup if ((test-path $path_ue_git) -eq $false) { write-host 'UE not found, pulling...' $url_ue_repo = 'https://github.com/EpicGames/UnrealEngine.git' $ue_branch_5_3 = '5.3' $ue_branch_5_4 = '5.4' $ue_branch_release = 'release' $ue_branch_main = 'ue5-main' $ue_origin_offical = 'EpicGames' $clone_ue = @() $clone_ue += 'clone' $clone_ue += $flag_progress $clone_ue += @($flag_origin, $ue_origin_offical) $clone_ue += @($flag_branch, $ue_branch_5_4) $clone_ue += $url_ue_repo $clone_ue += @($flag_commit_depth, $git_commit_depth) $clone_ue += $flag_single_branch $clone_ue += @($flag_jobs, $CoreCount_Physical) $clone_ue += $flag_shallow_submodules $clone_ue += $path_ue invoke-git $clone_ue $init_submodules = @() $init_submodules += 'submodule' $init_submodules += 'update' $init_submodules += $flag_init $init_submodules += @($flag_commit_depth, $git_commit_depth) $init_submodules += $flag_recursive $init_submodules += @($flag_jobs, $CoreCount_Physical) $init_submodules += $flag_single_branch invoke-git $init_submodules write-host "UE repo updated`n" } else { write-host "Found existing UE repo, manage manually for updates`n" } function Process-UnrealDeps { write-host 'Processing Unreal Deps...' $fgitdep_cache = '--cache' $fgitdep_dryrun = '--dry-runhttps://github.com/EpicGames/UnrealEngine/tree/5.3' $fgitdep_include = '--include' $fgitdep_exclude = '--exclude' $fgitdep_no_cache = '--no-cache' $path_gitdeps_cache = "C:/dev/epic/GitDeps" $ue_plugin_Avalanche = 'Engine/Plugins/Editor/Avalanche' $ue_plugin_Harmonix = 'Engine/Plugins/Experimental/Harmonix' $ue_plugin_StormSyncAvalancheBridge = 'Engine/Plugins/Experimental/StormSyncAvalancheBridge' $ue_plugin_OnlineSubsystemFacebook = 'Engine/Plugins/Online/OnlineSubsystemFacebook' $ue_plugin_OnlineSubsystemGoogle = 'Engine/Plugins/Online/OnlineSubsystemGoogle' $ue_plugin_GooglePAD = 'Engine/Plugins/Runtime/GooglePAD' $exclude_list = @() $exclude_list += 'WinRT' $exclude_list += 'Mac' $exclude_list += 'MacOSX' $exclude_list += 'osx' $exclude_list += 'osx64' $exclude_list += 'osx32' $exclude_list += 'Android' $exclude_list += 'IOS' $exclude_list += 'TVOS' $exclude_list += 'HTML5' $exclude_list += 'PS4' $exclude_list += 'XboxOne' $exclude_list += 'Switch' $exclude_list += 'Dingo' $exclude_list += 'GoogleVR' $exclude_list += 'LeapMotion' $exclude_list += 'HoloLens' $exclude_list += $ue_plugin_Avalanche $exclude_list += $ue_plugin_Harmonix $exclude_list += $ue_plugin_GooglePAD $exclude_list += $ue_plugin_StormSyncAvalancheBridge $exclude_list += $ue_plugin_OnlineSubsystemFacebook $exclude_list += $ue_plugin_OnlineSubsystemGoogle $setup_args = @() foreach ($entry in $exclude_list) { $setup_args += "$fgitdep_exclude=$entry" if (verify-path $entry) { # remove-item $entry -Recurse } } $setup_args += "$fgitdep_cache=$path_gitdeps_cache" # $setup_args += $fgitdep_dryrun $path_setup_log = 'setup_log.txt' # & .\Setup.bat $setup_arg & .\Setup.bat # $output = Start-Process -FilePath "cmd.exe" -ArgumentList "/c .\Setup.bat $setup_args" -Wait -PassThru -NoNewWindow -RedirectStandardOutput $path_setup_log # $path_templates = join-path $path_ue 'Templates' # remove-item $path_templates -Recurse 'Deleted UE templates (grab them manually if want)' write-host "Finished processing unreal deps`n" } Process-UnrealDeps $ue_plugins_surgo = join-path $path_ue 'Engine\Plugins\Surgo' verify-path $ue_plugins_surgo function setup-fmod { $ue_module_FMODStudio = join-path $path_ue '\Engine\Plugins\FMODStudio' $ue_module_FMODStudioNiagara = join-path $path_ue '\Engine\Plugins\FMODStudioNiagara' $url_fmod = 'https://github.com/fmod/fmod-for-unreal.git' $clone_repo = @() $clone_repo += 'clone' $clone_repo += $flag_progress $clone_repo += @($flag_origin, 'fmod') $clone_repo += @($flag_branch, 'master') $clone_repo += $url_steamaudio $clone_repo += $flag_single_branch $clone_repo += @($flag_jobs, $CoreCount_Physical) $clone_repo += $ue_module_SteamAudio invoke-git $clone_repo } # setup-fmod function setup-steamaudio { $ue_plugin_Steam = join-path $path_ue 'Engine\Plugins\Runtime\Steam' $ue_plugin_SteamAudio = join-path $path_ue 'Engine\Plugins\Runtime\Steam\SteamAudio' $ue_plugin_SteamAudioFMODStudio = join-path $path_ue 'Engine\Plugins\Runtime\Steam\SteamAudioFMODStudio' if ($false) { if (verify-git $ue_plugin_SteamAudio ) { write-host "Steam Audio repo found, manage manually for updates`n" return } write-host 'Grabbing Steam Audio repo' remove-item -Path "$ue_plugin_SteamAudio\*" -Recurse -Confirm:$false $url_steamaudio = 'https://github.com/ValveSoftware/steam-audio.git' $clone_repo = @() $clone_repo += 'clone' $clone_repo += $flag_progress $clone_repo += @($flag_origin, 'ValveSoftware') $clone_repo += @($flag_branch, 'master') $clone_repo += $url_steamaudio $clone_repo += $flag_single_branch $clone_repo += @($flag_jobs, $CoreCount_Physical) $clone_repo += $ue_plugin_SteamAudio invoke-git $clone_repo } else { write-host 'Grabbing Steam Audio zip' remove-item -Path $ue_plugin_SteamAudio -Recurse -Confirm:$false $url_steamaudio = 'https://github.com/ValveSoftware/steam-audio/releases/download/v4.5.3/steamaudio_unreal_4.5.3.zip' $path_steamaudio_zip = join-path $ue_plugin_Steam 'steamaudio_unreal_4.5.3.zip' grab-zip $url_steamaudio $path_steamaudio_zip $ue_plugin_Steam # Engine\Plugins\Runtime\Steam\steamaudio_unreal\unreal\SteamAudio $path_steamaudio_unreal = join-path $ue_plugin_Steam 'steamaudio_unreal' $path_steamaudio_unreal_SteamAudio = join-path $path_steamaudio_unreal 'unreal\SteamAudio' # $ue_binaries_SteamFMODStudio = join-path $path_steamaudio_unreal 'FMODStudio' # remove-item -Type Directory $ue_binaries_SteamFMODStudio -Recurse -Confirm:$false move-item -Path $path_steamaudio_unreal_SteamAudio -Destination $ue_plugin_Steam -Confirm:$false remove-item $path_steamaudio_unreal -Recurse -Confirm:$false remove-item $path_steamaudio_zip -Confirm:$false } write-host } setup-steamaudio function setup-imgui { $ue_plugin_VesCodesImGui = join-path $path_ue 'Engine\Plugins\Surgo\UE_ImGui' $ue_plugin_ImGui = join-path $path_ue 'Engine\Plugins\Surgo\UnrealImGui' $ue_plugin_ImGuiTools = join-path $path_ue 'Engine\Plugins\Surgo\UnrealImGuiTools' $add_VesCodesImGui = $true $add_UnrealImGui = $false $add_UnrealImGuiTools = $false # if ($add_VesCodesImGui -and (-not (verify-git $ue_plugin_VesCodesImGui))) if ($add_VesCodesImGui) { write-host 'Grabbing VesCodes ImGui repo' verify-path $ue_plugin_VesCodesImGui $url_VesCodesImGui = 'https://github.com/Ed94/UE_ImGui.git' $clone_imgui = @() $clone_imgui += 'clone' $clone_imgui += $flag_progress $clone_imgui += @($flag_origin, 'Ed94') $clone_imgui += @($flag_branch, 'Main') $clone_imgui += $url_VesCodesImGui $clone_imgui += $flag_single_branch $clone_imgui += @($flag_jobs, $CoreCount_Physical) $clone_imgui += $ue_plugin_VesCodesImGui invoke-git $clone_imgui $path_engine_thirdparty = Join-Path $path_ue 'Engine/Source/Thirdparty' $path_VescodesImGui_thirdparty = join-path $ue_plugin_VesCodesImGui 'Source/Thirdparty' Move-Item -Path "$path_VescodesImGui_thirdparty\*" -Destination $path_engine_thirdparty -Confirm:$false Remove-Item -Path $path_VescodesImGui_thirdparty -Recurse -Confirm:$false } if ($add_UnrealImGui -and (-not (verify-git $ue_plugin_ImGui))) { write-host 'Grabbing UnrealImGui repo' verify-path $ue_plugin_ImGui $url_UnrealImGui = 'https://github.com/Ed94/UnrealImGui.git' $clone_imgui = @() $clone_imgui += 'clone' $clone_imgui += $flag_progress $clone_imgui += @($flag_origin, 'Ed94') $clone_imgui += @($flag_branch, 'master') $clone_imgui += $url_UnrealImGui $clone_imgui += $flag_single_branch $clone_imgui += @($flag_jobs, $CoreCount_Physical) $clone_imgui += $ue_plugin_ImGui invoke-git $clone_imgui } if ($add_UnrealImGuiTools -and (-not (verify-git $ue_plugin_ImGuiTools))) { write-host 'Grabbing UnrealImGuiTools repo' verify-path $ue_plugin_ImGuiTools $url_UnrealImGuiTools = 'https://github.com/nakdeyes/UnrealImGuiTools.git' $clone_imguitools = @() $clone_imguitools += 'clone' $clone_imguitools += $flag_progress $clone_imguitools += @($flag_origin, 'nakdeyes') $clone_imguitools += @($flag_branch, 'main') $clone_imguitools += $url_UnrealImGuiTools $clone_imguitools += $flag_single_branch $clone_imguitools += @($flag_jobs, $CoreCount_Physical) $clone_imguitools += $ue_plugin_ImGuiTools invoke-git $clone_imguitools } write-host } setup-imgui function setup-cog { $ue_plugin_Cog = join-path $path_ue 'Engine\Plugins\Surgo\Cog' if ($false) { write-host 'Grabbing Cog repo' if (verify-git $ue_plugin_Cog) {return} verify-path $ue_plugin_Cog $url_Cog = 'https://github.com/arnaud-jamin/Cog.git' $clone_cog = @() $clone_cog += 'clone' $clone_cog += $flag_progress $clone_cog += @($flag_origin, 'arnaud-jamin') $clone_cog += @($flag_branch, 'main') $clone_cog += $url_Cog $clone_cog += $flag_single_branch $clone_cog += @($flag_jobs, $CoreCount_Physical) $clone_cog += $ue_plugin_Cog invoke-git $clone_cog } else { write-host 'Grabbing Cog zip' $url_Cog = 'https://github.com/Ed94/Cog/releases/download/latest/Cog.zip' $path_cog_zip = join-path $ue_plugins_surgo 'Cog.zip' grab-ip $url_Cog $path_cog_zip $ue_plugins_surgo remove-item $path_cog_zip -Confirm:$false } write-host } setup-cog function setup-tracy { # TODO(Ed): Eventually add $url_ue_tracy = 'https://github.com/Nesquick0/TracyUnrealPlugin.git' } # setup_tracy & .\GenerateProjectFiles.bat pop-location # $path_ue