using BuildSettingsVersion = UnrealBuildTool.BuildSettingsVersion; using TargetInfo = UnrealBuildTool.TargetInfo; using TargetRules = UnrealBuildTool.TargetRules; using TargetType = UnrealBuildTool.TargetType; public class SurgoTarget : TargetRules { public SurgoTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.Latest; } }