using ModuleRules = UnrealBuildTool.ModuleRules; using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules; public class SurgoEditor : ModuleRules { public SurgoEditor(ReadOnlyTargetRules Target) : base(Target) { #region Engine PrivateIncludePathModuleNames.AddRange(new string[] { "Core", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", }); #endregion Engine PublicIncludePathModuleNames.Add("Surgo"); } }