Minimum to generate project files
This commit is contained in:
10
Project/Source/Surgo/Surgo.Build.cs
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10
Project/Source/Surgo/Surgo.Build.cs
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using ModuleRules = UnrealBuildTool.ModuleRules;
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using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules;
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public class Surgo : ModuleRules
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{
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public Surgo(ReadOnlyTargetRules Target) : base(Target)
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{
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}
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}
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10
Project/Source/SurgoEditor.Target.cs
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10
Project/Source/SurgoEditor.Target.cs
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using TargetInfo = UnrealBuildTool.TargetInfo;
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using TargetRules = UnrealBuildTool.TargetRules;
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public class SurgoEditorTarget : TargetRules
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{
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public SurgoEditorTarget(TargetInfo Target) : base(Target)
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{
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}
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}
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10
Project/Source/SurgoEditor/SurgoEditor.Build.cs
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10
Project/Source/SurgoEditor/SurgoEditor.Build.cs
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using ModuleRules = UnrealBuildTool.ModuleRules;
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using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules;
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public class SurgoEditor : ModuleRules
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{
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public SurgoEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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}
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}
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10
Project/Source/SurgoGame.Target.cs
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10
Project/Source/SurgoGame.Target.cs
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using TargetInfo = UnrealBuildTool.TargetInfo;
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using TargetRules = UnrealBuildTool.TargetRules;
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public class SurgoGameTarget : TargetRules
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{
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public SurgoGameTarget(TargetInfo Target) : base(Target)
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{
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}
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}
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