SectrPrototype/code/sectr/engine
Ed_ 65be3eae03 More bug fixing, All latin characters don't look corrupt anymore
HMapChained causes memory corruption in VEFontCache (not sure why yet), so I switched temporarily over to HMapZPL.

Fixed bug with parser_get_glyph_shape from me tracking vertices as u16s instead of i16s.

Currently a bug with the frametime example:
text_test_str := str_fmt("frametime: %0.2f", frametime_avg_ms)

It doesn't handle per-frame updates properly compared to C++ source
2024-06-15 14:53:26 -04:00
..
.render.odin Changes while attempting to debug 2024-06-13 18:25:11 -04:00
client_api_sokol_callbacks.odin Finished first draft for VEFontCache font provider hookup for sokol_gfx (untested) 2024-06-09 21:39:49 -04:00
client_api.odin More bug fixing, All latin characters don't look corrupt anymore 2024-06-15 14:53:26 -04:00
render_vefc.odin More bug fixing, All latin characters don't look corrupt anymore 2024-06-15 14:53:26 -04:00
replay.odin Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
startup.odin Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
update.odin Got text rendering to work with sokol_gfx (learngl text rendering article #1) 2024-05-30 13:06:51 -04:00