SectrPrototype/code/grime.odin
Ed_ f76ba4e9ba Lots of stuff (Big ones are cam and frame initial features)
There is now a 2D camera in the workspace!
We have a basic 'Frame' definition. It doesn't have any interaction yet...

I started to define spacial math, mostly for doing conversion and getting a grounding on pixel/points/cm reference. The world space is in cm.
2024-02-10 03:40:53 -05:00

45 lines
1.1 KiB
Odin

package sectr
// At least its less than C/C++ ...
import "core:mem"
import "core:mem/virtual"
Byte :: 1
Kilobyte :: 1024 * Byte
Megabyte :: 1024 * Kilobyte
Gigabyte :: 1024 * Megabyte
Terabyte :: 1024 * Gigabyte
Petabyte :: 1024 * Terabyte
Exabyte :: 1024 * Petabyte
kilobytes :: proc ( kb : $ integer_type ) -> integer_type {
return kb * Kilobyte
}
megabytes :: proc ( mb : $ integer_type ) -> integer_type {
return mb * Megabyte
}
gigabyte :: proc ( gb : $ integer_type ) -> integer_type {
return gb * Gigabyte
}
terabyte :: proc ( tb : $ integer_type ) -> integer_type {
return tb * Terabyte
}
Allocator :: mem.Allocator
alloc :: mem.alloc
Arena :: mem.Arena
arena_allocator :: mem.arena_allocator
arena_init :: mem.arena_init
ptr_offset :: mem.ptr_offset
slice_ptr :: mem.slice_ptr
Tracking_Allocator :: mem.Tracking_Allocator
tracking_allocator :: mem.tracking_allocator
tracking_allocator_init :: mem.tracking_allocator_init
OS_Type :: type_of(ODIN_OS)
import rl "vendor:raylib"
Font :: rl.Font
Rectangle :: rl.Rectangle