Ed_
1b32fe916e
Saw that layout really should be separated from the style struct, so went ahead and pulled the trigger... A bunch of other refactors have also been done * Lifted layout out of style, its not separate in UI_Box and in UI_State there is not a UI_LayoutCombo stack. * UI_StyleTheme renamed to UI_StyleCombo * UI_Theme has both UI_StyleCombo & UI_LayoutCombo * Made files for the "project" related code * ui_layout_compute moved to its own file, ui_layout now used for layout related data structures and interfacing * Impovements to horizontal & vertical box impl * UI_Box now keeps track of how many ancestors it has
186 lines
4.3 KiB
Odin
186 lines
4.3 KiB
Odin
package sectr
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UI_ScreenState :: struct
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{
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using base : UI_State,
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menu_bar : struct
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{
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pos, size : Vec2,
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container : UI_HBox,
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settings_btn : struct
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{
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using widget : UI_Widget,
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}
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},
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settings_menu : struct
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{
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pos, size, min_size : Vec2,
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container : UI_VBox,
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is_open : b32,
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},
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}
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ui_screen_tick :: proc() {
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profile("Screenspace Imgui")
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using state := get_state()
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ui_graph_build( & screen_ui )
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ui := ui_context
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ui_screen_menu_bar()
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ui_screen_settings_menu()
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}
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ui_screen_menu_bar :: proc()
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{
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profile("App Menu Bar")
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fmt :: str_fmt_alloc
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using state := get_state()
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using screen_ui
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{
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using menu_bar
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ui_layout( UI_Layout {
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// flags = {.Fixed_Position_X, .Fixed_Position_Y, .Fixed_Width, .Fixed_Height},
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anchor = {},
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alignment = { 0, 1 },
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border_width = 1.0,
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font_size = 12,
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pos = menu_bar.pos,
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size = range2( menu_bar.size, {}),
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})
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ui_style( UI_Style {
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bg_color = { 0, 0, 0, 30 },
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border_color = { 0, 0, 0, 200 },
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font = default_font,
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text_color = Color_White,
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})
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// ui_hbox( & container, .Left_To_Right, "App Menu Bar", { .Mouse_Clickable} )
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container = ui_hbox_begin( .Left_To_Right, "Menu Bar" )
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ui_parent(container)
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ui_layout( UI_Layout {
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flags = {},
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anchor = {},
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border_width = 1.0,
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font_size = 12,
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})
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style_theme := to_ui_style_combo({
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bg_color = Color_Frame_Disabled,
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font = default_font,
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text_color = Color_White,
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})
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style_theme.hot.bg_color = Color_Blue
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style_theme.active.bg_color = Color_Frame_Select
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ui_style(style_theme)
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move_box := ui_button("Move Box");
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{
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using move_box
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if active {
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menu_bar.pos += input.mouse.delta
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}
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layout.anchor.ratio.x = 0.2
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}
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spacer := ui_spacer("Menu Bar: Move Spacer")
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spacer.layout.flags |= {.Fixed_Width}
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spacer.layout.size.min.x = 50
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settings_btn.widget = ui_button("Settings Btn")
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settings_btn.text = str_intern("Settings")
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settings_btn.layout.flags = {
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// .Scale_Width_By_Height_Ratio,
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.Fixed_Width
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}
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settings_btn.layout.size.min.x = 100
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if settings_btn.pressed {
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settings_menu.is_open = true
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}
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spacer = ui_spacer("Menu Bar: End Spacer")
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spacer.layout.anchor.ratio.x = 1.0
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ui_hbox_end( container)
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}
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}
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ui_screen_settings_menu :: proc()
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{
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profile("Settings Menu")
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using state := get_state()
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using state.screen_ui
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if ! settings_menu.is_open do return
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using settings_menu
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if size.x < min_size.x do size.x = min_size.x
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if size.y < min_size.y do size.y = min_size.y
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container = ui_vbox_begin( .Top_To_Bottom, "Settings Menu", {.Mouse_Clickable})
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{
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using container
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// flags = {}
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layout.flags = { .Origin_At_Anchor_Center }
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layout.pos = pos
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layout.alignment = { 0.5, 0.5 }
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layout.size = range2( size, {})
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style.bg_color = Color_BG_Panel_Translucent
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}
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ui_parent(container)
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{
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ui_layout( UI_Layout {
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font_size = 16,
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})
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ui_style( UI_Style {
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bg_color = Color_Transparent,
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font = default_font,
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text_color = Color_White,
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})
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ui_style_ref().hot.bg_color = Color_Blue
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frame_bar := ui_hbox_begin(.Left_To_Right, "Settings Menu: Frame Bar", { .Mouse_Clickable, .Focusable, .Click_To_Focus })
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{
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frame_bar.style.bg_color = Color_BG_Panel
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frame_bar.layout.flags = {.Fixed_Height}
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frame_bar.layout.size.min.y = 50
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ui_parent(frame_bar)
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title := ui_text("Settings Menu: Title", str_intern("Settings Menu"), {.Disabled})
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{
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using title
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layout.margins = { 0, 0, 15, 0}
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layout.text_alignment = {0 , 0.5}
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layout.anchor.ratio.x = 1.0
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}
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ui_style(ui_style_peek())
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theme := ui_style_ref()
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theme.default.bg_color = Color_GreyRed
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theme.hot. bg_color = Color_Red
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close_btn := ui_button("Settings Menu: Close Btn")
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{
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using close_btn
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text = str_intern("close")
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layout.flags = {.Fixed_Width}
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layout.size.min = {50, 0}
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layout.text_alignment = {0.5, 0.5}
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layout.anchor.ratio.x = 1.0
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if close_btn.pressed {
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settings_menu.is_open = false
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}
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}
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ui_hbox_end(frame_bar, & size.x)
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}
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if frame_bar.active {
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pos += input.mouse.delta
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}
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spacer := ui_spacer("Settings Menu: Spacer")
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spacer.layout.anchor.ratio.y = 1.0
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ui_vbox_end(container, & size.y)
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}
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ui_resizable_handles( & container, & pos, & size )
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}
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