SectrPrototype/code/ui_screen.odin
Ed_ 1b32fe916e Large refactor of the entire codebase
Saw that layout really should be separated from the style struct, so went ahead and pulled the trigger...
A bunch of other refactors have also been done

* Lifted layout out of style, its not separate in UI_Box and in UI_State there is not a UI_LayoutCombo stack.
* UI_StyleTheme renamed to UI_StyleCombo
* UI_Theme has both UI_StyleCombo & UI_LayoutCombo
* Made files for the "project" related code
* ui_layout_compute moved to its own file, ui_layout now used for layout related data structures and interfacing
* Impovements to horizontal & vertical box impl
* UI_Box now keeps track of how many ancestors it has
2024-05-11 22:38:05 -04:00

186 lines
4.3 KiB
Odin

package sectr
UI_ScreenState :: struct
{
using base : UI_State,
menu_bar : struct
{
pos, size : Vec2,
container : UI_HBox,
settings_btn : struct
{
using widget : UI_Widget,
}
},
settings_menu : struct
{
pos, size, min_size : Vec2,
container : UI_VBox,
is_open : b32,
},
}
ui_screen_tick :: proc() {
profile("Screenspace Imgui")
using state := get_state()
ui_graph_build( & screen_ui )
ui := ui_context
ui_screen_menu_bar()
ui_screen_settings_menu()
}
ui_screen_menu_bar :: proc()
{
profile("App Menu Bar")
fmt :: str_fmt_alloc
using state := get_state()
using screen_ui
{
using menu_bar
ui_layout( UI_Layout {
// flags = {.Fixed_Position_X, .Fixed_Position_Y, .Fixed_Width, .Fixed_Height},
anchor = {},
alignment = { 0, 1 },
border_width = 1.0,
font_size = 12,
pos = menu_bar.pos,
size = range2( menu_bar.size, {}),
})
ui_style( UI_Style {
bg_color = { 0, 0, 0, 30 },
border_color = { 0, 0, 0, 200 },
font = default_font,
text_color = Color_White,
})
// ui_hbox( & container, .Left_To_Right, "App Menu Bar", { .Mouse_Clickable} )
container = ui_hbox_begin( .Left_To_Right, "Menu Bar" )
ui_parent(container)
ui_layout( UI_Layout {
flags = {},
anchor = {},
border_width = 1.0,
font_size = 12,
})
style_theme := to_ui_style_combo({
bg_color = Color_Frame_Disabled,
font = default_font,
text_color = Color_White,
})
style_theme.hot.bg_color = Color_Blue
style_theme.active.bg_color = Color_Frame_Select
ui_style(style_theme)
move_box := ui_button("Move Box");
{
using move_box
if active {
menu_bar.pos += input.mouse.delta
}
layout.anchor.ratio.x = 0.2
}
spacer := ui_spacer("Menu Bar: Move Spacer")
spacer.layout.flags |= {.Fixed_Width}
spacer.layout.size.min.x = 50
settings_btn.widget = ui_button("Settings Btn")
settings_btn.text = str_intern("Settings")
settings_btn.layout.flags = {
// .Scale_Width_By_Height_Ratio,
.Fixed_Width
}
settings_btn.layout.size.min.x = 100
if settings_btn.pressed {
settings_menu.is_open = true
}
spacer = ui_spacer("Menu Bar: End Spacer")
spacer.layout.anchor.ratio.x = 1.0
ui_hbox_end( container)
}
}
ui_screen_settings_menu :: proc()
{
profile("Settings Menu")
using state := get_state()
using state.screen_ui
if ! settings_menu.is_open do return
using settings_menu
if size.x < min_size.x do size.x = min_size.x
if size.y < min_size.y do size.y = min_size.y
container = ui_vbox_begin( .Top_To_Bottom, "Settings Menu", {.Mouse_Clickable})
{
using container
// flags = {}
layout.flags = { .Origin_At_Anchor_Center }
layout.pos = pos
layout.alignment = { 0.5, 0.5 }
layout.size = range2( size, {})
style.bg_color = Color_BG_Panel_Translucent
}
ui_parent(container)
{
ui_layout( UI_Layout {
font_size = 16,
})
ui_style( UI_Style {
bg_color = Color_Transparent,
font = default_font,
text_color = Color_White,
})
ui_style_ref().hot.bg_color = Color_Blue
frame_bar := ui_hbox_begin(.Left_To_Right, "Settings Menu: Frame Bar", { .Mouse_Clickable, .Focusable, .Click_To_Focus })
{
frame_bar.style.bg_color = Color_BG_Panel
frame_bar.layout.flags = {.Fixed_Height}
frame_bar.layout.size.min.y = 50
ui_parent(frame_bar)
title := ui_text("Settings Menu: Title", str_intern("Settings Menu"), {.Disabled})
{
using title
layout.margins = { 0, 0, 15, 0}
layout.text_alignment = {0 , 0.5}
layout.anchor.ratio.x = 1.0
}
ui_style(ui_style_peek())
theme := ui_style_ref()
theme.default.bg_color = Color_GreyRed
theme.hot. bg_color = Color_Red
close_btn := ui_button("Settings Menu: Close Btn")
{
using close_btn
text = str_intern("close")
layout.flags = {.Fixed_Width}
layout.size.min = {50, 0}
layout.text_alignment = {0.5, 0.5}
layout.anchor.ratio.x = 1.0
if close_btn.pressed {
settings_menu.is_open = false
}
}
ui_hbox_end(frame_bar, & size.x)
}
if frame_bar.active {
pos += input.mouse.delta
}
spacer := ui_spacer("Settings Menu: Spacer")
spacer.layout.anchor.ratio.y = 1.0
ui_vbox_end(container, & size.y)
}
ui_resizable_handles( & container, & pos, & size )
}