SectrPrototype/code/font/VEFontCache
2024-06-26 23:28:08 -04:00
..
docs license 2024-06-26 23:26:42 -04:00
atlas.odin moved catch_batch_glyph to draw file 2024-06-26 21:40:45 -04:00
draw.odin license 2024-06-26 23:26:42 -04:00
LICENSE.md small update 2024-06-26 23:28:08 -04:00
LRU.odin last cleanup before docs 2024-06-26 22:51:04 -04:00
mappings.odin last cleanup before docs 2024-06-26 22:51:04 -04:00
misc.odin last cleanup before docs 2024-06-26 22:51:04 -04:00
parser.odin Clean up of last remaining vestitudes of using my containers in VEFontCache 2024-06-26 13:28:54 -04:00
Readme.md last cleanup before docs 2024-06-26 22:51:04 -04:00
shaped_text.odin Set glyph_padding to 4 (when using 8x8 over_sample we need more padding) 2024-06-26 17:02:15 -04:00
shaper.odin VEFontCache: Lifted the GlyphDrawBuffer member of atlas to the context 2024-06-26 15:15:03 -04:00
VEFontCache.odin last cleanup before docs 2024-06-26 22:51:04 -04:00

VE Font Cache : Odin Port

This is a port of the library base on fork

Its original purpose was for use in game engines, however its rendeirng quality and performance is more than adequate for many other applications.

See: docs/Readme.md for the library's interface

TODO (Making it a more idiomatic library):

  • Setup freetype, harfbuzz, depedency management within the library

TODO Documentation:

  • Pureref outline of draw_text exectuion
  • Markdown general documentation

TODO Content:

  • Port over the original demo utilizing sokol libraries instead
  • Provide a sokol_gfx backend package

TODO Additional Features:

  • Support for freetype
  • Support for harfbuzz
  • Ability to set a draw transform, viewport and projection
    • By default the library's position is in unsigned normalized render space
  • Allow curve_quality to be set on a per-font basis