.vscode
assets
code
font
gen
grime
host
parser
sectr
app
engine
font
grime
Readme.md
arena.odin
context.odin
mappings.odin
stack.odin
input
math
parser
project
shaders
ui
.ODIN_MONOLITHIC_PACKAGE
Readme.md
collision.odin
colors.odin
docs
examples
scripts
.ark_ignore
.editorconfig
.gitignore
Debug.rdbg
Readme.md
Still need to figure out input event consumption, I don't want to do it with the event ring. I would like to setup input binding layers and then have the push/pop input contextes with a set of bindings. If the bindings are detected it should "consume" that binding from further use for the buffered time period. This will be really important with how heavily model this app will be.I