SectrPrototype/code/env.odin
Ed_ 84d9675a27 Got replay working
Doesn't work across app runs, unlike handmade the crux here is raylib. Even if we did raylibs features ourselves there would still be an issue of restoring the gpu memory state. So in order to have replays work across app runs is proper state serialization.

I'll leave that for later and focus on the next core features.
2024-02-08 16:05:15 -05:00

190 lines
4.3 KiB
Odin

package sectr
import "base:runtime"
import "core:fmt"
import "core:mem"
import "core:mem/virtual"
import "core:os"
import rl "vendor:raylib"
memory : Memory
memory_chunk_size :: 2 * Gigabyte
memory_persistent_size :: 128 * Megabyte
memory_trans_temp_size :: (memory_chunk_size - memory_persistent_size ) / 2
Memory :: struct {
live : virtual.Arena,
snapshot : []u8,
persistent : ^ TrackedAllocator,
transient : ^ TrackedAllocator,
temp : ^ TrackedAllocator,
replay : ReplayState
}
State :: struct {
input_data : [2] InputState,
input_prev : ^ InputState,
input : ^ InputState,
debug : DebugData,
project : Project,
screen_width : i32,
screen_height : i32,
monitor_id : i32,
monitor_refresh_hz : i32,
engine_refresh_hz : i32,
engine_refresh_target : i32,
font_rec_mono_semicasual_reg : Font,
default_font : Font,
}
Project :: struct {
// TODO(Ed) : Support multiple workspaces
workspace : Workspace
}
Workspace :: struct {
}
get_state :: proc() -> (^ State) {
return cast( ^ State ) raw_data( memory.persistent.backing.data )
}
DebugData :: struct {
square_size : i32,
square_pos : rl.Vector2,
draw_debug_text_y : f32,
mouse_vis : b32,
mouse_pos : vec2,
}
DebugActions :: struct {
pause_renderer : b32,
load_auto_snapshot : b32,
record_replay : b32,
play_replay : b32,
show_mouse_pos : b32,
}
poll_debug_actions :: proc( actions : ^ DebugActions, input : ^ InputState )
{
using actions
using input
base_replay_bind := keyboard.right_alt.ended_down && pressed( keyboard.L)
record_replay = base_replay_bind && keyboard.right_shift.ended_down
play_replay = base_replay_bind && ! keyboard.right_shift.ended_down
show_mouse_pos = keyboard.right_alt.ended_down && pressed(keyboard.M)
}
save_snapshot :: proc( snapshot : [^]u8 ) {
live_ptr := cast( ^ rawptr ) memory.live.curr_block.base
mem.copy_non_overlapping( & snapshot[0], live_ptr, memory_chunk_size )
}
load_snapshot :: proc( snapshot : [^]u8 ) {
live_ptr := cast( ^ rawptr ) memory.live.curr_block.base
mem.copy_non_overlapping( live_ptr, snapshot, memory_chunk_size )
}
ReplayMode :: enum {
Off,
Record,
Playback,
}
ReplayState :: struct {
loop_active : b32,
mode : ReplayMode,
active_file : os.Handle
}
replay_recording_begin :: proc( path : string )
{
if file_exists( path ) {
result := os.remove( path )
if ( result != os.ERROR_NONE )
{
// TODO(Ed) : Setup a proper logging interface
fmt. printf( "Failed to delete replay file before beginning a new one" )
runtime.debug_trap()
os. exit( -1 )
// TODO(Ed) : Figure out the error code enums..
}
}
replay_file, open_error := os.open( path, os.O_RDWR | os.O_CREATE )
if ( open_error != os.ERROR_NONE )
{
// TODO(Ed) : Setup a proper logging interface
fmt. printf( "Failed to create or open the replay file" )
runtime.debug_trap()
os. exit( -1 )
// TODO(Ed) : Figure out the error code enums..
}
os.seek( replay_file, 0, 0 )
replay := & memory.replay
replay.active_file = replay_file
replay.mode = ReplayMode.Record
}
replay_recording_end :: proc() {
replay := & memory.replay
replay.mode = ReplayMode.Off
os.seek( replay.active_file, 0, 0 )
os.close( replay.active_file )
}
replay_playback_begin :: proc( path : string )
{
if ! file_exists( path )
{
// TODO(Ed) : Setup a proper logging interface
fmt. printf( "Failed to create or open the replay file" )
runtime.debug_trap()
os. exit( -1 )
// TODO(Ed) : Figure out the error code enums..
}
replay_file, open_error := os.open( path, os.O_RDWR | os.O_CREATE )
if ( open_error != os.ERROR_NONE )
{
// TODO(Ed) : Setup a proper logging interface
fmt. printf( "Failed to create or open the replay file" )
runtime.debug_trap()
os. exit( -1 )
// TODO(Ed) : Figure out the error code enums..
}
// TODO(Ed): WE need to wrap any actions that can throw a fatal like this. Files need a grime wrap.
os.seek( replay_file, 0, 0 )
replay := & memory.replay
replay.active_file = replay_file
replay.mode = ReplayMode.Playback
}
replay_playback_end :: proc() {
input := get_state().input
replay := & memory.replay
replay.mode = ReplayMode.Off
os.seek( replay.active_file, 0, 0 )
os.close( replay.active_file )
}