185 lines
4.1 KiB
Odin
185 lines
4.1 KiB
Odin
package sectr
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ui_signal_from_box :: proc ( box : ^ UI_Box ) -> UI_Signal
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{
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ui := get_state().ui_context
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input := get_state().input
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frame_delta := frametime_delta32()
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signal := UI_Signal { box = box }
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// Cursor Collision
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signal.cursor_pos = ui_cursor_pos()
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signal.cursor_over = cast(b8) pos_within_range2( signal.cursor_pos, box.computed.bounds )
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resize_border_width := cast(f32) get_state().config.ui_resize_border_width
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resize_border_non_range := add(box.computed.bounds, range2(
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{ resize_border_width, -resize_border_width },
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{ -resize_border_width, resize_border_width }))
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within_resize_range := cast(b8) ! pos_within_range2( signal.cursor_pos, resize_border_non_range )
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within_resize_range &= signal.cursor_over
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left_pressed := pressed( input.mouse.left )
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left_released := released( input.mouse.left )
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mouse_clickable := UI_BoxFlag.Mouse_Clickable in box.flags
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keyboard_clickable := UI_BoxFlag.Keyboard_Clickable in box.flags
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was_hot := ui.hot == box.key && box.hot_delta > 0
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was_active := ui.active == box.key && box.active_delta > 0
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was_disabled := box.disabled_delta > 0
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if mouse_clickable && signal.cursor_over && left_pressed
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{
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ui.hot = box.key
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ui.active = box.key
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ui.active_mouse[MouseBtn.Left] = box.key
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ui.last_pressed_key = box.key
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ui.cursor_active_start = signal.cursor_pos
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signal.pressed = true
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// TODO(Ed) : Support double-click detection
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}
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if mouse_clickable && signal.cursor_over && left_released
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{
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box.active_delta = 0
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ui.active = UI_Key(0)
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ui.active_mouse[MouseBtn.Left] = UI_Key(0)
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signal.released = true
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signal.left_clicked = true
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ui.last_clicked = box.key
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}
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if mouse_clickable && ! signal.cursor_over && left_released
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{
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box.hot_delta = 0
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ui.hot = UI_Key(0)
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ui.active = UI_Key(0)
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ui.active_mouse[MouseBtn.Left] = UI_Key(0)
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signal.released = true
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signal.left_clicked = false
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}
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if keyboard_clickable
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{
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// TODO(Ed) : Add keyboard interaction support
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}
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// TODO(Ed) : Add scrolling support
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if UI_BoxFlag.Scroll_X in box.flags {
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}
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if UI_BoxFlag.Scroll_Y in box.flags {
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}
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// TODO(Ed) : Add panning support
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if UI_BoxFlag.Pan_X in box.flags {
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}
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if UI_BoxFlag.Pan_Y in box.flags {
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}
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is_disabled := UI_BoxFlag.Disabled in box.flags
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is_hot := ui.hot == box.key
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is_active := ui.active == box.key
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if signal.cursor_over &&
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ui.hot == UI_Key(0) || is_hot &&
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ui.active == UI_Key(0) || is_active
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{
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ui.hot = box.key
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is_hot = true
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}
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if ! is_active {
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ui.hot_resizable = cast(b32) within_resize_range
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}
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signal.resizing = cast(b8) is_active && (within_resize_range || ui.active_resizing)
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// State Deltas update
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if is_hot
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{
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box.hot_delta += frame_delta
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if was_hot {
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box.style_delta += frame_delta
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}
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}
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else {
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box.hot_delta = 0
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}
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if is_active
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{
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box.active_delta += frame_delta
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if was_active {
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box.style_delta += frame_delta
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}
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}
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else {
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box.active_delta = 0
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}
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if is_disabled
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{
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box.disabled_delta += frame_delta
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if was_hot {
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box.style_delta += frame_delta
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}
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}
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else {
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box.disabled_delta = 0
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}
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ui.active_resizing = cast(b32) is_active && signal.resizing
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signal.dragging = cast(b8) is_active && ( ! within_resize_range && ! ui.active_resizing)
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// Update style if not in default state
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{
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if is_hot
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{
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if ! was_hot {
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box.prev_style = box.style
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box.style_delta = 0
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}
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box.style = stack_peek( & ui.theme_stack ).hovered
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}
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if is_active
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{
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if ! was_active {
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box.prev_style = box.style
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box.style_delta = 0
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}
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box.style = stack_peek( & ui.theme_stack ).focused
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}
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if is_disabled
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{
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if ! was_disabled {
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box.prev_style = box.style
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box.style_delta = 0
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}
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box.style = stack_peek( & ui.theme_stack ).disabled
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}
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if ! is_disabled && ! is_active && ! is_hot {
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if was_disabled || was_active || was_hot {
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box.prev_style = box.style
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box.style_delta = 0
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}
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else {
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box.style_delta += frame_delta
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}
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box.style = stack_peek( & ui.theme_stack ).default
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}
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}
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return signal
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}
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